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  1. #301
    Ridill
    Join Date
    Jun 2007
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    12,733
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by plue View Post
    I noticed that there's 3 lines for hot-keys (macros?). If the system is the same as in Alpha, could someone explain how that works? Do you use Ctr and Alt along with number keys to activate them like in FFXI? If so, I wonder how that third line of hot-keys will work.
    You only use number 1-9, because you can have one action bar active at a time, to use another one you have to switch between them with arrows up/down.

  2. #302
    Sea Torques
    Join Date
    Apr 2010
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    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Gokulo View Post
    You only use number 1-9, because you can have one action bar active at a time, to use another one you have to switch between them with arrows up/down.
    Assuming the 30 "slots" is what they plan to go live with, you could easily have bar 1 as 1-0, bar 2 as Alt 1 - alt 0, bar 3 as Ctrl 1 - Ctrl 0.

  3. #303
    CoP Dynamis
    Join Date
    Apr 2007
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    281
    BG Level
    4
    FFXI Server
    Kujata

    I hope you can move the action bar now.

  4. #304
    Ridill
    Join Date
    Jun 2007
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    12,733
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    Teisha Linne
    FFXIV Server
    Moogle
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    Bahamut

    Quote Originally Posted by meonline View Post
    Assuming the 30 "slots" is what they plan to go live with, you could easily have bar 1 as 1-0, bar 2 as Alt 1 - alt 0, bar 3 as Ctrl 1 - Ctrl 0.
    Maybe, maybe not. I was just expaining how it works in alpha since he asked.

  5. #305
    Cerberus
    Join Date
    Jun 2010
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    409
    BG Level
    4

    Thanks, seems a bit more complicated than XI, but what can ya do.

  6. #306
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,396
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    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    If you played FFXI with a controller its feels like the same thing. Except one of the macros you have to hit constantly is your regular attack.

  7. #307
    New Merits
    Join Date
    Jun 2008
    Posts
    221
    BG Level
    4

    Quote Originally Posted by plue View Post
    Thanks, seems a bit more complicated than XI, but what can ya do.
    Assuming they don't allow macros and gear swaps (Oh Gods SE please listen and do not allow this crap) it should actually be a lot simpler than FFXI, because instead of having to write pseudo-code command line crap in each macro slot, instead you just have action bars where all your spells and attacks go, and you press them, exactly like you would a macro.

    Simple.

  8. #308
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
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    9

    Added links to two gametrailer cam videos: Character Creation and Combat(shows beta battle system).

  9. #309
    Cerberus
    Join Date
    Jun 2010
    Posts
    409
    BG Level
    4

    Awesome videos. If I was unsure of what class and race to pick before, now I'm completely at a loss haha.

  10. #310
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

    Quote Originally Posted by Ramsey View Post
    Assuming they don't allow macros and gear swaps (Oh Gods SE please listen and do not allow this crap) it should actually be a lot simpler than FFXI, because instead of having to write pseudo-code command line crap in each macro slot, instead you just have action bars where all your spells and attacks go, and you press them, exactly like you would a macro.

    Simple.
    Although, I did enjoy FF11 gear swaps, from what I seen in Alpha there is pretty much nothing indicating there would be gear swaps. Quick switch to pickaxe or other crafting tools is the only thing I hope for as far as that.

  11. #311
    New Merits
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    Jun 2008
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    BG Level
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    Quote Originally Posted by Cichy View Post
    Although, I did enjoy FF11 gear swaps, from what I seen in Alpha there is pretty much nothing indicating there would be gear swaps. Quick switch to pickaxe or other crafting tools is the only thing I hope for as far as that.
    Right now in the alpha it's possible to change your armor by putting your weapon away, regardless of whether you currently have aggro. I hope to god this is a glitch.

    Also, though I wouldn't want to play FFXI without gear swaps, it's a fundamentally flawed system that is only necessary in FFXI because itemization is way too ultra-specialized, and yet being ultra-specialized and simply using a single set of equipment is a terrible idea in that game.

    DO you really enjoy having to blink in and out of existence like a lightbulb that has control over time and space is shorting out every half a second? I don't even see most of the spells I cast as RDM because I'm too busy blinking out of existence, and thus the particle effect does not play.

    It breaks the immersion, and it's stressful to boot, especially when you need to change 6+ pieces of gear a spell.

  12. #312
    New Odin
    Join Date
    Jun 2007
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    8,825
    BG Level
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    Quote Originally Posted by Ramsey View Post
    DO you really enjoy having to blink in and out of existence like a lightbulb that has control over time and space is shorting out every half a second? I don't even see most of the spells I cast as RDM because I'm too busy blinking out of existence, and thus the particle effect does not play.
    "Gear change" =/= "blinking".

    Your stance against the whole thing is quite silly, to be honest. It never was as bad as you make it seem, the implementation held it back, that's all.

  13. #313
    Yoshi P
    Join Date
    Oct 2006
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    Quote Originally Posted by Ramsey View Post
    Right now in the alpha it's possible to change your armor by putting your weapon away, regardless of whether you currently have aggro. I hope to god this is a glitch.

    Also, though I wouldn't want to play FFXI without gear swaps, it's a fundamentally flawed system that is only necessary in FFXI because itemization is way too ultra-specialized, and yet being ultra-specialized and simply using a single set of equipment is a terrible idea in that game.

    DO you really enjoy having to blink in and out of existence like a lightbulb that has control over time and space is shorting out every half a second? I don't even see most of the spells I cast as RDM because I'm too busy blinking out of existence, and thus the particle effect does not play.

    It breaks the immersion, and it's stressful to boot, especially when you need to change 6+ pieces of gear a spell.
    I agree that the whole blinking is annoying and ultra-specialized gear is too. However, what I am saying is that I did enjoy alot of gear for the simple look of it and the different looks you could put together for your class. I only ever played FFXI and Aion and when I played Aion I missed that. All I'm saying is that it would be nice in my opinion to have some situational gear to provide the player with a freedom to dress your character in different ways not only dye gear different colors. But than again, like in 11 you can stack all the jobs on one character unlike in Aion where you had to create character for each class so may not be too bad.

  14. #314
    Puppetmaster
    Join Date
    Dec 2009
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    67
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    2
    FFXI Server
    Asura

  15. #315
    Relic Horn
    Join Date
    Nov 2005
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    3,198
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    7

    The character customization looks nice. There's plenty of options with colors and looks. It's nice that you can use any amount of the available customizations at the end also. It could use a few more hair styles though.

  16. #316
    New Merits
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    Aug 2009
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    4

    Gear swapping in the middle of battle is complete and utter retardation. Here's to hoping it's completely gone.

  17. #317
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    I didn't think so, I liked it.

  18. #318
    New Odin
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    It gave a purpose to a lot of equipment that would have been useless otherwise.

    That's the way I see it.

  19. #319
    New Merits
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    Aug 2009
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    If the mechanics aren't shit then there wouldn't be a need to constantly change equipment just to cast a spell. You would actually have use for your equipment outside of this meta crap.

  20. #320
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    I liked the idea of dynamically changing stats. In a way it turned your equipment menu into a board game of sorts where you played the best pieces for your situation in real time.

    Unfortunately, that was never the intended direction of the game, and so the implementation of this game element was completely and horribly awful. Had this been separate from armor (preferably armor would mostly be aesthetic) and laid out in a way that made it accessible (not relying on hamfisting it into macros, not having limited inventory, not blinking, etc.) then it could have been a superb feature that enriched the game well beyond its natural life.

    Oh wellz.

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