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  1. #321
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    maybe it will just be the gear gets better as your progress, might not be situation gear anymore just better upgrades, i liked the gear swaps but i wont miss it either lol.

  2. #322
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    On the action bar itself and the whole 0-9 and having to use the up/down arrows to go through pallettes id much prefer the idea of being able to stack 3 action bars on top of each other if needed.

    I just filled up my action bar on Archer (Yet to level another class to gain their abilities) but im dreading when i do because it just screams headache. When using a controller for FFXI its simple i can just hold the L buttons and flip up/down through the palletes easily. What id like to see is like in WoW where you can choose to show 2/3 action bars on top of each other if you want.

    Without turning the whole UI into WoW either id like to see a small set of bars to the right for usable items like food / potions / medicine etc. Im not a WoW fanboy or anything infact i got quite bored of the game easily but i did like that aspect.

  3. #323
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    I'm going to have my regular attack set to a macro to make it repeat itself over and over and have it so i can quickly disable it when i need to charge my stamina bar up. I hope there's going to be macros like that, put a repeat command in front of an action and have it repeat itself or chain a few different commands together and things like that. So, you draw your weapon and you want to fully buff yourself before you start swinging but you don't want to hit 5 different action commands seperately to achieve that. I don't think it'd be good to have something like attack > attack > weaponskill > job ability > attack > weapon skill > repeat but it should be possible at the very least. Also, have it so we can make a time delay before the next action goes off or how fast an action repeats itself.

  4. #324
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    yeah i like that idea more, think they will change it again? or if that clip is from beta version think they will keep it as that now.

  5. #325
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    The crab/water elemental guild leve video was pretty good to me. I think some people are going to be pissed, when they have to chase the crabs

  6. #326
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    Quote Originally Posted by superzombie23 View Post
    The crab/water elemental guild leve video was pretty good to me. I think some people are going to be pissed, when they have to chase the crabs
    Most classes have some kinda ranged attack though.

  7. #327
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    The thing I liked about gear swapping, is it made people use gear that they'd never use otherwise. Most of XI's gear was so plain and didn't have use outside of being situational.

  8. #328
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    that was funny, the lancer in that video looked awsome too the weapons look great, and the cutscene's look like there going to be amazing esp when your created character are in them and they still look great, it needs to come out allready! lol. i quit ffxi like 7months ago and getting bored of mw2 tbh


  9. #329
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    Gear swapping is actually pretty cool if not too pointlessly elaborate. If they were smart they would replace the mechanic with something that makes players make those kind of choices. Stances(taken, I know) and what not, for different actions and attacks.

  10. #330
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    Quote Originally Posted by Hyan View Post
    Most classes have some kinda ranged attack though.
    Well when their attacks misses, then they'll be pissed .

  11. #331
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    Personally I've always like the idea of a materia/crystal/gem grid, where you have a magic tablet of sorts that you imbed these imbued items to for the same effect that gear currently has.

  12. #332
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    Ya, if getting gear that gives you situational bonuses is not "realistic" enough for some, then a system where you can use items/crystals/whatever that enhance the different actions you do would be better.

    Tbh as long as I don't blink during the gear switch and won't notice it in gameplay I couldn't care less if I'm switching equipment or using gems to get the same effect. But that's just me, I guess. There's lot of things that aren't "realistic" in a fantasy game, I can't be bothered by it.

  13. #333
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    Quote Originally Posted by Hyan View Post
    Most classes have some kinda ranged attack though.

    The distance at present in the alpha that you can actually land a ranged attack at the moment is pathetic, even for Archers. Just by eyeballing it id say you have to be withing 10~12 distance. Its really irritating aswell when a mob is on a ledge i can clearly see them yet it doesnt allow the ranged attack to go off

  14. #334
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    It would also help if such a prominent aspect to combat were actually displayable onscreen without having 75% of the screen obscured by menus. If such a grid were reduced to a small menu that you could toggle on/off and easily change individual pieces midbattle, that would help a bit. If you could simply create entire sets such as in a macro book and switch between them on this grid menu, or insert that entire set into a single macro line, it would be far better.

    It would be enough to get me to resubscribe, especially if I could wear gear for aesthetic purposes on top of it. Would be quite an update though, as I guess they'd have to convert all current individual armor pieces to both an equipment model as well as the aspect that gives it those stats. Coupled with the inventory space problems it could be a schematic nightmare to implement. I suppose they could just make an NPC that you trade old equipment to to separate these things. Then if they can find a way to make gear take up 0 inventory slots, at least inventory remains exactly where it was.

  15. #335
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    I dont think regular attack set to macro will be the best idea in most situations. Spamming regular attacks usually makes you more vunlnerable in this game, most my deaths are like damn i hit regular attack just as he started that tp move, i wont be able to dodge it in time. Also with the new atb system, you may want to hit rapidly at times and hold off at others depending on whats going on. Its not that you cant, just that its not all good

    far as gear swaps, though it was kind of cool to have different set ups, i think it was kind of too far the level it went too, some classes look like they will have stances though that sort of give you that stat adjustability in dif situations. As it is right now, its not that you cant gear swap, its more that you pay a big penalty, changin gears is pretty slow, and defense is your major stat, but regardless you d have to put your weapon away and put it back which adds a min of like 5 secs so

  16. #336
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    lolffxi, but I'm kinda hoping they won't completely scrap the "system" in XIV.

    Anyway I don't think there's a need to "change grids" midbattle or anything like that. You'd just get a grid that gives a similar effect as changing your equipment would, ex. "During weapon skill (X): ws acc +10, acc+15, STR+4" or something like that. Only works when it's supposed to, so there's no need to remove or change them most of the time. They're just there, and apply when you do the said action.

  17. #337
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    I'm going to have to say that i'm very much against gear swapping (during active mode) as i would like to just focus on the battle instead of constantly switching to and from certain pieces of gear to boost the many job abilities and weapon skills that i'll have. We've got no idea how the macro system is going to work but it would have to be very much like the macro system in FFXI if gear swapping were to work correctly. It works extremely well if not perfectly in FFXI but in FFXIV it's a whole different ball game and it might not work that well. Now, we should however be able to drop out of active mode and equip some new armor without to much of a handicap placed for doing so, say 2 minutes to be able to perform actions would be sufficent. This will allow to change our classes role up or change classes all together to adapt to the situation in an instanced event or something.

  18. #338
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    Quote Originally Posted by Oreth View Post
    The distance at present in the alpha that you can actually land a ranged attack at the moment is pathetic, even for Archers. Just by eyeballing it id say you have to be withing 10~12 distance. Its really irritating aswell when a mob is on a ledge i can clearly see them yet it doesnt allow the ranged attack to go off
    I tried this earlier hoping it would allow me to kill an IT mob without being pursued, but no dice. I assume this is part of the reason why, because a mob won't even chase you out of its area. In fact I think most mobs can safely be killed just out of their territory by continually forcing them to lose interest. Maybe these are just the mobs I've been killing, but so far they all seem to have the same basic behaviors.

    But yeah, it is kind of ridiculous that you can't even hit them with a spell just because they're a whole head height above or below you.

  19. #339
    LD
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    Quote Originally Posted by Hyan View Post
    It gave a purpose to a lot of equipment that would have been useless otherwise.

    That's the way I see it.
    That's not a good thing, it means its existence was only validated because the system allowed a 2 second switch to matter more than the gear you wear most of the time.

  20. #340
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    Quote Originally Posted by LD View Post
    That's not a good thing, it means its existence was only validated because the system allowed a 2 second switch to matter more than the gear you wear most of the time.
    Don't see the problem there, sorry.

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