Silence will stop -song from dragons.
Good to know.
Regarding EXP mobs, SE really has a pretty good selection of mobs that are weak and aren't Colibri to choose from if they want to make EXP camps.
Stuff like single bats, strays, tragopan-skin birds, hounds, imps and spirits are all options.
Might be worth noting that not all the mobs have been added to the game yet. The second update probably has the rest..
Can kinda safely say this since the VoA bestiary lists the Elasmoth, Sibilus and Iratham but they're still not in the game and should be by the 21st. Another sandworm dat should also be included.
I'm also assuming all the stats and shit will be coming in the 2nd half of the update instead of this one.
Point i thought was valid is at 75+ they'll probably adjust up the exp/mobkill.. because even 300 max w/o chain would seem slow then.
I can see it now: "The new Maat's quest!"
Fight Maat without sj, weapons, spells ,JAs, or job traits.
Reward would be Maat's ugly fucking shirt.
Im still of the opinion that if there ar eG6~10 they'll be magian trials of a sort, Take this weapon, go click a ??? beat up a NM and do that at a couple spots then report back for cap up.
If you think about it, for there to be a G6 actual quest the dev team would ened to code a whopping 20 quests to make them make sense. If you try and attach it to maat and the maat fight wtf you going to do with cor/blu/pup/dnc/sch who never actually fought maat?
Instead, magian trials are easily copypastable quest script wise. Each job will prolly get some JSE weapon and be told to go do whatever with it. Kill a NM, or grind some mobs, or something who knows.
From a scripter's point of view of all possible ways to make a G6 magian trials would by far be the easiest.
As for the two new dances, looks like Divine waltz II or curing waltz V (Jesus christ how much TP would that even cost, 80?) and some kind of flourish. Due to it congealing on hands it looks like similiar to Building Flourish, so maybe as was said a building flourish II, or something entirely different, either way it will most likely enhance attacks one way or another, and since most flourishes are one shot deals it will probably be a "next attack gets ____ bonus" style.
I noticed that on the ZNM dahak, but I figured it was a gimmick specific to him, since it seemed he was incapable of using some of the normal dragon TP moves (like bodyslam) unless he was silenced, where as normal dahaks can use those moves by default. If it works for all dahaks thou, I wonder what other TP moves can be locked in a similar fashion.
All TOAU dragons, including ein can't use song tp moves while silenced. I have no idea if this is true with older mobs. I guess someone could test on ks30 or something.
Would be nice if it worked in Dynamis - Buburimu.
Seemed to work on Biast last time I killed it
just have to hope you don't get bodyslam raped
Eh not really a problem with a good stunner (like a BLU).
Would be nice to halt -songs, speed up kills and less resting overall.
Shouldn't be alive very long anymore anyway.
For the waltzes I'd like to see Erasega, and another tier of curaga or curing waltz V.
For the flourishes I'd like one that resets waltz reuse timers or gives waltzes an extra charge, one that halves the TP of waltzes (costs 2 steps, can stack up to two), one that gives 90% subtle blows, or one that increases store TP for a few minutes.
Also increasing samba duration would be nice :3
For those two White Mage esque spells in the .dats, I'm 100% certain they are Bar-Amnesia (-na) spells. The prefix for the .dat is "rej" (used for Barspells), and the suffix is "_amn" (Amnesia). Here's to hoping there will be Bardark and Barlight spells in the near future, if they could add something as silly as this, lol.
The .dats I'm speaking about are 246/124 and 246/125.