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  1. #121
    Bagel
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    This 'zone' music that was on the blog is pretty nice. I really like it, like when I first heard Zitah and would sit out there for an hour or so >_>

    *Edit* the battle music is also cool, although it was in the trailer I think the full length is really good

  2. #122
    Ridill
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    Quote Originally Posted by BrayenMidgard View Post
    that thunder buff is for sure battery charge from pots as mentioned before, if you watch the video with sound (and play the game with sound on lol) you should be very familiar with pots using that junk.
    I am familiar with the sound but I don't really remember the animation so thanks for pointing that out.

    Leafstorm is just damage unless we're talking about the NM version.

  3. #123
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    Quote Originally Posted by Alkar View Post
    I am familiar with the sound but I don't really remember the animation so thanks for pointing that out.

    Leafstorm is just damage unless we're talking about the NM version.
    It's hard to see the battery charge animation because it kinda happens inside of the pot when it uses it (it splits open a little bit and then it does the shiny light thing inside)

  4. #124
    RIDE ARMOR
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    since i cant post URLs yet lol.... the JA with the two golden/yellow animations that revolve arround the player has WAY too much glitter to NOT be a dancer JA

  5. #125
    Puppetmaster
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    The battery charge Blue spell effect look like à mp refresh spells (like the regen from the manta blue spells). same song effect, almost same type of visual effect in blue ~

  6. #126
    A. Body
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    Quote Originally Posted by Snprphnx View Post
    I was thinking that too, but what buffs could possibly be used that is kinda job related?
    What they could do is enhance things that the other jobs contribute. For example, a second level DNC roll could enhance Samba effects, a second level WHM roll could increase healing potency or barspells or something. It'd follow on the theme of enhancing enfeebling effects with Quickdraw.

    Adding another 20 rolls with unique effects without some sort of catch would pretty much throw off any sort of balance with buffers. BRD has what, ~14 basic buff effects if you roll Etudes, Carols, n' status resists into categories? Couple more if you count merited songs.

    Obviously, every job should be getting a fair amount of stuff going to 99. Just sayin' that going to 40 unique buffs for one job would be skewing things quite a lot.

  7. #127
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    I hope Music051 is WoE, cause that music was very enigmatic/mysterious, Music052 Battle Music for WoE / Final Confrontation with Lady Lilith? Either way, both great scores I wish all the music in the game was this up beat and flowing.

  8. #128
    Relic Horn
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    Quote Originally Posted by Shenrien View Post
    I hope Music051 is WoE, cause that music was very enigmatic/mysterious, Music052 Battle Music for WoE / Final Confrontation with Lady Lilith? Either way, both great scores I wish all the music in the game was this up beat and flowing.
    We already know 52 is an Abyssea-related track since it was presented in the trailer. Also the final WotG missions aren't being introduced until September so a final confrontation track has no reason to be added at this time.

    Track 51 on the other hand could either be Walk of Echoes ambient music or Abyssea ambient music depending on the way music is handled in those zones.

  9. #129
    Ridill
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    Quote Originally Posted by Isiolia View Post
    What they could do is enhance things that the other jobs contribute. For example, a second level DNC roll could enhance Samba effects, a second level WHM roll could increase healing potency or barspells or something. It'd follow on the theme of enhancing enfeebling effects with Quickdraw.

    Adding another 20 rolls with unique effects without some sort of catch would pretty much throw off any sort of balance with buffers. BRD has what, ~14 basic buff effects if you roll Etudes, Carols, n' status resists into categories? Couple more if you count merited songs.

    Obviously, every job should be getting a fair amount of stuff going to 99. Just sayin' that going to 40 unique buffs for one job would be skewing things quite a lot.
    BRD has multiple tiers on top of Elegy and Lullaby. I wouldn't say that adding more buffs to COR (and BRD will get new ones as well) is gonna throw off any balance.

  10. #130
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    Quote Originally Posted by Alkar View Post
    I am familiar with the sound but I don't really remember the animation so thanks for pointing that out.

    Leafstorm is just damage unless we're talking about the NM version.
    the roar spell, is that demoralizing roar? from wivers

  11. #131
    Relic Horn
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    Quote Originally Posted by BrayenMidgard View Post
    the roar spell, is that demoralizing roar? from wivers
    It looks like it. There currently was no blue magic spell from Wivre either.

  12. #132
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Alkar View Post
    I am familiar with the sound but I don't really remember the animation so thanks for pointing that out.

    Leafstorm is just damage unless we're talking about the NM version.
    That's not Leafstorm, but it is a Treant attack.

  13. #133
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    Quote Originally Posted by Xanthe View Post
    We already know 52 is an Abyssea-related track since it was presented in the trailer. Also the final WotG missions aren't being introduced until September so a final confrontation track has no reason to be added at this time.

    Track 51 on the other hand could either be Walk of Echoes ambient music or Abyssea ambient music depending on the way music is handled in those zones.
    Well this update I thought is closing up the nation quests, could have something to do with that.

    I guess we'll have to wait until the 21st(22nd JP) and find out I'm glad they are at least adding new music, I always look forward to their game scores, tho most of them are something I wish I didn't hear, there are a few shining gems in the pile of crap.

  14. #134
    Ridill
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    Quote Originally Posted by Sho View Post
    That's not Leafstorm, but it is a Treant attack.
    It is Leafstorm, it just has a different effect from the normal one when certain NMs use it. (Cemetery Cherry, Jidra and Cernunnos)

    Anyway yeah, that looks like Demoralizing Roar.

  15. #135
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    Quote Originally Posted by Isiolia View Post
    What they could do is enhance things that the other jobs contribute. For example, a second level DNC roll could enhance Samba effects, a second level WHM roll could increase healing potency or barspells or something. It'd follow on the theme of enhancing enfeebling effects with Quickdraw.

    Adding another 20 rolls with unique effects without some sort of catch would pretty much throw off any sort of balance with buffers. BRD has what, ~14 basic buff effects if you roll Etudes, Carols, n' status resists into categories? Couple more if you count merited songs.

    Obviously, every job should be getting a fair amount of stuff going to 99. Just sayin' that going to 40 unique buffs for one job would be skewing things quite a lot.
    I don't agree, if just for the fact that a lot of the existing rolls aren't used, or could be rolled into categories of their own. If anything, I would say Brd has more critical buffs than Cor and more throwaways, without the restrictive shared timers.

    To put it a different way, Brd is almost always preferable to Cor if you have to choose just one. If you have a Brd and a Cor in the same party, a second Brd is always preferable to an additional Cor.

    Giving a Cor more isn't necessarily skewing anything, depending on what's added, it may just even the playing field.

  16. #136
    Nidhogg
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    The JA in that video that have an animation with two energy balls on the hands might be for DRG/BST/PUP or SMN. I say this because Spirit Link and Deep Breathing and other BST pet command animations all have graphical effects of energy balls on the hands. I also see two new Strategums in that video. Possibly also a stance(the animation with the green crystals theres2 of them kinda stancy. The cool scan effect is Libra, it's been in the dats for 5 years right?

  17. #137
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    Quote Originally Posted by Crizto View Post
    *Edit* the battle music is also cool, although it was in the trailer I think the full length is really good
    The battle music reminds me of something straight out of Starfox, which is ace

  18. #138
    Ridill
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    Quote Originally Posted by Ophannus View Post
    The JA in that video that have an animation with two energy balls on the hands might be for DRG/BST/PUP or SMN. I say this because Spirit Link and Deep Breathing and other BST pet command animations all have graphical effects of energy balls on the hands. I also see two new Strategums in that video. Possibly also a stance(the animation with the green crystals theres2 of them kinda stancy. The cool scan effect is Libra, it's been in the dats for 5 years right?
    Yes Libra has been there for ages but as a spell. It's been changed to JA now which means that they're planning to add it.

  19. #139
    Nidhogg
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    Well Libra has historicaly been a SCH type deal, I wonder if they'll give it to them, or BLU, or WHM.

  20. #140
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    Quote Originally Posted by Ophannus View Post
    Well Libra has historicaly been a SCH type deal, I wonder if they'll give it to them, or BLU, or WHM.
    It's been quiet a while since I've seen Libra in a FF game, most recent being 13, but I cannot think of another that I've seen it in, perhaps 6.

    Hopefully it will prove to be just as useful as in the most current final fantasy, which could possibly mean less retarded testing on the mobs needed to know what exactly they are weak against, and perhaps unveil their weakness?(looking at you AV)

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