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Results 501 to 520 of 550
  1. #501
    Campaign
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    Oct 2006
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    6,575
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    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    yup, back in the olden days melees are too busy whiffing to be efficient enough for tp burn

  2. #502
    Relic Shield
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    Apr 2009
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    Quote Originally Posted by Kaylia View Post
    While we are at it, is there any detailled guide about battle regime on the official beta website? I haven't seen much about them in the main guide (didnt check user thread though)

    There are interviews from E3 both vid and written, also translations on eorzeawiki of japanese mags/interviews but not sure if Elmer has posted them here yet. 3 E3 Live reports from the ffxiv official utoob also but I do not know how deep into mechanics it gets compared to your present knowledge.

    Also on 17th june a nice E3 interview from Massively.com was just posted, with Tanaka. He goes into FFXI as well in comparing the amount of content, battle and general difficulty and complexity of FFXI to that of XIV. He mentions how many UI ability slots will be available, duration of story line, levees etc.

  3. #503
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
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    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Kurokikaze View Post
    This is correct. Manaburns came first.
    I didn't mention manaburns because they really didn't "Break" the game. It was just a bunch of stuffy blms AMing at once and collecting decent XP. Manaburns were nothing compared to arrow, and later, axeburns.

  4. #504
    Custom Title
    Join Date
    Oct 2006
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    5,822
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    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    i believe the order was

    Manaburns - black mages AMing and Ga-ing stuff down.

    (old school) Astralburns - just SMNs whoring skeletons in KRT.

    Arrowburns - RNGs in pts that raped places like Ru Avitau

    Axeburns - dualwielders ruling, especially those with multihit, up to early ToAU

    Poleburn - post 2h weapon patch. Polearm gained dominance by virtue of the emergence of Greater Colibri camp.
    and concurrently Manaburns again for the BLMs who have no place in the other burn.

    Neo Astralburns - SMNs 2hring a gajillion mobs in zones like Korroloka

  5. #505
    New Spam Forum
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    Apr 2010
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    179
    BG Level
    3

    Quote Originally Posted by LD View Post
    You usually hit twice. Each punch has a chance to miss, so they generate separate amounts of TP. I've heard about people punching 3 times or sometimes only once, but I can't really vouch for this. It's possible, but I focus more on the HP bars than animations.
    This was back on page 10, but I was running through some photos and found that there is some evidence of this.

    http://img85.imageshack.us/img85/5586/123ncp.jpg

    Single strikes happen basically any time, from what I have seen, but triple striking always seems to include at least one miss, meaning your total damage is still only 2 strikes.

    No idea what the message about seeing the enemy's attack is about.

  6. #506
    Fake Numbers
    Join Date
    Sep 2007
    Posts
    89
    BG Level
    2
    FFXI Server
    Sylph

    Quote Originally Posted by Spira View Post
    i believe the order was

    Manaburns - black mages AMing and Ga-ing stuff down.

    (old school) Astralburns - just SMNs whoring skeletons in KRT.

    Arrowburns - RNGs in pts that raped places like Ru Avitau

    Axeburns - dualwielders ruling, especially those with multihit, up to early ToAU

    Poleburn - post 2h weapon patch. Polearm gained dominance by virtue of the emergence of Greater Colibri camp.
    and concurrently Manaburns again for the BLMs who have no place in the other burn.

    Neo Astralburns - SMNs 2hring a gajillion mobs in zones like Korroloka
    Monks in KRT are a burn, right? I think they were before old astral.

  7. #507
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,060
    BG Level
    6

    Quote Originally Posted by Spira View Post
    i believe the order was

    Manaburns - black mages AMing and Ga-ing stuff down.

    (old school) Astralburns - just SMNs whoring skeletons in KRT.

    Arrowburns - RNGs in pts that raped places like Ru Avitau

    Axeburns - dualwielders ruling, especially those with multihit, up to early ToAU

    Poleburn - post 2h weapon patch. Polearm gained dominance by virtue of the emergence of Greater Colibri camp.
    and concurrently Manaburns again for the BLMs who have no place in the other burn.

    Neo Astralburns - SMNs 2hring a gajillion mobs in zones like Korroloka
    This makes me feel old.

    Edit: To get even older, Dragoons and MNKs with relic knuckles before the TP return fix. Then MNK's in KRT.

  8. #508
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Meh, there weren't enough strictly drg parties to make a true Poleburn party in TOAU. There was still an anti-drg bias at the threshold of TOAU, and at best, you'd see maybe 1-2 drgs in a burn party - it was still wars, mnks and especially sams cleaning up.

    It takes a long, long time to change player perceptions, and that's why I'm really, really hoping that SE balances the shit out of the classes before FFXIV hits the stores. Nobody should have to go through that shit again.

  9. #509
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,396
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    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Preach it. Nothing was worse than leveling DRG back in 03-04. The hours spent walking back and forth in Jeuno waiting for an exp invite.

  10. #510
    Yoshi P
    Join Date
    Aug 2006
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    5,139
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    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Thief was worse. At least pre-dynamis drg/sam owned souls. But yeah, manaburns were first. Rng-burns followed. But during the same time frame all jobs were "burning" to reach upwards of an amazing 12k/hr in sky on weapons. (If you weren't using both rooms in a given place, you weren't burning.)

    Granted, people would still sometimes save tp for a few seconds to make a skillchain it was very much a burn party.

  11. #511
    Little Mother
    Join Date
    Nov 2005
    Posts
    3,246
    BG Level
    7

    So how about that Final Fantasy XIV @ E3?

  12. #512
    New Merits
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    Jan 2010
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    227
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    4
    FFXI Server
    Bismarck

    Quote Originally Posted by Deadgye View Post
    Thief was worse. At least pre-dynamis drg/sam owned souls. But yeah, manaburns were first. Rng-burns followed. But during the same time frame all jobs were "burning" to reach upwards of an amazing 12k/hr in sky on weapons. (If you weren't using both rooms in a given place, you weren't burning.)

    Granted, people would still sometimes save tp for a few seconds to make a skillchain it was very much a burn party.
    Juggy/maneater, Pcc and hauby+1 in sky was pretty epic exp will always remember how awesome war/nin was till 75 then /thf and one hit SS and TP gaining over and over on out party mobs got super old fast and i became a sam lol....

  13. #513
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Two char creation vids that have probably been posted but didn't see in the OP. Yes I'm vain and in-game looks are very important to me :D

    http://www.youtube.com/watch?v=ZijPkTHEf_o

    http://www.youtube.com/watch?v=h5hd0Z99C0k

    I kind of hope SE might release a char creation teaser app... similar to the feature they had on their website pre-FFXI and EA did for The Sims 2... that would definitely hold me off even if I don't get into beta for another few months.

  14. #514
    New Odin
    Join Date
    Jun 2007
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    8,825
    BG Level
    8

    Quote Originally Posted by blythe View Post
    I kind of hope SE might release a char creation teaser app... similar to the feature they had on their website pre-FFXI and EA did for The Sims 2... that would definitely hold me off even if I don't get into beta for another few months.
    I don't think SE will be finished with the creator before close to the release.. they'll keep adding more options most likely, but we might get one to play with a month before release or so?

    Also, more gameplay vids:

    http://www.youtube.com/watch?v=stAxTvpSIrU

    http://www.youtube.com/watch?v=jngGmOAyvXY

  15. #515
    New Spam Forum
    Join Date
    Jun 2010
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    174
    BG Level
    3
    FFXI Server
    Fenrir

    Its looking great, I best get saving my wages to pay for a new computer!

  16. #516
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    88
    BG Level
    2

    Good ammo for "FFXIV looks boring" club

  17. #517
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    I am liking that updated mini-map in beta, I must say.

  18. #518
    New Odin
    Join Date
    Jun 2007
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    What's the difference? Is it smaller this time?

  19. #519
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    Mug'thol

    No, for starters its an actual "map" (you know, traditional paper map color, ect.), rather than a semi-transparent guide that, while getting the job done, was very poor at determining things like terrain dips and gradations, which is EXTREMELY important (seriously) in a MMO that doesn't allow you to walk off even the smallest of depressions/ledges/mini-cliffs.

    Since you constantly have to find the little path in each of the "beautiful, spacious and immersive cliff sides" - and there are MANY of these cliff sides - having a mini-map that can actually point you in the right direction instead of forcing you to either run around both sides looking for the unmarked path, or opening your main map (and sitting through the 3-5 second delay trying to bring it up - yes I KNOW its alpha) and checking the big one.

  20. #520
    New Merits
    Join Date
    Aug 2009
    Posts
    247
    BG Level
    4

    I hope they clean up the chat clutter. What need is there for "Readying Light Thrust...." ? They just need to leave in the info of actual importance (X has removed Y effect from Z Monster, etc)

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