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Thread: Deus Ex: Human Revolution     submit to reddit submit to twitter

  1. #21
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    There is a in-game trailer that I can't find, but here is an extended trailer I didn't see posted.


  2. #22
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    Could you maybe talk about one particular thing…

    Well, like ATMs for instance. You were supposed to discover ATMs and you could hack them for extra money and we were forced to cut that. Of course, we looked at all the things that we had and what was really important, and that was something that we sacrificed to make sure other aspects were good enough.

    When you try to do everything, sometimes, you don’t do anything properly. At some points, it’s heartbreaking but you need to forego certain things to focus on other things.

    Were there any plot lines that you had to cut out?

    Actually, not really because the story has been iterative, like we were going into different revisions and implementing part of the story into the game, and we were figuring out, ‘Oh my God, there’s a plot hole here’ or there’s something that doesn’t work very well. So for us it wasn’t as much cutting as improving the storytelling or fixing some of the problems of the story.

    We cut into some of the maps. We had more maps planned than what we have in the end. We still have quite a lot, but we had to cut down at some point to just make sure we would be able to complete the game.
    With the aircraft, will you be able to go back to explore different parts?

    The game structure is quite linear in the sense that the story tells you that you’re in Detroit, and now you’re in China or you’re wherever you are. As long as you’re where you are, you can explore and do a lot of things, but it’s not like a central hub where I decide “Oh, now I go to Detroit.” It’s linear, it’s told in a linear fashion.

    So, if you don’t explore enough, you can miss something.

    You can. Definitely, you can miss [events]. There are some places in the story where you’ll return so you’ll have a second chance to revisit what you missed the first time around. But, when you leave for the last time, you won’t be able to go back, and we’ll give a message to the player, “You’re about to leave this place. Are you really, really sure you want to leave?”

    What parts of Human Revolution are you most proud of, that you’ve enhanced since the original game?

    We enhanced the consistency of the multi-path/multi-solution experience with all the gameplay fillers blending into the different missions you have. We’re really proud of the rich environments, like there’s a lot of show and tell, there’s a lot of things to discover. It’s really an immersive world to discover.

    I think we have a very strong story with a lot of characters that have different things to hide, and it’s very compelling to discover all those things, so I’m really proud of those aspects. Why I don’t like comparisons is because ten years ago was different technology than what we have today, and of course today, what you do immediately looks better than what was possible ten years ago.
    Can you talk about how Adam’s actions affect the game? In the original game, even small actions had a small butterfly effect. Could you elaborate on that?

    Yeah, yeah. Depending on how you play, some of your colleagues will react differently. If you’re butchering through a mission or sensitive to killing, people will reflect on those things. Depending on how you deal with certain situations — like for instance, the police station — depending on how you complete the mission, newspapers will cover the story in a different way.

    There are newspapers in the game that you can read. If you go in and kill people, they will cover the killing rampage in the police station, or if you manage to convince Wayne to help you out, there will be an investigation. There will be different repercussions for the player.

    So other characters will react, like your allies, but how will enemies or conspirators react?


    It depends on the events, because it’s kind of undercover, and you don’t meet some of the conspirators before a certain time, so it wouldn’t make sense for them to react to something you did five hours ago. Feedback for the player needs to be short-term, otherwise you may not remember, since you go on so many missions. It needs to stick to what the player is doing constantly. They will react to recent events or they will react differently depending on how missions are put into context.
    Can you talk about why players have to kill the bosses? Most of the game, you can get through without killing, but why do you have to kill the bosses?

    We wanted some choke point confrontations. At first, we wanted to go with being able to put the non-lethal stuff in that, too, but at some point, we had to cut down on some ambitions, because as I said, sometimes you have to focus on certain aspects less, as long as it’s good enough.
    http://www.siliconera.com/2011/02/11...terfly-effect/

  3. #23
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    Lots of stuff coming in between Sept-Nov but the one game I am most excited for this summer is Deus Ex, and its almost out.

    New E3 trailer, with gameplay



    The one thing that sticks out to me is the fact that it looks a lot better from earlier videos of gameplay.

    A build leaked awhile ago. Heres 10min of vid/gameplay. Just hit the 5min mark if you want to go smack into gameplay without spoilers.

    http://kotaku.com/5807301/heres-the-...man-revolution

    My favorite sci fi movie is Blade Runner. This seems to be the closest we will get to Blade Runner, the game and in no way do I mean that in a bad way. Shit looks awesome.

  4. #24
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    i just came.

    totally agree about the difference in quality with the older videos, looks nicely polished.

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    Seems like it's going to be a good game.



  6. #26
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    Quote Originally Posted by Tekki View Post
    Lots of stuff coming in between Sept-Nov but the one game I am most excited for this summer is Deus Ex, and its almost out.

    New E3 trailer, with gameplay



    The one thing that sticks out to me is the fact that it looks a lot better from earlier videos of gameplay.
    Did anyone else feel like they were watching ME2 gameplay in a different universe? Hell I even thought I heard Martin Sheen's voice when the guy around 1minute in is staring at a screen/smoking...

    Still looks baller.

  7. #27
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    Fuck this game looks awesome, everytime I watch a trailer i'm like "Why isnt this out yet?!"

  8. #28
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    Quote Originally Posted by Insanecyclone View Post
    Seems like it's going to be a good game.


    lol

  9. #29
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    god that was some funny shit

  10. #30
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    Quote Originally Posted by Tyr View Post
    Did anyone else feel like they were watching ME2 gameplay in a different universe? Hell I even thought I heard Martin Sheen's voice when the guy around 1minute in is staring at a screen/smoking...

    Still looks baller.
    Bad thing? lol

  11. #31
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    And so on.

  12. #32
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    I'll see your

    Quote Originally Posted by Insanecyclone View Post
    Seems like it's going to be a good game.


    and raise you a


  13. #33
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    Living the dream


  14. #34
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    I did that too, except with my dead girlfriend's mom. And I propped her up to a sitting position on the couch instead of dragging her across the bed. Actually I think I took a picture, too.

    Yes, yes I did.


  15. #35
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    double

  16. #36
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    Too exhausted to look for a youtube link (although it's right there...)

    gameplay footage:

    http://xbox360.ign.com/articles/118/1180727p1.html

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    The Deux Ex: Human Revolution leak about a month ago has put Square Enix on the legal attack. The bottom line is that Square is now suing fifteen unnamed Italians connected to the leak, though the long version contains juicy details.

    The most recent developments put the story like this: Square Enix published a preview build of Deus Ex: Human Revolution on Steam for gaming outlets to play and cover. Someone obtained access to this build using credentials for the Italian gaming outlet GMC, though it’s worth noting that the IP address that accessed the leaked preview didn’t come from GMC.

    The suit filed against the leakers claims that GMC didn’t authorize or have any knowledge of the leak.

    So, to authoritatively prove that the individuals named in the suit were the ones that leaked the preview, they need confidential hardware info collected by steam, and held by Valve Software. Valve’s privacy policies prevent them from releasing that info willy nilly, thus the subpoena for the info.

    Square is seeking damages in excess of $5,000, in addition to court costs and a subpoena that would explicitly prevent the included leakers from ever copying or redistributing Square Enix content in the future. It’s obviously not a life-destroying amount of money, but rather a message to both future leakers and stockholders. They don’t want to appear soft on this sort of thing to anyone.
    http://blog.machinima.com/insidegami...bpoenas-valve/
    http://www.patentarcade.com/2011/07/...ew-leaked.html
    http://www.gamasutra.com/view/news/3..._In_Middle.php

  18. #38
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    Game has gone gold. I'm stoked. Gotta beat Demon Souls ASAP so i can get sucked into this for the rest of the summer.

  19. #39
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    whisper whisper leak was good.

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    I can't decide whether I want this for the PC or the 360. I'm leaning towards the 360 because I have Gamestop store credit and I'm trying to justify owning what has essentially been a $300 purchase to play Halo

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