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  1. #361
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The fact that I purposely sync to Colibri camp for my subs and leveling SCH to 75 shows how far SE will have to go to get me to change camps.

  2. #362
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by ronin sparthos View Post
    Dhalmels being able to zerk is offset a bit with Healing Breeze as a possibility but I see where you are coming from.
    Well, the way I look at it is that pretty much every mob has at least one annoying TP move that you have to deal with immediately (cure/erase/dispel), so you are really just evaluating how bad that one TP move is.

    doomed: damage/STR down breath
    dhalmel: healing breeze (but has 'zerk, so...)
    big bat: AoE accuracy down in TAU, literally nothing pre-TAU
    beetle: evasion up
    cockatrice: petrify
    shadows: lolDimensional Death
    Quadav: defense up, I guess?
    Kindred: damage/blind cone

    All of that is some pretty weak sh*t. Hell, half of those things you really don't even care about.

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