I was gonna make a new topic for this but rather post it here:
Did SE make it so you get exp for campaign battle even if you dc'd? Ive done two campaigns One where i didnt come back 1hr later and my tnl went from 10k to 7k, and another time where i got 3k exp for a 5min battle where i dc'd be4 it ended?
*haven't seen anyone post about this* i might be an idiot and this has been around for ages >.>
Since I can't get a BLU in game to give me a straight answer:
What's the formula for BLU physical spells? Does pdif (and thus, att) factor in at all or should I be swapping in the WSC mods?
I don't believe so.
My Windower keeps crashing, I do't know why, but I know what causes it.
It only seems to happen when I cast magic, Utsusemi on Thf and Blu spells on Drg, in each of the macros it had numerous commands, eg
/ma "Foot Kick" <t>
/ma "Poison" <t>
/ma "Poisona" <me>
which I've now removed (which is inconvienient), but why is this crashing in the first place?
It all worked 100% fine on my old laptop (Vista), but doesn't on this one (7). It's not every time, but randomly it crashes when I cast, as said above. It completely freezes the game, no error message in console, no "program has had to quit" or similar message, just freezes and have to end task from program manager.
It's not Chatmon, I've unloaded it and still have the problem.
It doesn't happen every time, it seems to be random, but more often that not if it happens once, it happens more frequently (which makes no sense as you have to retsrat FFXI).
There's no problem in my .xmls, I've had them looked over.
But it's really getting fucking annoying. Especially concidering whenever I cast Utsu or Blu spells on drg it's gonna be because I'm fighting something that can hurt me, and the game crashing as you cure/put up shadows fucking sucks. Logged back in dead more than once to stupid DC shit you shouldn't be able to die to on drg, and I've just DCd about 6 times in this last MMM run leading to some seriously shit exp (900 ftw...)
Anyone else having problems like this?
You could use changespell to change to the appropriate trigger based on sub as a workaround.
That's a good idea, I'll try that. Still wondering why it all worked fine on Vista but not now. Haven't had the game crash yet since changing macros to one spell/ja per macro, mainly cus only had last floor of an MMM run, DCd due to shitty internet and am too pissedto log back in, I'll post if it continues to suck.
I can't find the x2 MNK tank low-man strat for Krabkatoa, it had a crudely drawn picture with stick figures, anyone know where I can find that picture?
At risk of being a dumbass and asking something which has recently been asked, what are the two BuffIDs for Utsusemi(2) and Utsusemi(3) and would Cancel work to get rid of them?
Already posted it on the day of the update: 1 is 66, 2 is 444, 3 is 445, and 4 is 446.
Use STR over mods depending on the value of the WSC you're receiving. ATT has no impact on damage.
http://bg-wiki.com/bg/Calculating_Blue_Magic_Damage
That's amazing.
To expand on Yugl's post:
There is a pDIF equation for physical Blue Magic, but attack doesn't affect it. The current model suggests that the only way to influence blue magic pDIF is adding STR (which is good to stack anyway) or Blue Magic Skill (works the same as sword skill, 1 skill = 1 attack), which really only makes the pieces you'd already use (AF body, AF2 head) better. If it doesn't up you a damage tier, skill still isn't worth stacking just because of the raw amount of mods we can get in skill slots.
Is RDM/NIN tanking completely dead, or is there any way(aside from cure cheat sets) for them to hold hate at all?
Its dead. Stick with SAM, WAR, DRK, and MNK for things you can fully engage, DRK for things you can partially engage, and BLU or WHM for things you can't engage at all.
Oh, and PLD.
Does Magic Accuracy+ help physical blue magic spells?
I'd always heard before that it didn't, but these days almost every BLU I see has on dual Magic Acc+ magian swords.
Thanks in advance.