Which birdtrap is ph for orctrap?
I won Rank 2 Mog bonanza, but on a mule that will never get leveled for any reason. I consider BLM my 'main' job and have no movement speed gear. Everything for rank 2 is Rare/Ex with the exceptions of the gil (4m), birdman's cape, and gaiters.
The obvious choice here is gaiters, right? I'm not trying to overthink this....I should get the gaiters and run, right?
If I replace the current .DAT's with Emiko's custom files right now it would mess up because the Utsusemi file has been moved?
Well duh?
I vaguely remember going on a solo spree in sea with zero rests because I evaded alot more when that signet buff was new. I don't see why it wouldn't work, if my eva skill+10 "out of region" windy mitts work there why wouldn't the signet buff itself?
Install FFXIStyle normally, but inside your FFXI folder open ROM > 119 and replace the 57.dat in that folder with this one:
http://www.filefront.com/16845253/57.DAT
You can thank rog for fixing it to include the new utsusemi icon with all the original custom icon changes still included.
Have there been any changes to Beastmen regarding the job adjustments? I remember when they added Absorb-TP demons obtained the spell as well; however, such as not been the case for all new spells added. Therefore, I'm curious as to whether or not they also received some of these adjustments.
I couldn't find a good thread to post this in, so I'm posting it here.
This is concerning SAM and polearm and it being viable at 80.
Ok so wiki finally updated the skill numbers.
As well all know, it looks like this for 75 276 for GKT and 240 for polearm. That's a 36 point difference.
For level 80, it's 301 for GKT and 250 for polearm. So a 51 point difference for polearm at 80.
The gap is getting bigger and I'm guessing it will with every update. So is it time to kiss our polearms goodbye?
Personally I really liked having a choice of what to use, it was part of what made SAM so fun. Also with the magican trial not giving SAM a polearm, it seems they don't us to use them anymore.
So my question is: Do you think that a 51 skill point difference is too much now at level 80 to consider using polearm?
Is TP rounded to 1DP or 2DP? I should know this but I've completely forgotten.
Basically want to know, for extra hits on multi-hit WS that give +1TP without any STP gear, if you use just brutal/rajas (and no sam) would you be getting 1.06TP per extra hit, or still just 1TP? (I know if you had say 10STP in gear, you'd get 1.1TP per extra hit)
1DP
Not really. If you're that hardcore into samurai using polearm you'll merit it, so it becomes a 35 skill difference. Even with such a skill gap, there's still a lot of mobs I'd want to use polearm on; if a 5-hit penta set up currently works on existing targets, I see no reason why it wouldn't keep working on those mobs. As for new content? Time will tell.
Does anyone know if the quest "Requiem of Sin" appears in the quest log on repeats? Trying to figure out if a friend has done it or not coz he can't find the letter from the Shikaree in his key items.
Sorry if I missed this, but have any of the new haste belts been found? A lot of people are saying Swift is lol before actually going through getting the new stuff...
This seems incorrect. I'm not on DRK at the moment, but I believe B level skills grow at the same rate as A level skills from 75-80. The skill difference between the two should still be the same~ Also even my DRK's marksmanship gained 3 points per level, you're suggesting a 2 point gain~
lv. 77SAM polearm skill is 250. (+5x2)
so yea.
Where can I go for killing lizards for magians? I'd assume volbow would be full of FoV people. Attohwa chasm has 25 pops. Anyone know how far apart they are? Want something where I can always be killing one and the first one I kill repops before I finish the last one