Game looks sooooooo good. Smashing that trolley into that building looks hella fun. And throwing cars at enemies. Balconies and pillars break apart too. Mayhem!
Game looks sooooooo good. Smashing that trolley into that building looks hella fun. And throwing cars at enemies. Balconies and pillars break apart too. Mayhem!
Just hope they toned down the penalty for accidentally hurting peds in your wake of destruction, especially with all the new moves at hand. I1 was boring to play as the good guy as you couldn't go all out while on the streets. ;/
I was a good guy and i always went all out. Fuck dem fuckers if they get too close to my zap magiks
http://blog.us.playstation.com/2011/...ion-announced/
InFAMOUS 2 Countdown Begins: Release Date, Pre-Orders & HERO Edition Announced!
Last Friday, an inFAMOUS 2 post broke down the power of choice in inFAMOUS 2 and spawned some very energetic comments on not just the Karma system, but another topic as well -
“Release date please!”- TomHoang
“Please give us a release date already! Geez!”- DeviantBoi
“PLEASE TELLS US THE RELEASE DATE SO I COULD MARK IT ON MY CALENDER AND SAVE MONEY FROM NOW !!”- MilaNumber14
Well to Tom, Deviant, Mila, and the rest of you amazing fans, we are happy to announce that inFAMOUS 2 will be launching in North America exclusively on the PlayStation 3 on June 7th, 2011!
In about 4 months, players will finally begin the next chapter in Cole’s adventures. (Packfront Alert!)
http://i54.tinypic.com/2dvvhe.jpg
On top of this, we’d love to confirm that on that same day we are also launching the inFAMOUS 2 HERO Edition (aka the Best Kept Secret EVER) for $99.99 (msrp).
http://i56.tinypic.com/2cerxwl.jpg
Short of actual electrical super powers, the HERO Edition delivers everything an inFamous fan could want including a highly detailed 8.5” Cole MacGrath statue, a sportable sling pack modeled after Cole’s own in-game gear, the inFAMOUS #1 mini comic from DC Comics, the official inFAMOUS 2 HERO Edition Soundtrack and a super voucher code for a collection of in-game content.
Starting today participating retailers kick off official pre-order programs letting you score one of the following bonus items listed below.
24K GOLD AMP
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Cole’s nasty new weapon definitely delivers the pain, but when you pre-order at Amazon.com you can get a gold (in-game) version to dish it out in style.
KESSLER SKIN
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Experience inFAMOUS 2 as Cole’s super-powered nemesis from the first inFAMOUS story if you pre-order from Best Buy.
LIGHTNING HOOK
http://i51.tinypic.com/1zh1m69.jpg
GameStop fans can unlock this special power with their pre-order, an electro-kinetic tether that lets you snare and pull enemies and objects towards Cole.
ELECTROCUTION GRENADE
http://i52.tinypic.com/qna3v7.jpg
Visit Walmart and pre-order to get powerful grenade that ties enemies down with arcing electricity before going BOOM.
DIGITAL SOUNDTRACK
Music lovers can download the official musical soundtrack to Cole’s latest adventure if they pre-order from participating retailers.
Hope this is exciting news for everyone. Look out for more great updates to come, both on INFAMOUSTHEGAME.com or right here on the PS blogosphere!
Retailer-specific pre-order bonuses are the worst thing to have come out of 2010.
been around longer than that
Hopefully they wont be better than everything else in the game like the preorder bonus in Infamous 1
At least these weren't as bad as THQ's WWE Smackdown vs. Raw this year. One place got Bret Hart as an playable character, another got a new playable arena, and Gamestop where I ordered it got a 20% discount on the next WWE PPV they ordered. What the hell kind of pre-order bonus is that? At least make the damn thing have some sort of impact on the game.
No one cares because wrestling sucks.
wrestling derail i've seen it all, anyways, can't wait
Good cole = Ice powers
Bad Cole = Fire powers
Are there currently any "choice" games that try more than the good, neutral, bad approach?
If they do, I hope they're made transparent, rather than pausing the game for 30 seconds while Cole blatantly spells out what to do for each path.
Game looking fucking sexy at any rate. Got my pre-order ready.
Loved the 1st one, I'm glad this one got away from the GTA look though, that was my only beef with 1st one
http://www.joystiq.com/2011/03/01/in...issions-publi/
O_oAnd just like that, inFamous 2 joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. We're currently working on getting more details, but we do know this: a "limited" public beta will be available in April. Details on how to get in will be announced on the game's official website in two weeks, on March 14th.
edit: from kotaku:
Revealing a secret they say they held for two years, the game developers at Sucker Punch said today that Infamous 2, their open world electrified super-hero game, will let people create their own levels for the game.
The goals for the June 7 PlayStation 3 exclusive, as described here in San Francisco at the Game Developers Conference, is to let players feel like game designers and to make Infamous 2 never end.
"We think this is an opportunity for people to become famous," Sucker Punch's Chris Zimmerman said, "and for them to become famous for the cool levels they put in the game."
Players will be able to make platforming levels, search and destroy adventures, combat missions, escort missions, shooting galleries and even puzzle missions, skeet shooting and lots of other types players can dream up. They'll be able to lay out objects and obstacles, set up enemy movements, decide player goals, offer rewards and so on. The obvious influence is the PlayStation 3's mod-heavy LittleBigPlanet, though now set in a more Grand-Theft-Auto-style open world of a huge open city full of bad guys to shoot (with electricity from the protagonist's super-powered hands).
A trailer for the user-created missions showed the game's hero Cole jumping across suspended rows of debris, of battling hordes of enemies and doing the things that Infamous 2's designers are letting players do in their own missions. Zimmerman told me that players will be able to write dialogue for their missions, cast the main game's supporting characters in their own adventures and, hey, even create the kind of point-farming missions that cheaters and exploiters like to do in any game that supports user-generated content (two checks on that: you won't be able to earn karma points from the missions you create; you won't be able to earn points from others' missions more than once.)
At the showcase event for the new feature, Sucker Punch let me try a quartet of what would be user-made levels. There was a rooftop race through glowing rings, a shooting gallery challenge that pitted Cole on a bridge firing at rushing hordes of enemies, a puzzle mission that challenged the player to knock down all of the enemies standing on floating platforms that surrounded a tall tower and an adventure mission that let Cole and some computer-controlled allies rush an enemy encampment in an attempt to disarm a bomb. All the missions were timed.
The game's user-made missions won't be hard to find. Glowing green circles representing player-made missions will be shown throughout the game's open world. An Infamous 2 player can set filters, requesting that the game shows nodes in the world that represent, say, only the best user-made shooter missions or the newest platforming missions. The default setting for people playing the game will be to show nodes designated as Sucker Punch Featured Content. Those missions will be the highest-rated and most-played, one notch above "famous" ranking. All of the missions can be user-rated, are credited to the creator and can be remixed by other players.
The new level-creation tools will get a public test run in April when the game's beta kicks off. Details of the beta will be revealed on March 14 and the best of the levels created during the beta trial will be accessible to Infamous 2 players when the game comes out on the PlayStation 3 in June.
This kind of feature doesn't just draw on the ideas of LittleBigPlanet but appears like the kind of feature designed to make people feel like keeping their copy of a video game. If there are new missions all the time, surely the game's creators are hoping you'd not feel the need to trade this one in.
User-generated content beta signups
http://www.infamousthegame.com/en_US.../register.html
Random people will be selected in "early April" to the beta.