
Originally Posted by
urat
The main reasoning behind this is Dancer's biggest flaw in trying to fill the offensive niche is our prime supply of damage stems from weaponskills.
Thing is, to make any use of our weaponskilling dances, wild flourish etc, we have to first off, consume all our tp, and secondly freeze our flourishes for 20~30 seconds. Because of this after weaponskilling there's a short 10 second or so period while we try and regain our lost TP that leaves us unable to assist the party.
Ive had many times where everything looks good so I spend my tp to weaponskill and take a chunk out of the enemies HP, only to have it damn near kill the tank and I am now unable to help because I spent all of my TP on the weaponskill.
I'd like a way for us to perform attacks that are offensive like other damage dealers, primarily blue mage as both jobs have a lot in common, without completely reducing myself to utter uselessness for 10 seconds after the weaponskill. Thus: Dynes
Dynes would allow a dancer to perform hard hitting attacks, like a blu, without consuming all our TP in one shot. thus we could hit the mob decently hard like a weaponskill, but still have tp left over for emergency cures.
Sekkanoki kind of helps solve the issue, but thats only every 5 minutes and requires 200 tp at least.