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  1. #21
    Absolute Messenger of Promathia
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    Jan 2008
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    FFXIV Character
    Blaise Destin
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    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Vegetatheprince View Post
    Yeah, it's not too difficult. Though, in a game where they tout the ability to do everything on one character, it would be nice to see a day when we didn't have to choose which job to favor our merits with.
    Always thought capping Merits was retarded... i mean, there should be a maximum for each indiv. skill/Stat/cat/etc, but we should be able to max out it all if we feel x.x;

    But then again, the amount of Merits needed to do such an act would be... oh boy.

  2. #22
    E. Body
    Join Date
    Jun 2008
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    2,365
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    7
    FFXI Server
    Phoenix

    Hopefully the next few updates will be Job Adjustments and such.

  3. #23
    Absolute Messenger of Promathia
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    Jan 2008
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by Baelorn View Post
    Hopefully the next few updates will be Job Adjustments and such.
    They adjusted Shadowbind and Manifest/Acces as a sub job!

    Theres them job Adjustments

    According to SE, good enough =D!

    Spoiler: show
    Hopefully Mondays update will be Job adjustments part 1 of 4! come on long list of job updates!

  4. #24
    Custom Title
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    Oct 2006
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    Bahamut
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    Quote Originally Posted by Priran View Post
    Not unless they lower the level for 3 charges from where it currently is at 50SCH. They had stated some time back before the release of WotG that SCH was supposed to be the best sub for mages, so it's possible, but I don't see them doing it unless they give SCH 5 charges (48 second recast), which following the current pattern won't be until they raise the cap to 90.
    its very likely..
    they've adjusted Stratagems before anyway..

    and also good for encouraging /sch and stratagem use

  5. #25
    E. Body
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    Sep 2007
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    2,321
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    7
    FFXIV Character
    Meliadoul Tinjeru
    FFXIV Server
    Gilgamesh

    I'm just hoping to see some real job adjustments for BLU, not just "New Spells!"

  6. #26
    Ridill
    Join Date
    Dec 2009
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    Asura

    I think they'll either announce on patch day that Convert will be weakened or they decided to leave it as it is and see what happens.
    The big question at this point is if Accession> Haste works but I'm going to assume yes. Triple recast won't make me change my mind about rdm/sch, I've dealt with it before as SCH and it really doesn't matter when you're hitting 5-6 people with it.
    An extra charge as /sch would be nice indeed. Would give me more room for possible stratagem use.
    Also they mentioned that they weren't planning on making a genkai for these level increases. I remember them saying there would be other requirements though.

  7. #27
    aduidarnenye
    Guest

    The picture in the update is a BLM doing convert, no? I don't think convert for BLMs will be that game-breaking. They'll still only have access to Cure 3 to fix themselves up after a convert after all. A RDM/WHM has a divine seal Cure 4 to bring themselves to top HP and not waste MP, and RDM/other still has that Cure 4. A nearly dead BLM (from convert) is usually a dead BLM so the waste of MP curing themselves back to HP (or Sorc ring HP) is going to waste all the convert MP (unless it's a panic situation and last nuke). For WHM, I dunno, I think SCH will still be a stronger sub than gaining convert.

  8. #28
    Bagel
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    Feb 2006
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    6

    Quote Originally Posted by aduidarnenye View Post
    The picture in the update is a BLM doing convert, no? I don't think convert for BLMs will be that game-breaking. They'll still only have access to Cure 3 to fix themselves up after a convert after all. A RDM/WHM has a divine seal Cure 4 to bring themselves to top HP and not waste MP. A nearly dead BLM (from convert) is usually a dead BLM so the waste of MP curing themselves back to HP (or Sorc ring HP) is going to waste all the convert MP (unless it's a panic situation and last nuke). For WHM, I dunno, I think SCH will still be a stronger sub than gaining convert.
    They'll have a full-powered (not crappy RDM) drain to cure themselves up - in the case of BLM obviously.

  9. #29
    aduidarnenye
    Guest

    Quote Originally Posted by Cesaria View Post
    They'll have a full-powered (not crappy RDM) drain to cure themselves up - in the case of BLM obviously.
    True, but still, you can't drain undead and some NMs it's pointless.

  10. #30
    Can you spare some gil?
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    Quote Originally Posted by aduidarnenye View Post
    True, but still, you can't drain undead and some NMs it's pointless.
    cause all of abyssea, woe, and the future end game content is going to be undead mobs only.

  11. #31
    aduidarnenye
    Guest

    Quote Originally Posted by Shenrien View Post
    cause all of abyssea, woe, and the future end game content is going to be undead mobs only.
    I think my point was that it still wasn't a 100% thing to do in this situation and therefore probably not as game-breaking as people are panicking about. NMs in Abyssea might not be very drainable after all.

    Could be very handy for solo and small blm team crap though.

    I thought /RDM was the default subjob for BLMs already anyways. Not a huge game change in that regards.

    Mind, you I have to admit, I don't play mage jobs other than RDM and BLM very much and I've barely played in over a year so I can't really state on how things would affect other jobs with /RDM. SCH/RDM maybe? I don't even know the default subjob for SCH and I have it at 75 by pretending to be a WHM in a static party.

  12. #32
    Can you spare some gil?
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    Quote Originally Posted by aduidarnenye View Post
    I think my point was that it still wasn't a 100% thing to do in this situation and therefore probably not as game-breaking as people are panicking about. NMs in Abyssea might not be very drainable after all.

    Could be very handy for solo and small blm team crap though.
    Most BLM though stay away from the undead, due to; cannot be slept, drained, usually has enhanced movement speed, bind is a crappy alternative to gain some resting time between nukes, gravity can only does so much of the work.

    As for the mobs, I think only one mob we'd have to worry about this update is Iratham, because I don't think a mob that seems to have mechanical properties could be slept, the rest looks like something a BLM would be able to handle in a small team, without depending on pinning or taking advantage of pathing to make some room between you and said mob, however I assume that all these mobs would have enhanced movement speed anyways.

    Elasmoth (Behemoth) could very well just be another KB or NQ Behe, which 3+ BLM could easily take it down, granted they have gaiters for better kiting when gravity wears off.

  13. #33
    Fake Numbers
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    Ragnarok

    People seem to forget that in order to make verting even worth while you have to have at least a reasonably close HP/MP ratio.

    Have fun building a vert set for smn/blm/whm, especially if you're a taru. Leaving yourself enough buffer MP to cure yourself after you equip HP gear, verting, then curing yourself again may not even be worth it. Subbed vert will not be nearly as game breaking as people are afraid it's going to be.

  14. #34
    Groovebox
    Guest

    Will Composure stack with Accession? Like, Use composure and accession/haste or refresh... will this give everyone, or just the RDM, the extended spell time? Seems too good to be true D:

  15. #35
    Fake Numbers
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    Composure is lvl 50

  16. #36
    Can you spare some gil?
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    Hopefully they add a JA to BRD that can be paired with Pianisimo to make the spell AoE around the target you cast it on .. so bards can stop frantically running around..

  17. #37
    Ridill
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    Quote Originally Posted by aduidarnenye View Post
    I think my point was that it still wasn't a 100% thing to do in this situation and therefore probably not as game-breaking as people are panicking about. NMs in Abyssea might not be very drainable after all.

    Could be very handy for solo and small blm team crap though.

    I thought /RDM was the default subjob for BLMs already anyways. Not a huge game change in that regards.

    Mind, you I have to admit, I don't play mage jobs other than RDM and BLM very much and I've barely played in over a year so I can't really state on how things would affect other jobs with /RDM. SCH/RDM maybe? I don't even know the default subjob for SCH and I have it at 75 by pretending to be a WHM in a static party.
    The main sub for SCH is /RDM right now but that's bound to change with the cap increase as SCH80/WHM40 will have access to Haste.

  18. #38
    Black Belt
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    Quetzalcoatl

    Quote Originally Posted by Skjie View Post
    Not making any note about Convert is fairly substantial. 1:1 convert for BLM or WHM would make /RDM the default in almost every situation. For most players, that's a free 500~600mp over 1:0.5 and would make RDM a lot less desirable for end game...
    I don't think Convert will change much for WHM, as I'm sure /SCHM will still be the default sub. /SCH by itself usually saves more MP than Convert would give. Light Arts is just awesome (albeit probably won't save quite as much MP as self-refresh and full-Convert would), and Hastega is too nice to give up. If its half-Convert, then /SCH will still be better for MP mangement.


    I'm quite happy though, perhaps that will mean more people realize that a good WHM is still better than a RDM for healing in merits, even if it means being forced to merit as /RDM for convert...

  19. #39
    Groovebox
    Guest

    Quote Originally Posted by Hookah View Post
    Composure is lvl 50
    was talking about 80RDM/40SCH

  20. #40
    Relic Shield
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    Quote Originally Posted by Zumi View Post
    I don't understand their reasoning on Yonin and Innin being unusable when Hasso and Seigan are, and are more useful.
    MAB +30 and Enmity -20 from an ability with no real downside except that you have to remain behind the mob is a wee bit overpowered for BLM. They could just fix it so Innin works on Ninjutsu only, as per the description, but then you've still got 30% crit rates and enmity, which is overpowered in its own right.

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