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  1. #81
    Hydra
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    Quote Originally Posted by Laitha View Post
    hmm
    Annihilator dmg 53 +10 rng atk +20 rng acc

    hightail dmg 89 +10 rng atk

    vs

    Culverian+1 dmg 51 +20 rng atk -12 rng acc

    heavy shell dmg 99 rng atk +20 -15 rng acc

    difference of 8 dmg ,20 rng atk,and -27 rng acc

    but they are adding another trial for relic

    on a seperate note anyone hear any rumors about them raising crafting levels?
    Ratt and Racc do what for Quick Draw? I do agree, the new trials they add to relic weapons may push it close and/or past. Plus we don't know if any new ammo will be added for rng (and hopefully Cor).

  2. #82
    Can you spare some gil?
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    Quote Originally Posted by Hyan View Post
    I think it depends on the possible outcome it may cause.. Shadowbind for example isn't really anything game breaking but when it comes to Convert if they want to make it useful yet not overpowered I think it'd require more planning.

    Just a theory, anyway.
    with a few exceptions and adjustments to preserve balance and ensure that main jobs do not see their thunder stolen.
    Just because its not mentioned as a specific ability in the very brief list does not mean it will be over shadowed.

  3. #83
    New Odin
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    Quote Originally Posted by LD View Post
    What Sho said.
    If they were going to nerf Convert they would have said so now.

    What concerns me more is the actual job adjustments.
    As much as I understand blocking Innin, it would have been the only offensive ability that /NIN grants to 2Hs & H2H. Will they adjust other subs to compensate, will they shift the responsibility of defense to the main job, or will /NIN still be the defacto defensive sub?
    There's one more option and that is that SE could in the future overturn blocking out Innin/Yonin after they see how things level off at the 80 cap.

    If things start leaning in one direction they may throw it back in as a balancer.

  4. #84
    New Odin
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    Quote Originally Posted by ronin sparthos View Post
    There's one more option and that is that SE could in the future overturn blocking out Innin/Yonin after they see how things level off at the 80 cap.

    If things start leaning in one direction they may throw it back in as a balancer.
    Aye, adding things later is better than taking them away.

  5. #85
    Old Merits
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    Will be funny if in order to level a job past 75 you will have to have done genkai 5 for that job.

  6. #86
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    Quote Originally Posted by Hanyoko View Post
    Will be funny if in order to level a job past 75 you will have to have done genkai 5 for that job.
    Maat's Cap owners rejoice?

  7. #87
    A. Body
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    Quote Originally Posted by LD View Post
    They should just allow anni to use shells. The best weapon should be able to use all ammo
    Cor should be able to use all Ammo too but that ain't happening.

  8. #88
    LD
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    I. Have. DREAMS.

  9. #89
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Shenrien View Post
    Is Meditate nerfed for Subjobs?
    Is Manifestation/Ascension being nerfed for Subjobs?
    Are they restricting certain abilities to prevent unbalanced game play?
    Is /COR nerfed at all for a subjob?

    answering yes to any of these should give reason to believe that they will nerf convert as well.
    And yet, none of that has anything to do with them omitting Convert from their "restricted and altered" one way discussion they just had with everyone.

    Edit: Actually to be fair, sometimes they allow for things to happen as we all double as "beta testers" in game -- then they go about changing JA or w/e as needed. However I feel there will only be a few jobs that will be able to maximize the use of Convert either way, if left untouched. On top of that it's still a 10 minute cool down.

  10. #90
    Black Belt
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    Quote Originally Posted by Holyman View Post
    I don't see how convert is being over-powered as sub anyways.

    RDM has access to so much "convert HP=>MP & vice versa" gear to maintain 1:1 ratio in before verting , has access to cure IV to cure that HP to full after verting , only job that can reach 1:1 ratio easily & cure themselves to full w/o spending much MP is SCH , WHMs usually have more HP than MP so I don't see why it should be nerfed.
    What?

    My WHM, just like my RDM, can easily achieve a near perfect HP/MP ratio...

    It shouldn't exactly be hard for any WHM. I don't see how WHM's have more HP than MP (moreso than RDM). My WHM has a higher natural MP pool than my RDM do, so I'm not entirely sure what you're getting at. If anything, it should be easier for WHM than RDM to reach a good convert ration. WHM, like RDM, have access to a lot of HP > MP pieces if you need it (Zenith, for example, although it shouldn't be needed).

    WHM have access to Blessed, Marduk, Zenith, Astral Earring, Serket Ring, Ether Ring, Loq Earring, etc. etc. For WHM, you should only really need to use Marduk and Blessed on top of your normal MP gear to reach a near perfect convert pool.

    Then again, I can't remember last time I used Zenith on RDM for Convert, either, and I'm Elvaan... It shouldn't be hard for either job to get a convert ratio of at least 1k/1k.

    Either way, just because they don't mention Conver being nerfed now, doesn't mean it won't be nerfed. They could release that for us to be excited about the patch and get people to come back to the game, and then come path-day, they reveal Convert as a sub being nerfed. It wouldn't be the first time they neglect to tell us something.

  11. #91
    E. Body
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    Quote Originally Posted by Weeks View Post
    MAB +30 and Enmity -20 from an ability with no real downside except that you have to remain behind the mob is a wee bit overpowered for BLM. They could just fix it so Innin works on Ninjutsu only, as per the description, but then you've still got 30% crit rates and enmity, which is overpowered in its own right.
    There are simple fixes to that as well. The way I see it, Innin and Yonin could have been helpful fixes to 1-hander jobs, plus maybe hand-to-hand.

    All they would have had to do would be:

    1) Make Innin work only with Ninjutsu

    2) Make Innin's +critical only work while dual wielding. Make the +critical to ranged attacks only work for NIN main

    3) Either make Yonin's +enmity only work while dual wielding, or perhaps just remove it entirely

    4) Possibly create restriction's on Innin's -enmity


    Let's face it- Hasso is pretty overpowering, and Innin still wouldn't be able to really compete with it- But it would certainly help.

  12. #92
    Sea Torques
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    Convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert blah blah blah blah. Can't you people just shut up and trust that the dev team has thought of this already and is doing the right thing?

    Oh wait, LOL.

    Also, is that a DRK casting Stunga? (I don't recognize the gear because I don't play melee, but it's got a scythe so...)

  13. #93
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    He's obviously using Manifestation....

  14. #94
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    The most surprising part of this thread is that you all have enough issues with maintaining MP that you're actually worried about Convert overpowering/underpowering any job.

    Nobody takes damage quickly enough for Convert to overpower WHM

    The only fights where they're actually preferable, there are too many ulterior restrictions on how much damage they can produce for Convert to overpower BLM

    Unless you're soloing, a SMN isn't going to run out of MP unless you're misplacing your support, and we all know SMN's brand of soloing doesn't rely on bloodpacts

    lolBLU

    Scholar deals with the same restrictions of both WHM and BLM, depending on the role they're playing

  15. #95
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    Quote Originally Posted by rahskala View Post
    Can't you people just shut up and trust that the dev team has thought of this already and is doing the right thing?
    Do you play FF11?

  16. #96
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    Quote Originally Posted by rahskala View Post
    Convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert blah blah blah blah. Can't you people just shut up and trust that the dev team has thought of this already and is doing the right thing?

    Oh wait, LOL.

    Also, is that a DRK casting Stunga? (I don't recognize the gear because I don't play melee, but it's got a scythe so...)
    Knowing SE, it doesn't show them getting Stunga, but subbing SCH doing Manifestation + Stun <.< It would be awesome if they do get Stunga, though. But considerign the other image is of a BLM using Convert, I wouldn't put much weight in it.

    Quote Originally Posted by Tsuko_Asura View Post
    The most surprising part of this thread is that you all have enough issues with maintaining MP that you're actually worried about Convert overpowering/underpowering any job.

    Nobody takes damage quickly enough for Convert to overpower WHM

    The only fights where they're actually preferable, there are too many ulterior restrictions on how much damage they can produce for Convert to overpower BLM

    Unless you're soloing, a SMN isn't going to run out of MP unless you're misplacing your support, and we all know SMN's brand of soloing doesn't rely on bloodpacts

    lolBLU

    Scholar deals with the same restrictions of both WHM and BLM, depending on the role they're playing
    Hence why I said /SCH is likely to still be superior to /RDM. I've yet to run out of MP on anything as WHM, even if I'm the only WHM available, unless everyone else fails, in which case /RDM likely still wouldn't save you. I've never argued that /RDM Convert would be overpowered; not at all. Its just that most merit parties take RDM because they believe a healer can't keep up with healing unless they have Convert. So I'm excited that perhaps my WHM will start getting more invites now that it get access to Convert, as most people refuse to invite a WHM just because it don't have Convert.

  17. #97
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    Quote Originally Posted by rahskala View Post
    Convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert convert blah blah blah blah. Can't you people just shut up and trust that the dev team has thought of this already and is doing the right thing?

    Oh wait, LOL.

    Also, is that a DRK casting Stunga? (I don't recognize the gear because I don't play melee, but it's got a scythe so...)
    Stunga is pretty awesome (for wanting to die quicker)..and yes...thats Abyss (relic) gear from DRK. Unless I truely haven't seen that gear before ;o

    Quote Originally Posted by Ronfar View Post
    Do you play FF11?
    Bitterness aside, they actually do think things through, life of programming you can almost always run into issues when handing your poorly documented code into the hands of another. Everything they did was well thoughtout, just wasn't always executed as well as it could be.

  18. #98
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    Quote Originally Posted by Uzor View Post
    Its just that most merit parties take RDM because they believe a healer can't keep up with healing unless they have Convert. So I'm excited that perhaps my WHM will start getting more invites now that it get access to Convert, as most people refuse to invite a WHM just because it don't have Convert.
    This isn't an issue of job capacity, this is an issue of player stupidity. White Mage has been the best merit healer for a long time now.

  19. #99
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    Quote Originally Posted by Tsuko_Asura View Post
    This isn't an issue of job capacity, this is an issue of player stupidity. White Mage has been the best merit healer for a long time now.
    I agree - which is why I hope it'll change. I never said Convert would change "job capacity", what I said was that a lot of people think you need Convert to be a capable Merit healer, which is false. When I seek on RDM I get invited rather fast, but on WHM I can seek for hours and only get invited to low level parties. I enjoy playing as WHM much more than I do RDM, which is why I hope Convert will mean I get invited more. Whether or not Convert is useful to WHM doesn't matter, as others think it is a requirement to be able to heal.

  20. #100
    Bagel
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    Quote Originally Posted by Tsuko_Asura View Post
    The most surprising part of this thread is that you all have enough issues with maintaining MP that you're actually worried about Convert overpowering/underpowering any job.

    Nobody takes damage quickly enough for Convert to overpower WHM
    Except this is going to open doors to zerg tactics on things that can't be stunned by simply having backup WHMs spamming C5.

    The only fights where they're actually preferable, there are too many ulterior restrictions on how much damage they can produce for Convert to overpower BLM
    Such as? I know NW Apollyon is kind of a stretch since it's nothing special, but Convert is going to allow the dumbest players to solo that zone with ease. Anything that can be outrun by a BLM is already dead meat without Convert. Its addition is going to make things even easier.

    Unless you're soloing, a SMN isn't going to run out of MP unless you're misplacing your support, and we all know SMN's brand of soloing doesn't rely on bloodpacts
    Except with Convert you can actually start relying on bloodpacts for soloing to make things 10x faster.

    lolBLU
    lolBLU what? Do you have the slightiest idea of what kind of damage potential BLU/RDM is going to have? Especially considering that it requires no support whatsoever unlike standard melee jobs.
    Unless stuff is extremely resistant to physical damage and resistant/immune to stun, a party of BLUs is probably going to rip stuff apart by simply spamming big threes and Head Butt to no end.

    Scholar deals with the same restrictions of both WHM and BLM, depending on the role they're playing
    And scholar is already the only non-RDM mage with nearly zero MP issues. Convert makes it even more broken.

    Convert is either going to be massively nerfed or to overpower mages, deal with it.

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