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  1. #61
    Hydra
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    Quote Originally Posted by Absolutely Virtue View Post
    I've been wondering about this, too. Will you no longer be able to merit on 75 jobs? Meaning, better hurry up and get those merits before the cap gets raised?
    I would imagine that the current merit categories we have now will still be available at level 75+, and new merit categories and groups will be available at level 99 (or whichever level SE wants them to become available at).

  2. #62
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Absolutely Virtue View Post
    I've been wondering about this, too. Will you no longer be able to merit on 75 jobs? Meaning, better hurry up and get those merits before the cap gets raised?
    It will be as easy as flipping modes anytime you want, between EXP and Merits. I'm sure they implemented it that way in the first place just in case they actually raised the cap like they are doing now. And why do people believe there is a special nerf coming out of no where for Convert subbed? I think you people are over-complicating things.

  3. #63
    Can you spare some gil?
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    Quote Originally Posted by Sho View Post
    And why do people believe there is a special nerf coming out of no where for Convert subbed? I think you people are over-complicating things.
    Is Meditate nerfed for Subjobs?
    Is Manifestation/Ascension being nerfed for Subjobs?
    Are they restricting certain abilities to prevent unbalanced game play?
    Is /COR nerfed at all for a subjob?

    answering yes to any of these should give reason to believe that they will nerf convert as well.

  4. #64
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    Quote Originally Posted by Priran View Post
    Like they did 1-75?
    Just curious if they're going to increase it any or leave it as is. If they leave it as is my BLM still won't break 70 base INT at 80

    Odds are it will stay the same though. Fucking Elvaan.

    Quote Originally Posted by Shenrien View Post
    answering yes to any of these should give reason to believe that they will nerf convert as well.
    The fact that they omitted Convert from the list of altered abilities should give reason to believe they won't nerf Convert. Not saying they won't but at the moment it looks like they aren't.

  5. #65
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    for probably the billionth time in the last month, COR sub is not nerfed, a 37 COR and a 75 with COR sub will receive the same penalty to roll potency when buffing a Lv.75 player

  6. #66
    LD
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    What Sho said.
    If they were going to nerf Convert they would have said so now.

    What concerns me more is the actual job adjustments.
    As much as I understand blocking Innin, it would have been the only offensive ability that /NIN grants to 2Hs & H2H. Will they adjust other subs to compensate, will they shift the responsibility of defense to the main job, or will /NIN still be the defacto defensive sub?

  7. #67
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    Certainly didn't seem that way at all when a friend of mine in a double BRD merit party went BRD/COR.

  8. #68
    D. Ring
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    Quote Originally Posted by Laitha View Post
    Mithra RNG/COR + Annihilator w/ +6 dmg aug + hightail bullet = fun. If you also add dispelled and sleep too the mix increases some fun solo options for rng.
    wut. Culverin?

  9. #69
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    Actually I take that back, there's still the limitation of one roll only.

  10. #70
    LD
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    Quote Originally Posted by Shenrien View Post
    Is Meditate nerfed for Subjobs?
    Is Manifestation/Ascension being nerfed for Subjobs?
    Are they restricting certain abilities to prevent unbalanced game play?
    Those things are nerfed, but they were stated to be nerfed when they were released or became relevant. When Med was released, it was immediately stated it would be less powerful for sub, just as these abilities are now. Since nothing has been said about Convert, that means they aren't doing anything to it.

  11. #71
    Fake Numbers
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    Quote Originally Posted by Shenrien View Post
    Is Meditate nerfed for Subjobs?
    Is Manifestation/Ascension being nerfed for Subjobs?
    Are they restricting certain abilities to prevent unbalanced game play?
    Is /COR nerfed at all for a subjob?

    answering yes to any of these should give reason to believe that they will nerf convert as well.
    I don't see how convert is being over-powered as sub anyways.

    RDM has access to so much "convert HP=>MP & vice versa" gear to maintain 1:1 ratio in before verting , has access to cure IV to cure that HP to full after verting , only job that can reach 1:1 ratio easily & cure themselves to full w/o spending much MP is SCH , WHMs usually have more HP than MP so I don't see why it should be nerfed.

    For manifestation/accession , I think it still has limited use due to the fact you have only 2 charges even @99 , you will end up running out of strategems fast if you are that lazy ass & try to maintain both refresh/haste cycles on whole party , & for something like Sleep/II/Gravity/Bind/Stun , triple recast times hurt so much to be justified , so again I think I'm satisfied , it's not game breaker.

  12. #72
    New Odin
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    Quote Originally Posted by LD View Post
    What Sho said.
    If they were going to nerf Convert they would have said so now.
    Actually. that might just mean they still haven't decided how much they'll nerf it.

    They supposedly don't always make final decisions until just before update- think PUP h2h skill increase for example.

  13. #73
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    Quote Originally Posted by Priran View Post
    Like they did 1-75?
    Stat progression isn't static from 1-75. It slows down as you get higher level. Additionally, racial differences peak at level 60, because for 61-75, stat growth for stats favored by a given race is cut in half. For example, a Mithra THF/NIN goes from 76 DEX at level 60, to 80 at 75. Galka/Taru/Hume go from 65 DEX to 73, and Elvaan goes from 62 to 70.

    If the trends continue, first, stat growth will be extremely slow, and second, racial differences will continue to flatten out.

    MAB +30 and Enmity -20 from an ability with no real downside except that you have to remain behind the mob is a wee bit overpowered for BLM. They could just fix it so Innin works on Ninjutsu only, as per the description, but then you've still got 30% crit rates and enmity, which is overpowered in its own right.
    They could have also just made Innin/Yonin only work when dual wielding, like Hasso/Seigan only work for 2h weapons. It wouldn't prevent a BLM from dual wielding wants/clubs as an alternate strategy, or a PLD not use a shield...but it'd mean concessions.

  14. #74
    LD
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    Possibly.

    However, they've had as much time to figure it out as the other JAs and Convert has been around for much longer than any of those moves.

  15. #75
    Hydra
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    Quote Originally Posted by Darkmagi View Post
    Quote Originally Posted by Laitha
    Mithra RNG/COR + Annihilator w/ +6 dmg aug + hightail bullet = fun. If you also add dispelled and sleep too the mix increases some fun solo options for rng.
    wut. Culverin?
    This. Annihilator + Hightail is not the best combo for Rng/Cor.

    Annihilator with +6 Dmg (53 Dmg) + Hightail Bullet (75 Dmg) = 128 Dmg total

    Culverin +1 (51 Dmg) + Heavy Shell (99 Dmg) = 150 Dmg total

    Any Relic Rng can afford a Culverin +1 and Heavy Shell so this is the best option for Quick Draw. Now I can understand a Rng wanting to use Anni to not lose TP, but it will be lower in damage

  16. #76
    New Odin
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    I think it depends on the possible outcome it may cause.. Shadowbind for example isn't really anything game breaking but when it comes to Convert if they want to make it useful yet not overpowered I think it'd require more planning.

    Just a theory, anyway.

  17. #77
    LD
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    They should just allow anni to use shells. The best weapon should be able to use all ammo

  18. #78
    Smells like Onions
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    Quote Originally Posted by Darkmagi View Post
    wut. Culverin?
    hmm
    Annihilator dmg 53 +10 rng atk +20 rng acc

    hightail dmg 89 +10 rng atk

    vs

    Culverian+1 dmg 51 +20 rng atk -12 rng acc

    heavy shell dmg 99 rng atk +20 -15 rng acc

    difference of 8 dmg ,20 rng atk,and -27 rng acc

    but they are adding another trial for relic

    on a seperate note anyone hear any rumors about them raising crafting levels?

  19. #79
    Hydra
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    Regarding the stat increases, Kinematics from Zam updated his stat calculators for level 80. It looks spot on so I am posting the links below:

    FFXI Stats by race/job
    http://bellsouthpwp2.net/k/i/kinemat...tatCalculator/

    FFXI Skill caps by job
    http://bellsouthpwp2.net/k/i/kinemat...CapCalculator/

  20. #80
    Absolute Messenger of Promathia
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    Quote Originally Posted by Laitha View Post
    hmm
    Annihilator dmg 53 +10 rng atk +20 rng acc

    hightail dmg 89 +10 rng atk

    vs

    Culverian+1 dmg 51 +20 rng atk -12 rng acc

    heavy shell dmg 99 rng atk +20 -15 rng acc

    difference of 8 dmg ,20 rng atk,and -27 rng acc

    but they are adding another trial for relic

    on a seperate note anyone hear any rumors about them raising crafting levels?
    They were talking about for Quick Draw, of which if i recall ... Ranged Accuracy/Attack has no effect on yes?

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