Eh, nevermind.
Eh, nevermind.
While we are at it, is there any detailled guide about battle regime on the official beta website? I haven't seen much about them in the main guide (didnt check user thread though)
Battle Regimens don't work properly in the alpha, its buggy as all hell. There is no guide as a result of it not being functional yet.
Not that I've seen. The general concept is a pre-arranged skillchain that you actually enter in. They can be long or short, and they link with other skills more than WS did in XI. Mob debuffs don't appear to be 100%, but you'll occasionally get things like a slow effect. Once you have arranged your BR, the first person in line just hits his skill, and assuming the next person is ready, he will automatically continue the chain.
Frankly, the system needs a lot of tweaking. Right now it's buggy as hell, and to top it off, nobody parties because there are no chat filters so it's hard to test. I look forward to playing with it more once beta arrives.
Is it possible to launch a battle regimen mid battle though, after people have built up TP? Or just too buggy/not enough party play?
Early 2004, before Meditate was nerfed, my friend could pull of light chain by himself as MNK/SAM. I'm curious if there is a minimum number of participants required for a battle regimen, and whether the same person could be in a battle regimen more than once.
Not to be nitpick, but the only reason why we were doing it was because no one had parser to tell us that you benefit more from ws at 100tp, especially after the human factor (fuck up in the process). SaTa'd skillchain is the only thing that was truly worth it for a while, skillchain wise (or 2 blm party).
My question was more along the line of how do you arrange it (just hold control and press your macro, then wait for your buddy)? Also, what skills actually produce a result in the alpha, even if it's glitchy?Originally Posted by Coren
Actually the system was very bugged in the alpha so it was not tested fully. The way it was supposed to work is that u can chose a skill that u want stacked up into the chain, it shows up in a special little menu with a count down bar which is the time the other players have to stack up theirs also, once ready only one person need to hit the begin button and it all should play out automatically as long as no one interrupts it. The thing is because of the bug we got alot of errors, and it usually did not work, it was not worth the time trying to test. Usually if it worked you will get a special debuff on the mob and increased dmg on the ws used in the chain.
Not only ws produced result but also basic attacks could be chained, and the order of stacking them up played a big part. Beta should have this fixed and streamlined for better testing.
Even outside of the human factor, TP burns didn't pick up until sushi and the increased accuracy gear started flowing in. Arrowburns were the first official TP burns - no other class could reasonably hope to keep up with them. Axeburns followed during the latter part of and after the Rng nerf, because they had all the tools needed to burn at that pre-TOAU stage of the game: 2 weapons with broken damage calculations (juggy/maneater), shadows to soak up all damage and access to the absurdly powerful sky gear.
The rest of the jobs didn't really catch up (short of nins tagging along for the ride and brds/rdms keeping the trains moving) until the back end of COP when sea/limbus gear became accessable. TOAU simply broke the door down with the new job abilities, easy as fuck mobs, excellent camps, and access to new gear like walmart turbans.
I actually consider the TP part of TPburns to be the least important - it was poor damage mechanics, access to overpowered and segregated l337 gear and the all-important shadows (again factoring into poor damage mechanics - you couldn't afford to blood tank to keep chains) as the primary factor for the rise of TP burns.
As long as utsu and, to a lesser extent, seigan aren't in the game, you won't see burns like those. Imagine if those arrowburn parties didn't have shadows, and had to rely on something as wonky as third eye? They'd have been raped by countless whirls of rage, and the whole movement would have never gotten started.
The most you'd have seen were KRT burns, and even those paled in comparison XP-wise to sky and on.
Christ, ya'll need to shut the fuck up.
Are those melee any good? Christ, I remember glorious EWS one-shots on my drg in TOAU camps when my seigan dropped for a split second.
"Hey guys you see that 2600 penta there?! Guys?~ Oshi-!"
"...yeah, fuck you. Raise please."
A single DRG/BLU can pretty much keep the whole party alive without any utsu and fulltime hasso.. only on birds though, havent tried mamools.
Wait till the beta starts. As of right now they have their minds set on what to do but they are still far from having a none bugged end game event where your going to fight. They wont make a video of you fighting a mission as anyone in the Alpha could tell you was bugged to hell.
Once the beta gets going and the platform is solid I bet we will see soon after videos of large fights.
This is the FFXI team. Look at what they gave us big ass monster that took 16 people (almost every update) it will come lol