It´s pre 2hand buff obviously
It´s pre 2hand buff obviously
clearly outdated, BST above DRG makes me![]()
About the new footwork MNK 2-3 thing - I only seen setups with haidate - how much would Bahamut Hose 6% kick attacks up the average over Byakkos Haidate ? Is that even how it works?
Where did the crafting sub-forum go?
Edit: Found it! Apparently you have to be logged in to view this now?
Ah I should add more info - but with the new shoe latent, bb, turban and some new hands MNK can get like 24 or 25 haste without haidate.It wouldn't, it would slow your attacks down.
main page, read the sections![]()
Any new subjob options for a OAThrice footwork mnk?
Can anyone say for sure that they have seen the following drops off a single mob in Dynamis:
1) RotZ Relic Armor + 4 Currency
2) RotZ Relic Armor + Mob-specific Crafting item
3) RotZ Relic Armor + D1 Relic starter weapon
4) ToAU/WotG Relic Armor + 4 Currency
5) ToAU/WotG Relic Armor + Mob-specific Crafting item
6) ToAU/WotG Relic Armor + D1 Relic starter weapon
7) 5 Currency
8 ) More than one Crafting item
9) More than one D1 Relic starter weapon
Ok I can't seem to get a straight answer anywhere, so Im going to ask here. I've searched all over and am getting answers that vary so much I don't know what to believe.
How does Dual Wield Work?!
According to wiki, you take the average delay of the two weapons if they're different so, add them together and divide by two then double that...
Wait ok so I just combine the delay of the weapons right?[(x+y)/2]*2 just = x+y right?
Ok so I combine the delay of the weapons. Then according to wiki they both get the same tp/hit? Well what tp is that? The tp/hit of the main hand? The offhand? Or do they just get the tp/hit of their own strikes?
then I take the combined delay and take off the % from dual wield trait and gear, correct? So at level 80p dnc I take off 30% of my delay, 35% if Im using suppa earring, yes?
But here's where shit really gets controversial. Does or does not dual wield gear lower my tp/hit to make up for increased attack rounds? I am getting a mix of people and wikis and forums saying it does and doesnt, neh?
Secondly, how do I even calculate how much tp/hit is taken off? Do dual wield traits like dancer's and ninja's and blue mages do this as well, or is it just armor?
Or is dual wield basically the same as haste, but it doesn't count towards haste cap and only works while using 2 weapons?
So, Dual wield works like this:
(Main-hand Delay + Off-hand Delay)*(1-Dual wield%) = New Round Delay
To find the TP you get, plug (New Round Delay/2) into the Tactical Points formulas.
DW 1 = 10% DW
DW 2 = 15% DW
DW 3 = 25% DW
DW 4 = 30% DW
Suppanomimi = +5% Dual Wield
I don't know where to round, so I always round in the least favorable way for players, because that's what SE seems to normally do.
Edit: Oh yeah
Below 180 Delay per hand, TP gain per second is increasing. Above 180 delay per hand, TP gain per second is pretty nearly constant (until around 480 Delay.)
So does tp/hit go down on my weapons when I put on suppanomimi? Im not entirely sure if thats what you meant by dividing the delay in half?
Like some people have told me if Im getting like 5.6 tp/hit on my mainhand and put on suppa, SE made it so I'll start getting like 5.4~5.3 tp/hit to make up for my icnreased attack speed, and that there used to be a floor on tp/hit after dual wield is calced and people would use that to their advantage by going over that floor and turning dual wield gear into haste, but Im not sure what to think of that.
I suppose I'll just have to test it myself by dual wield identical daggers and seeing if my tp/hit is going down after suppa...
Google averaging because that's not how it works.
TP/hit is based on the average delay of your 2 weapons, delay reduction included. So if you were using 2 katanas with 227 delay, at 75NIN, with a Suppa, your TP/hit would be based on a delay of 227*.65=147.55, probably floored to 147.
Yes, Dual Wield reduces TP/hit. However, it still increases your TP/time rather than being zero-sum like you imply by suggesting the TP reduction "makes up for" the extra speed.
The more dw traits you add from job/equipment the less tp you will get using the same weapons. Yes is the answer to your question.
edit: beaten