
Originally Posted by
Plow
The real issue with replay is the same as commercials:
It's a 90 minute game.
Do you shorten the game to allow for replays (and therefore commercials)?
Or do you attempt to make a 90 minute game fit into a reasonable time slot while allowing for a system that will occasionally put you having as many breaks as a basic football or basketball game while having time and a half to twice as long actual play time?
Where do you draw the line? Like, literally? Are we looking at a replay every time someone curves in a cross over the endline, or a long ball down the sideline?
How do you handle that, then? If you're not sure, do you let the play go so it doesn't directly stop a goal, and then a minute or 2 later stop and go back? And, then what, replay those 2 minutes so you're actually in a 92 minute game but 2 of them didn't count (not the same as stoppage time, I hope I don't have to explain why).
Even a goal line call can have that kind of situation. Let's say before Donovan's big goal in group play, the ball looked like it may have crossed the line. Howard grabs it, throws it out, U.S. scores 10 seconds later.
What happens if the whistle gets blown and they stop to review, but they were wrong, and they should have allowed play to continue, but we never even know that goal would have happened?
I'm all for some kind of detection system on the goals to make it more accurate, and certainly in favor of post game reviews over the flopping and stuff, but replay would really fuck with soccer.