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  1. #141
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    The post on psblog tells of how the basis of this game's story is that the guy who made the Ray Sphere made other similar devices. Cole goes to the south to find this guy to become powerful enough to stop the Beast. He learns that the devices, capable of granting him new power, are hidden across the city(and are probably in the hands of bad guys). So I'll assume that you still don't get to fight the Beast in this game and, if we do at all, maybe it will be in the 3rd iteration lol

  2. #142
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    got my beta email this morning, DL'ing now

  3. #143
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    Quote Originally Posted by Hiryo View Post
    The post on psblog tells of how the basis of this game's story is that the guy who made the Ray Sphere made other similar devices. Cole goes to the south to find this guy to become powerful enough to stop the Beast. He learns that the devices, capable of granting him new power, are hidden across the city(and are probably in the hands of bad guys). So I'll assume that you still don't get to fight the Beast in this game and, if we do at all, maybe it will be in the 3rd iteration lol
    You fight the beast. You fight it at the start and get your ass handed. This makes Cole Go on a search to get more powerful and brings him to new orias, a city that doesn't want a super powered guy there

  4. #144
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  5. #145
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    First game is 9.99 at Best Buy. If you haven't played it yet, pick it up, that's a great price.

  6. #146
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    I was gonna get the Special Edition until I realized the OST is a PSN download. how gay is that

  7. #147
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    I should buy infamous again.


    I never did an evil playthrough, because I feel like supercunt in that game when I do.

  8. #148
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  9. #149
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    You knew the game was going to get a good review when IGN said they were posting the review practically 2 weeks early, but ya.. So pumped for this and Alice.

    http://ps3.ign.com/articles/117/1170808p1.html

    I'm a sucker for sandbox games and solid third-person action titles, but Infamous didn't intrigue me leading up to its 2009 release. Superheroes and comic books aren't my thing, and I figured I would be just fine ignoring it while waiting for something more alluring to come through. But I was wrong. Having been tasked with writing the IGN Guide for Infamous, I jumped into an experience I thought wouldn't interest me and ended up loving every second of it. I beat Infamous four times. No matter how many times I played, Infamous never got old, and it quickly became one of my favorite games of the entire generation.

    I'm happy to report that, in many ways, Infamous 2 is even stronger than its predecessor.


    Tangible allusions to Infamous are scarce in Infamous 2, and there's an expectation that you're already familiar with the events of the first game. So you should definitely play the former before you play its sequel. Having survived his time in the quarantined metropolis of Empire City, Cole MacGrath -- with powers imbued to him from a mysterious device known as the Ray Sphere -- finally faces off against the prophesized Beast. He gets his butt kicked and retreats to the American south to lick his wounds and follow-up on the very real possibility of becoming more powerful in the town of New Marais.

    Infamous 2's story is a deep, character-driven affair -- Cole's best friend Zeke is back and joined by a new foil named Bertrand and his anti-Cole Militia -- but what good would it be without great gameplay to accompany it? Infamous 2 plays nearly identically to how the original played, and that's a good thing. You'll once again control the electric superhero (or supervillain as you get to choose your moral alignment) in third-person. You'll once again have the ability to use his superpowers as well as take advantage of his increased melee capabilities thanks to a weapon called the Amp. And experience points can be used to unlock new, more powerful attacks, allowing Cole to inch closer and closer to the strength necessary to take on The Beast.
    All of this boils down to gameplay that is superb. Cole handles smoothly, and better yet, he feels powerful. Cole in Infamous 2 is a continuation of Cole from the original, so he should feel like a powerhouse, and he does. Certain skills you had to learn in the original Infamous, such as the abilities to float and grind, are already learned as Infamous 2 gets underway. The goal here is simply to make Cole even more outrageously powerful than he already is, as opposed to starting again from scratch. This is definitely a nice touch. And while melee combat isn't as strong as it could be (and in fact causes Infamous 2's most serious problems in terms of a wonky camera), fighting is still incredibly satisfying.

    Aesthetically, Infamous 2 pleases both the ears and eyes. Sucker Punch has created a telltale art style that fits perfectly in this series, and the game's overall look, including animations, is improved from the original. The sounds of New Marais are also great, from the basic sound effects of a bustling city to the voice acting. I certainly miss Cole's original voice, but the voice acting in Infamous 2 is still top-notch.

    New Marais is a totally unique location that is a more living, breathing locale than Empire City ever was. There's real diversity in New Marais from the neon-lit red light district to the Katrina-like devastation of Floodtown, and it is all there for you to explore with the game's trademark parkour and climbing moves. Plus, there are plenty of enemies to fight, with a more robust cast of foes in both type and size. There are normal pedestrians who will rebel if you go the evil route to massive ice creatures looking to pulverize anything and everything.

    Naturally, working your way through New Marais fighting enemies with no objectives is fairly pointless, and that's where Infamous 2's primary focus comes into play. Heading through Infamous 2 requires you to work your way through a plethora of main missions as well as a slew of optional side quests. Main missions advance the story, and completing side quests will eliminate hostile threats from a small section of New Marais. As you work to complete both types of quests, the city will become progressively safer, and you'll work further and further through the main story. Completing certain quests in certain ways will also allow you to become closer to Kuo or Nix, two female characters that represent Cole's best and worst instincts. Befriending one or the other through your actions will eventually lead to the use of her special fire or ice-based attacks to add to your electrical arsenal.

    The hallmarks of Infamous 2, like the original, are its freedom and decision making points. To see everything the game has to offer, you'll have to play through it twice, making completely different decisions each time. Decisions are at times made on the fly, while at other times you'll get to carefully consider what you're going to do. Having the option to make choices that affect the game's outcome is pretty awesome, especially when it gives Infamous 2 inherent replay value and two great (and extremely different) endings.

    But what Infamous 2 does best is give you a feeling of progression. There's an incredible amount to see and do in New Marais, and all of it will keep you busy for at least 20 hours per playthrough. In addition to the aforementioned story missions and side quests, there's simply much more to do. To increase Cole's power meter, you can find hundreds of Blast Shards strewn around the city. Like Blast Shards, audio diaries called Dead Drops make their return, though you'll find them on pigeons this time around. Stunts are back, though instead of doing them simply for experience points or Trophies, you'll do them to unlock special powers for Cole to purchase and use. Even your progress in the original Infamous carries over to Infamous 2.

    Additionally, User Generated Content (or UGC) is introduced in Infamous 2 and gives the game what can be perceived as endless replay value. Any gamer with a copy of Infamous 2 and access to the PlayStation Network can create his or her own special missions, share them online, and see other creations pop up around the map along with primary missions and side quests. When a UGC mission is undertaken, gamers can earn experience points and rate the mission, which will allow the best content to rise to the top. Though I wasn't blown away by any of the pre-loaded UGC from Sucker Punch, this is an awesome addition to Infamous 2 that has virtually unlimited potential. I'm very excited to see what the Infamous faithful do with these tools, even though they can be extremely cumbersome and will require some technical prowess and a whole lot of time spent learning in order to use them effectively.

  10. #150
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    Played the demo today at GameStop, was fuckin awesome.

  11. #151
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    I hope theres a PSN demo for this if the store happens to open before the release. I havent bought any new console games in a while but super excited for this.

  12. #152
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    I really like that you start out w/ everything you ended the first game w/. that's awesome.. but you were so retardedly powerful in the end of the first game I can't even imagine how much stronger you become in this game

    Speaking of which, I should play a bit of Infamous again to learn how to do everything since its been so long. One thing I don’t really like hearing is that special moves are unlocked by doing stunts this time. Some of those stunts were very hard to do since you had to look for specific scenario’s and stuff (such as having to knock 3 guys off of a roof w/ one blast)

  13. #153
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    Quote Originally Posted by Katlan View Post
    Speaking of which, I should play a bit of Infamous again to learn how to do everything since its been so long. One thing I don’t really like hearing is that special moves are unlocked by doing stunts this time. Some of those stunts were very hard to do since you had to look for specific scenario’s and stuff (such as having to knock 3 guys off of a roof w/ one blast)
    I'm hoping for a mission-replay function just for that reason. Unless Sucker Punch overhauled their system of what makes enemies appear in uncontrolled/controlled areas, stunts are going to be my bane again.

  14. #154
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    Dropping this little info here:

    When you boot up Infamous 2, you'll see an option that says "import Trophy data." By selecting it, the game will read your online Trophies and give you access to the following perks if you meet the criteria.

    Have good or evil Trophies from Infamous: Start Infamous 2 at level 1 good karma or level 1 evil karma.

    Infamous Trophy for 25 percent of the Blast Shards: Free energy core in Infamous 2.

    Infamous Trophy for 50 percent of the Blast Shards: Two free energy cores.

    Finished Infamous with any karma standing on any difficulty: 1,000 bonus XP for Infamous 2.

    Specific Trophies for Specific Infamous decisions: Reflect side missions, Dead Drops and dialog variety in Infamous 2.

  15. #155
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    interesting to see what happens with my platinum trophy data then

  16. #156
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    Ditto. Perhaps letting us get the inevitable 'collect all 200+ shitshards' trophy for free this time around. >.>

  17. #157
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    I still need one god damn blast shard for platinum on inFamous, and just cant find it.

  18. #158
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    have you checked
    Spoiler: show
    your butt

  19. #159
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    did you get the one on the skyscraper near the blast site? its too high up so it doesnt show up when you ping near the ground

  20. #160
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    Yeah if I remember correctly there are two there, and I got both.

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