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  1. #221
    Bagel
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    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    Utsu San would not require a graphics update because
    mobs already use it, eh? I guess that one will be a
    surprise. Same with jubaku ni?
    Yeah, that would be pretty cool.

    We do need to take into consideration the fact that it's possible we'll only get to level 80 with this update. People shouldn't be disappointed with the "lack" of new spells/JA's just yet, there's a lot more room to grow.

  2. #222
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Odin

    HP down macro for ninja coming? Lol.

  3. #223
    Hydra
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    Jul 2008
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    Fenrir

    How about a new AV list?

  4. #224
    Command Prompt Kitty
    C:\_

    Join Date
    Feb 2008
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    46
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    Odin

    Quote Originally Posted by TummieGaruda View Post
    ROM/246/112.DAT
    ROM/246/113.DAT
    Thanks Tummie!

  5. #225
    Can you spare some gil?
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    Feb 2009
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    Quote Originally Posted by Byrthnoth View Post
    Utsu San would not require a graphics update because
    mobs already use it, eh? I guess that one will be a
    surprise. Same with jubaku ni?
    Well.. recast timer on San, I would assume would be the same as the rest, 60s, furthest you could take it down to is 30s cause of the cap, which means you could possibly Go Ni>San>Ni depending on what you're fighting.

    Quote Originally Posted by ronin sparthos View Post
    One idea thrown around was increasing NINs damage based on how many shadow images were up. That way you'd be getting boosted damage without SE having to animate 4 models attacking one mob.
    This is what makes Sange such an amazing ability, but 9 times out of 10 you wont really find a use for Sange, I've only gotten to use it a handful of times, and with Koga Shuriken being so expensive, it's nice to see 2k+ Sanges but at the same time, throwing 28k Gil each time just to do it, it adds up fast, helpful tho when I did the ACP and AMK final fights.

  6. #226
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by ZhiGaruda View Post
    Yeah, that would be pretty cool.

    We do need to take into consideration the fact that it's possible we'll only get to level 80 with this update. People shouldn't be disappointed with the "lack" of new spells/JA's just yet, there's a lot more room to grow.
    By possible you mean fact? ofc, I have a feeling there is some sarcasm there, XD.

  7. #227
    A. Body
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    4,315
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    Leviathan

    Quote Originally Posted by ronin sparthos View Post
    On another note, please let that new waltz or flourish be an MP restore (AOE?) or some sort. A higher tier curaga equivalent is also sorely lacking.
    DNC could really use more AoE and/or split timers for Waltzes, and other tweaks to what they already have, before worrying about even more things to do (though a more diverse set of capabilities certainly wouldn't hurt).

  8. #228
    Ridill
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    Asura

    Quote Originally Posted by Jornna View Post
    By possible you mean fact? ofc, I have a feeling there is some sarcasm there, XD.
    I haven't seen any proof that the level cap will be 80 and I doubt SE is gonna let us use Octave club that easily for 3 months.

  9. #229
    Can you spare some gil?
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    Quote Originally Posted by Isiolia View Post
    DNC could really use more AoE and/or split timers for Waltzes, and other tweaks to what they already have, before worrying about even more things to do (though a more diverse set of capabilities certainly wouldn't hurt).
    Dancers are supposedly getting the ability to cure out of party, makes me wonder if they use Divine Waltz on someone outside of party if the aoe hits their party.. And yes.. they need higher tier Divine Waltz.

  10. #230
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I have to find it but I remember SE saying this update will be 80 and then after that, they will figure out what the cap on the next update will be.

  11. #231
    Command Prompt Kitty
    C:\_

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    Odin

    Just putting in my two cents ...

    Looking at the animations of these new DNC maneuvers, I kind of think they might be stances. One styled for TP gain (Conserve TP? Temporary Regain?) and the other for a more of a support route (Improved waltz curing? Out of party waltzes?).

    Kind of excited that DNC is getting ... something. We shell see.

  12. #232
    Sandworm Swallows
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    Quote Originally Posted by Alkar View Post
    I haven't seen any proof that the level cap will be 80 and I doubt SE is gonna let us use Octave club that easily for 3 months.
    ^ i really don't know what the level cap is going to be, only thing i know is that they are upgrading 3 times: Jun,Sep,Dec. If they are going 5 lvls now that means they would have to go lvl 90~ next time, 99 last. I personally was wanting to see 85~>95~>99... because that last 5 levels are going to be the long, so figured they would make it like that.


    Edit: I really hope its above 80 tho, another few months of sub rdm will/will not get refresh got old.

  13. #233
    Relic Weapons
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    Nov 2005
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    FFXIV Character
    Havok Stormblood
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    Gilgamesh
    FFXI Server
    Ifrit

    Quote Originally Posted by Alkar View Post
    I haven't seen any proof that the level cap will be 80 and I doubt SE is gonna let us use Octave club that easily for 3 months.
    People could just...stop at 80 to use it, like they stop at 72 now.

    Fully expecting 80>90>99 though, makes the most sense imo if they are sticking with 3 cap raises.

  14. #234
    Ridill
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    Quote Originally Posted by Havok View Post
    People could just...stop at 80 to use it, like they stop at 72 now.

    Fully expecting 80>90>99 though, makes the most sense imo if they are sticking with 3 cap raises.
    I don't see anyone stopping at 72 for that. There's also a big difference between stopping and being forced to stop.

  15. #235
    Fake Numbers
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    Odin

    Was it said anywhere that there were 3 and only 3 cap increases? The timeline lists 'Level cap increase part III" for December but I can't recall it saying anywhere that it was the final increase.

    It could go 80-85-90-95-99 for the next 5 updates for all we know.

  16. #236
    Can you spare some gil?
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    Quote Originally Posted by OdinBlaize View Post
    Was it said anywhere that there were 3 and only 3 cap increases? The timeline lists 'Level cap increase part III" for December but I can't recall it saying anywhere that it was the final increase.

    It could go 80-85-90-95-99 for the next 5 updates for all we know.
    Stated at Vana'fest that by the end of the year the Level cap would be raised to 99.

    http://i45.tinypic.com/2hg4b9g.gif

  17. #237
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    I recall it being mentioned at Fanfest that the first level cap increase would take us to 80, being a smaller increase to gauge how increasing our level will affect the players vs. the current environment.

    All you Octave Club and Divisor Ring owners can still rest easy, for now.

    I also fully expect Abyssea areas to be built for level 80 players, not level 75.

  18. #238
    Campaign
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    Odin

    Quote Originally Posted by Alkar View Post
    I don't see anyone stopping at 72 for that. There's also a big difference between stopping and being forced to stop.
    wut? A lot of people stop at 72 now if zerg is the only thing they use drk for. I perfectly intend to stop levelling drk at 80, 88, and 96 as those levels come available.

  19. #239
    Ridill
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    Quote Originally Posted by Valisk View Post
    wut? A lot of people stop at 72 now if zerg is the only thing they use drk for. I perfectly intend to stop levelling drk at 80, 88, and 96 as those levels come available.
    I've yet to see one, that's what I meant. Most go to 75 for merits and stuff.

  20. #240
    Old Merits
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    Phoenix

    Quote Originally Posted by ronin sparthos View Post
    Gessho and Kagetora both have attacking Utsu clones so its there for sure but I imagine PS2 limitations would scrap that idea.
    Lets not forget Hundredfaced Hapool Ja.... Nothing like a 5x firespit to the face

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