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  1. #1081
    Fishing Guru
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    Jan 2007
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    Quote Originally Posted by Kegsay View Post
    Any tips for Wamouracampa trial? Killing the ones in Halvung, but they still are pretty hard. Weak to magical/physical? Any sneakier way to get the kills for these guys (e.g. MMM?)
    I know you didn't have BLM back in the day keg, but trick is to get them to curl up. Generally if I'm soloing I'll start with a T3 to make them ball/curl up, then they take full magic dmg. Not sure how you can use that to your advantage but you're a thrifty cat.

  2. #1082
    E. Body
    Join Date
    Jun 2008
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    Phoenix

    What's the best non-OAT, non-Chicken H2H to work towards via magians?

  3. #1083
    Old Merits
    Join Date
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    6

    Probably the STR+6 Taipan Fangs.

  4. #1084
    E. Body
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    Phoenix

    Quote Originally Posted by Onorgul View Post
    Probably the STR+6 Taipan Fangs.
    I was looking at those and the weakens defense version. Not really sure which would come out on top.

  5. #1085
    CoP Dynamis
    Join Date
    Feb 2009
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    295
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    4
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    Bismarck

    Where's a place with frequent dark weather and beast family mobs?

  6. #1086
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    Can someone explain to me why I just averaged 65% slugshot ACC(85 hits/44 Misses). Using a martial gun, 269 skill, +46 R.acc, +48 R.acc trait, 87 AGI. Should have been parsing around 95%.

    I can only assume I got screwed over by statistics?

  7. #1087
    Kunkkaaaaaaa!
    Join Date
    Feb 2008
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    441
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    Asura

    question got lost so bumping it...

    how does full perle set compare to other options for DRG?

  8. #1088
    Sea Torques
    Join Date
    Mar 2007
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    538
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    Asura

    Read the last 2-3 pages of whats better. Its been discussed many times on different jobs.

  9. #1089
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
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    4
    FFXI Server
    Quetzalcoatl

    Where's a place with frequent dark weather and beast family mobs?
    I think the only place is Caedarva Mire on Sheep. If you're doing SMN Dark perp staff, then wait till darksday and do tigers+rabbits in Ul.Range.

    And thanks greg, I'll see if I can play around with them curling up.

  10. #1090
    E. Body
    Join Date
    Dec 2008
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    2,408
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    Quetzalcoatl

    I need some help brainstorming for a new idea Im writing up and sending to SE

    Basically its kind of like blue magic for dancer, except instead of MP it consumes TP to perform physical attacks that either A: do high damage attacks or B: Do low to zero damage attacks with potent eneffects like stun poison etc

    Unlike blu however, these dances, which I've nicknamed Dynes alla FF9 (Trance and all etc etc), are not learned by seeing the move once and defeating your opponent. Instead you must "observe" the attack a set number of times until you learn it.

    There are 2 types of ways to "observe" the attack, observing, in which you simply need to be on the hate list when the move is performed. This is for AoE attacks, self buffing moves mobs use, or just easier and weaker Dynes.

    The other type is surviving the move. You need to actually be the one taking the move to the face AND SURVIVE it to have it count.

    I have a few atm, I'll post them and a template. I'd really appreciate any help with braisntorming. Id like to get at least 20 or so moves on my write up before I try mailing it to SE.

    The write up at the moment is close to done and a little over two pages.

    Here's a few I have:

    Critical Plunge: ★★★★☆
    Performs a low accurate physical attack with a dramatically high chance of performing critical damage and stunning the opponent.

    Requirement:
    Survive 100 throat stabs from Tonberries


    Feathered Guard ★☆☆☆☆
    Grants you temporary invulnerability to having your TP drained

    Requirement:
    Observe 300 Feather Tickles

    Dark Slash ★★★☆☆
    Performs an attack with low accuracy that blinds opponent
    Cost: 30 TP
    Requirement:
    Observe 100 Black Clouds


    Rapid Fire ★★☆☆☆
    Performs 5 highly accurate attacks in quick succession, lowers opponents accuracy
    cost: 50 TP
    Requirement:
    Observe 100 Slipstreams

    Move Name: ★★★★★☆☆☆☆☆
    Description:
    Cost:
    Requirement:

    Any assistance is greatly appreciated! :D

  11. #1091
    Nidhogg
    Join Date
    Feb 2008
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    3,790
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    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    Best place to solo plantoid types for Trial 652?


    SAM/DNC btw.

  12. #1092
    CoP Dynamis
    Join Date
    Feb 2009
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    Bismarck

    Thanks for the advice on mire, but unfortunately no weather popped.

    Any of the common families/mobs are ten thousand times easier to do in the starting zones, which it took me 12 minutes to do the 50 any mobs then I got about 13 minutes and killed 38 bunnies outside of windy before the day changed. Was hoping I could just kill a quick dozen mobs elsewhere, but no luck with weather so just going to wait til next darksday.

    So far my first pair trials for the H2H wep took roughly 3 hours and then second pair trials took 15 minutes...kind of a bitch.

  13. #1093
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by xopher View Post
    Best place to solo plantoid types for Trial 652?


    SAM/DNC btw.
    I'm on that for DRG and I plan on trying out the Tree.

  14. #1094
    rog
    rog is offline
    Banned.

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    Quote Originally Posted by urat View Post
    I need some help brainstorming for a new idea Im writing up and sending to SE

    Basically its kind of like blue magic for dancer, except instead of MP it consumes TP to perform physical attacks that either A: do high damage attacks or B: Do low to zero damage attacks with potent eneffects like stun poison etc
    wat

  15. #1095
    Nidhogg
    Join Date
    Feb 2008
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    Tsugaru Mifra
    FFXIV Server
    Hyperion
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    Ragnarok

    Quote Originally Posted by Yugl View Post
    I'm on that for DRG and I plan on trying out the Tree.
    Let me know how that goes. I was thinking of Fort KN.

  16. #1096
    E. Body
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    Dec 2008
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    Quetzalcoatl

    Quote Originally Posted by rog View Post
    wat
    The main reasoning behind this is Dancer's biggest flaw in trying to fill the offensive niche is our prime supply of damage stems from weaponskills.

    Thing is, to make any use of our weaponskilling dances, wild flourish etc, we have to first off, consume all our tp, and secondly freeze our flourishes for 20~30 seconds. Because of this after weaponskilling there's a short 10 second or so period while we try and regain our lost TP that leaves us unable to assist the party.

    Ive had many times where everything looks good so I spend my tp to weaponskill and take a chunk out of the enemies HP, only to have it damn near kill the tank and I am now unable to help because I spent all of my TP on the weaponskill.

    I'd like a way for us to perform attacks that are offensive like other damage dealers, primarily blue mage as both jobs have a lot in common, without completely reducing myself to utter uselessness for 10 seconds after the weaponskill. Thus: Dynes

    Dynes would allow a dancer to perform hard hitting attacks, like a blu, without consuming all our TP in one shot. thus we could hit the mob decently hard like a weaponskill, but still have tp left over for emergency cures.

    Sekkanoki kind of helps solve the issue, but thats only every 5 minutes and requires 200 tp at least.

  17. #1097
    Old Merits
    Join Date
    Apr 2006
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    1,006
    BG Level
    6

    Soloing raffelsia is pretty easy in Fort Karugo, and one day a week, you have a swarm of rdms and plds who rush in to do their trial which would help.



    If your main hand has Store TP+X augment, will it affect your offhand swings, like Acc+ or attk+ would, or will it only affect your main hand like critical hit or addtl effect do.

    With an attacks 2-3 times offhand, might the storeTP+ katana might be more useful than the mozu+8 if it applies to offhand hits?

    Any big gear or philosophical changes I need to consider now that I'm offhanding 2-3 attack weapon?

  18. #1098
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    Was there ever confirmation of dnc getting accuracy bonus 3 at 80?

  19. #1099
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    Quote Originally Posted by urat View Post
    The main reasoning behind this is Dancer's biggest flaw in trying to fill the offensive niche is our prime supply of damage stems from weaponskills.

    Thing is, to make any use of our weaponskilling dances, wild flourish etc, we have to first off, consume all our tp, and secondly freeze our flourishes for 20~30 seconds. Because of this after weaponskilling there's a short 10 second or so period while we try and regain our lost TP that leaves us unable to assist the party.

    Ive had many times where everything looks good so I spend my tp to weaponskill and take a chunk out of the enemies HP, only to have it damn near kill the tank and I am now unable to help because I spent all of my TP on the weaponskill.

    I'd like a way for us to perform attacks that are offensive like other damage dealers, primarily blue mage as both jobs have a lot in common, without completely reducing myself to utter uselessness for 10 seconds after the weaponskill. Thus: Dynes

    Dynes would allow a dancer to perform hard hitting attacks, like a blu, without consuming all our TP in one shot. thus we could hit the mob decently hard like a weaponskill, but still have tp left over for emergency cures.

    Sekkanoki kind of helps solve the issue, but thats only every 5 minutes and requires 200 tp at least.
    I had an idea like this months ago, though i called them "Routines". The idea of 30-70 tp moves that dealt dmg, but mostly are good for enfeebling opponents is something I really think that would add to dnc.

  20. #1100
    E. Body
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    Quetzalcoatl

    Actually, do you guys think its actually post worthy if I just post a topic here in advanced, including my huge epic write up and explaining I need help in brainstorming a few more Dynes before I send it off to SE, and maybe a few pointers on if anything seems too hard / too broken? I think it all looks pretty balanced.

    Trying to avoid making any more stupid topics no one wants, but Im not sure if this whole thing is small enough to fit into random questions...

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