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  1. #461
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    Quote Originally Posted by Kaylia View Post
    You get additional damages meleeing the monster from behind in nearly every mmo (game). It's not rocket science. That's fine, but it doesnt make FFXIV unique or special here.
    Which is why I said "in the simpliest of cases". It is going to be a part of the combat system as a whole, so it shouldn't be overlooked, no matter how non-unique it might be in the basic level.

  2. #462
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    Quote Originally Posted by Hyan View Post
    Which is why I said "in the simpliest of cases". It is going to be a part of the combat system as a whole, so it shouldn't be overlooked, no matter how non-unique it might be in the basic level.
    What is the "complex case"? Go in front for one attack, go behind for another, and repeat? I seriously don't see where they want to go with such system, and how it can be fun (challenging), instead of being a simple formality.

  3. #463
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    Then let them show it to you. Don't rule it out just because you can't think of anything.. that's what the devs are paid for, to make this shit fun and challenging.

  4. #464
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    Quote Originally Posted by Kaylia View Post
    What is the "complex case"? Go in front for one attack, go behind for another, and repeat? I seriously don't see where they want to go with such system, and how it can be fun (challenging), instead of being a simple formality.
    Random speculation here, but they could have mobs that have some kind of armour that is only vunerable from a certain direction, and the vunerable point changes over the course of a fight, forcing people to watch for visual changes in the mob and reposition accordingly. Maybe not for random mobs, but for boss fights it could be interesting.

    Possibly certain abilities later on will only work if your in a very specific position in relation to the mob. i'm not talking about sneak attack type moves, more things like defensive abilities that only reduce damage from a particular position.

    Idk, it all depends on what your opinion of fun is, its very subjective.

  5. #465
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    Quote Originally Posted by meonline View Post
    Possibly certain abilities later on will only work if your in a very specific position in relation to the mob. i'm not talking about sneak attack type moves, more things like defensive abilities that require only reduce damage from a particular position.
    Yeah.. there are already abilities like this. ARC skill that hits all mobs between him and the target, definitely more useful when it hits 3 mobs instead of one. Also GLAD skill which raises the defense of mob you're currently fighting but lowers the def of other mobs. You get the idea.

  6. #466
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    Quote Originally Posted by Hyan View Post
    Then let them show it to you. Don't rule it out just because you can't think of anything.. that's what the devs are paid for, to make this shit fun and challenging.
    I don't have enough faith in SquareEnix for this. If it's not something I've seen in 20 years of gaming, it probably wont come out of this team. Paid or not, the way they mesh their ideas into the game is very scary so far.

  7. #467
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    Too bad for you.

  8. #468
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    Statiscally, it's too bad for you. SE fails more often than not. The system is going to blow (or won't change a thing at best) if they leave it this way, I promise you.

  9. #469
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    lolwut.

    SE has made up shit we haven't even thought about since the dawn of XI, there is no reason to assume they wouldn't continue it with XIV.

  10. #470
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    Like skillchain? Sure was fun and worked out well.

  11. #471
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    Yeah it would actually make sense that you lack faith in S-E's ability to implement their systems well but that has nothing to do with S-E's ability to make up new stuff. Your statement made no sense.

    Oh you edited your message, good. Still makes no sense though. Statistics out of your ass, gogo.

  12. #472
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    Because new stuff mean good stuff? There is ideas that are bound to fail, and you don't need to be a paid game developer to tell this.

  13. #473
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    Yeah, and there are ideas that are bound to succeed. You won't create anything new if you're not willing to risk it. SE has taken the risk, always has, and that's more than you could ask from many game companies.

  14. #474
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    Quote Originally Posted by Kaylia View Post
    Because new stuff mean good stuff? There is ideas that are bound to fail, and you don't need to be a paid game developer to tell this.
    Exactly what idea is it your talking about thats bound to fail though? We don't even know what the system is, much less how good/bad it is.

    If you dont think SE has any chance of doing a good job of it, why are you even considering playing?

  15. #475
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    Of course companies that never take risks are rarely going to fail either.

    If you dont think SE has any chance of doing a good job of it, why are you even considering playing
    The devs gotta be innovative And always succeed or it's not good enough.

  16. #476
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    Quote Originally Posted by Kaylia View Post
    Like skillchain? Sure was fun and worked out well.
    Man I had forgotten all about those. Supposedly they will be in FFXIV in some form or another... useless mechanic round 2?

  17. #477
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    Quote Originally Posted by Kaylia View Post
    Because new stuff mean good stuff? There is ideas that are bound to fail, and you don't need to be a paid game developer to tell this.
    If you are that disillusioned with SE why waste your time posting in the forum of a game which you seem to be convinced is complete fail? Way to bring the mood down.

  18. #478
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    Quote Originally Posted by 100percentile View Post
    Man I had forgotten all about those. Supposedly they will be in FFXIV in some form or another... useless mechanic round 2?
    Battle regimen says sup, pretty sure that's the new system

  19. #479
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    Quote Originally Posted by 100percentile View Post
    Man I had forgotten all about those. Supposedly they will be in FFXIV in some form or another... useless mechanic round 2?
    Most likely useless from the start of the game like SC's, yah.

  20. #480
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    Quote Originally Posted by meonline View Post
    Exactly what idea is it your talking about thats bound to fail though? We don't even know what the system is, much less how good/bad it is.

    If you dont think SE has any chance of doing a good job of it, why are you even considering playing?
    The positioning system that add a useless layer of pseudo complexity to the gameplay. It's not the kind of thing that will get any praises, as most people will see it as an annoyance with the current unresponsive gameplay.

    Anyway, just wait and see. I will make my mea culpa in 6 months if I'm wrong, and it turn out into a mechanics genuinely liked by a majority.


    Quote Originally Posted by Sinzfeldt View Post
    If you are that disillusioned with SE why waste your time posting in the forum of a game which you seem to be convinced is complete fail? Way to bring the mood down.
    Where's the fun if everyone agree?

    The real answer however is that I'm in the alpha, and that I do hope this game won't suck.

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