uh, if you're lower level than someone in your party you get less exp. It's been that way since the dawn of time.
uh, if you're lower level than someone in your party you get less exp. It's been that way since the dawn of time.
Been 75 too long... ~.~ Thanks!
This is really useful for going back over version updates
Allows you to just browse back over the times you've missed.
Weakest EP vermin, with plenty of pops?
- Garlaige Citadel basement doesn't have enough mobs for the repop... they're usually all dead for ~10-12 minutes.
- Boyahda has been working out okay, but there are a lot of links, which sometimes causes downtime (if they manage to start landing Sickle Slash)...
- Bees in Woodlands repop fast, but have shitty TP moves, and are higher level than the other options.
So far, Boyahda (spiders) is the best I've found... anything else better in terms of fast kills and fast repops?
A person in my LS is arguing with me that a Perle Hauberk is better than a Hauby+1 and that it's not worth buying a Hauby+1 for himself because there will be new armor coming in the next update that will be better than a hauby+1. Thoughs?
Perle beats haub +1 in two situations.
You're a DRG
You're capped dDex, capped accuracy, capped attack and are only benefiting from half an fSTR and 2% crit bonus
In situation two, no one gives a fuck about how fast you kill too weak mobs.
Francisco, there are bees about halfway to tahrongi canyon and windurst (ones just outside are TW even at 10), also crawlers. Slightly higher level versions in Tahrongi Canyon and other Crag zones. At least that is where I plan to kill them for OAT h2h trial since puppet can 1 shot everything and I just get to run around deploying.
http://wiki.ffxiclopedia.org/wiki/Category:News
The layout is nice for getting an overview of what is new/changed.
Question:
On a good day, with a good number of mobs, how many AFBs does it take to burn a leech from 45-75?
Thanks.
Anyone knows how much fast cast is on Vivid Strap yet? I tried asking the few people who has it, but got no answer.
How is damage calculated for WS with multihits or double/Triple attack?
(D+fSTR+WSC)*fTP*pDIF + (extra hits)*(D+fSTR)*pDIF
(D+fSTR+WSC)*fTP*pDIF + (extra hits)*(D+fSTR+WSC)*pDIF
(D*(Hits)+fSTR+WSC)*fTP*pDIF
(D*(potential DA/TA)+fSTR+WSC)*fTP*pDIF + (Additional/Offhand*(potential DA/TA))*(D+fSTR)*pDIF
or some combination of the above?
You can think of it like:
pDIF*(Extra hits + fTP)*(WSC+fSTR+D)
Just remember that pDIF is recalculated for each hit to make it more random, and that only the first hit (fTP) gets the massive acc boost. Was there ever consensus about whether attack bonus WSs have the bonus applied to DAs?