how does one go about getting the store tp +5 keitonotachi? neither wiki shows the path, and i think the prospect of 5 hitting a proper gkt is enough to get my sam back in action.
thanks!
how does one go about getting the store tp +5 keitonotachi? neither wiki shows the path, and i think the prospect of 5 hitting a proper gkt is enough to get my sam back in action.
thanks!
Which Magian H2H should I get first for MNK? The OAT2-3 times, or the +27DMG one?
2-3 times, because it will take much less time to finish. If you go for verth, you'll be on the mantis stage for a long while. (Though, Apkallu will take forever)
OAT 2-3 beats Destroyers for non-footwork as well?
Any suggestions on how to go about this problem?
http://www.youtube.com/watch?v=QZ8_ntoeKEE&fmt=22 (HD)
You would fulltime footwork with Oa2-3 h2h.
posted in Abyssea thread, but was ignored
which dats correspond to the mob list for the 3 abyssea zones? Tried searching, but no luck.
Or is there a new dat reading program I'm unaware of? POLUtils is out of date![]()
Can Nyzul Isle gear finally be stored? Shit is killing my inventory, tempted to drop pieces I'll never use.
Does being in an alliance, for instance 2 parties, with the other party out of the zone, affect your XP gain? or would the other PT have to be in the zone?
I really should know this.
Does Hasso work with Footwork? (It'd be pretty hawt)
Does Maze02 work for TP burns (+BLU)? I only know the manaburn strategy.
Since you have pup...tried nuke sleeping them? We do get Stone V at 77 w/ merits and assuming sleep works from /sch (it did for the ghost trials oddly enough), it would prevent the bastards running off once you become proficient at sleeping the instant the nuke goes off. This would only seem worth it if you can two shot em though since it would take too long otherwise. I've done this for most of the trials where meleeing and feeding tp wasn't the best idea (undead spikes/agas, dolls meltdown, etc.).
Also, I saw all of the apkallus bunched up together in the video, so with pup you can open with a nuke, link em all, then deactivate immediately to stun them all temporarily and grab the nuked one with a drain or something.
But if these things are immune to sleep, then yeah...disregard all of this...
Meh, need to kill 450, even if that worked, would take minimum of i'd say 1.5-2 mins per kill (prolly more once they start resisting dmg) and yea a late deactivate or sleep would end it. Would have to be flawless for a long long long time :/
Playing flawlessly is the easy part with Stone V taking 10 seconds to cast, syncing nicely to deploy/retrieve's timer. What really kills it are resists and overloads since you're not given much leeway with Sleep lasting only a minute. But other than that, it does have a sense of safety over speed to it as you don't have to worry about TP moves.
Also, didn't realize these also gained -DT when hate builds up, so this would suck too eventually.
I am wondering if MAB will help with the skillchain bonus(Sam's JA)?
On quetz there's been a long standing rule of no shouts in Ru'lude gardens, as years ago it was the hang out spot for 75s wanting to get away from all the shouting in lower/upper jueno, back in the day when it was packed full of people selling stuff, trying to get parties, etc, and now we just kind of still uphold that rule for no reason...
I was curious to know if any other servers have any other interesting rules/things that are commonly upheld by the public