I am not weeaboo enough for moonrunes
I am not weeaboo enough for moonrunes
Shut the fuck up, faggot.
Get me a working PSP script hack that works with their script method and I'll do it.
Totally serious, translation is the easy part, the teams that do these fan translations fucking guard the way they do it though.
I've been trying to do translation patches for some PSP games and have more or less gotten no-where on my own, I could settle for the text memory positions and try to work from there.
http://projectdiva.wikispaces.com/Translation+Patch
Doing this hack was surprisingly easy. These are the tools that I used for those of you that are curious.
- PRX Decrypt - Decrypts EBOOT.BIN.
- MadEdit - THE best Hex Editor that supports Shift-Jis Japanese.
- CD Mage Beta - Best for re-inserting files back into the ISO without screwing up the LBAs.
- AFSExplorer - Extracts the giant AFS files that can be found in the ISO.
- Gimp and Paint.NET - For all your image editing needs, and they're FREE.
- pngnq - Converts 32bit PNGs into 8bit+alpha. All the PNGs in the game are in this rare format.
- PPF-O-Matic 3 - For creating and applying PPF patches.
Details? I have no fucking clue
Problem is the method varies by game, there's no standard for this shit.
That said I'll look at it later, who knows, maybe it's just a text edit like some games are.
I imagine that it's got to be harder than it seems or else there'd be some weeaboo out there releasing a ton of weeaboo fan patches just for the fame if nothing else.
It's not hard, per se, it's just a lot of manual work, more than most people are willing to do if you don't have easy access. The amount of rom hackers who are also multilingual is quite low, usually it's translators working with rom hackers.
I've been trying to break into this field for awhile, since I can do both, but manually slogging through every memory address looking for text(in some titles) is fucking painful, others are a breeze cause it's practically just a text file you can edit with a hexeditor, and sometimes it's not even in hexidecimal and the world explodes. I've done some pet projects with old roms that are well established and easy to work with, but have really been chomping at the bit to try to do new releases, simply cause a lot of games I play never get a US release, and it's fun to be on the other side of the coin(I used to do this work legit when I was fresh out of my masters, working as a localization manager, but we didn't need to hack games, we had script engines to work with).
Anyways, just saying this is relevant to my interests, I'll look at it when I finish "borrowing" the game from the internet.
Also remember the key component of being a weeaboo is not actually speaking Japanese, and just pretending you do, because moonrunes are too hard, but you can't let people know you're just a poser.
So minor update, finally got around to looking at it well I was in lolwindowsland for something else.
Appears to be a very simple edit in my hex editor, the text is all there, so I'd just have to translate it and type it in, the fact that I haven't(and probably won't) play this game is more of a barrier than anything else to a translation patch for this game.
Only thing annoying is that for some reason all the text pops up as *~&#(*^&!#(T*&%^fh~%^!#~ instead of Kanji like normal with other games, like when you view japanese text without the alphabets installed. Gotta find a way to fix that, though I know you can lookup which random symbol corresponds to which, though I'm not going to do that.
hahahahahahahahahaha.
Darus where's the text located at.
More specifically how did you extract these .pac files.