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  1. #1321
    Hydra
    Join Date
    Jul 2010
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    129
    BG Level
    3
    FFXI Server
    Phoenix

    Rundown for RDM soloing Erebus?

  2. #1322
    New Merits
    Join Date
    Jan 2010
    Posts
    206
    BG Level
    4

    Assuming LoO will pop next, how long after the PH is killed will it pop? 16 minutes?

  3. #1323
    rog
    rog is offline
    Banned.

    Join Date
    Oct 2007
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    3,874
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    Should be 16 minutes + 0~30 seconds (not random, mobs only spawn in 30 second intervals, so if you see a mob spawn at xx:xx:17, then they can only spawn at xx:xx:17 or xx:xx:47, so if the tod was xx:14:18, it'll pop at xx:30:47).

  4. #1324
    New Merits
    Join Date
    Jan 2010
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    206
    BG Level
    4

    I see. And is there a known repop timer on LoO? Wiki is giving stuff like opens 16hrs after death, but can take up to 38 hours. Just wondering if that's true.

  5. #1325
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    What is a good low man strat for Lugh? Or how many melee does it take to burn him down?

  6. #1326
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Aero View Post
    What is a good low man strat for Lugh? Or how many melee does it take to burn him down?
    Treat it like KV.

  7. #1327
    rog
    rog is offline
    Banned.

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    Quote Originally Posted by Naratu View Post
    I see. And is there a known repop timer on LoO? Wiki is giving stuff like opens 16hrs after death, but can take up to 38 hours. Just wondering if that's true.
    It's just a regular lottery pop. Ignore any end times listed on wiki for lottery spawn nms, because they don't mean shit.

  8. #1328
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Does despoil actually work on anything? I've been trying it on everything i run across and have yet to see it work.

  9. #1329
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    Whats the deal with Mnk being the new Sam? I don't play very often, and when I do I usually just craft, but was wondering why Mnk is the new band wagon DD.

  10. #1330
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Cause thorny levelled it, or because of the Oa3 h2h weapon working with footwork. Depends which posts you are talking about.

  11. #1331
    Hydra
    Join Date
    Jun 2007
    Posts
    101
    BG Level
    3

    I'm still having issues with new abilities and spell showing in recast with the updated resources.xml. Are we still waiting on a fix for this atm or do people have those working now and i'm doing something wrong?

  12. #1332
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    http://img10.imageshack.us/img10/7154/26888089.png

    Can't figure out what happened here.

  13. #1333
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Mercilessturtle View Post
    Cause thorny levelled it, or because of the Oa3 h2h weapon working with footwork. Depends which posts you are talking about.
    Even without footwork and Oa3 it's the best damage per second of any job. It has been for ages, ohai is just taking it a bit far. We've used MNKs as primary DD for a good 8 months(I've had it for 2). Extra 400 hp on top of having best DPS when accuracy capped makes it an obscenely good choice at 80. 3 MNKs + 3 chainstun + proper buffs downs DL(~12 people no KCs) and 3 MNKs with one chainstun can take out any CoP boss. Added benefit of using them over DRK for zerg is that they (almost) never get one shotted and a tp going off won't kill their damage.

    SAM has it's benefits still, but anywhere you can cap acc MNK will be the best damage per second for fodder events while having lowest risk of death. Counterstance tanking is incredibly powerful where viable, and MNK zerg is safer than DRK zerg.

    As much as everyone loves taking shots at me, I leveled MNK because it was the best DD, as opposed to trying to convince people it's the best DD because I leveled it.

  14. #1334
    Salvage Bans
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    Leviathan

    A touch sensitive are we? The question was why is monk the new bandwagon. Since it isn't actually, it's safe to assume the question is really "why does it seem that way from reading BG?". My answer was simply the actual answer, not a shot at anyone. If tomorrow you said bst was the best DD half the board would start repeating it without giving it a second thought.

  15. #1335
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    MNK has always been a very good job, other people are just finally starting to catch up and realize this.

  16. #1336
    Banned.

    Join Date
    Oct 2007
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    5,674
    BG Level
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    Quote Originally Posted by Mercilessturtle View Post
    A touch sensitive are we? The question was why is monk the new bandwagon. Since it isn't actually, it's safe to assume the question is really "why does it seem that way from reading BG?". My answer was simply the actual answer, not a shot at anyone. If tomorrow you said bst was the best DD half the board would start repeating it without giving it a second thought.
    Phrasing it 'thorny leveled it' as opposed to 'thorny advocates it' implies it's something biased. It's really not, the job has always had the strongest DD potential but accuracy/attack issues made sam more accessible at 75. At 80 they're mostly nonexistant, and MNK reigns supreme. Counterstance tanking is very nice for adding damage, and still mitigates much more damage than a hassoed 2hander, and the additional hp makes it much less likely they'll die in dyna/ein than other DD.

  17. #1337
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    On the mnk vs world discussion I was wondering how much tp a mnk feeds compared to a 6hit sam or 5hit rng. Question is, how is tp gain per hit on the monster calculated including subtle blow? Also, and this probably sounds and is retarded, but if you wore -subtle blow gear on a job that doesn't innate subtle blow does each hit feed more tp than otherwise?

  18. #1338
    Relic Horn
    Join Date
    Mar 2009
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    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Kidnoftle View Post
    On the mnk vs world discussion I was wondering how much tp a mnk feeds compared to a 6hit sam or 5hit rng. Question is, how is tp gain per hit on the monster calculated including subtle blow? Also, and this probably sounds and is retarded, but if you wore -subtle blow gear on a job that doesn't innate subtle blow does each hit feed more tp than otherwise?
    Here is probably one of the biggest advantage of new 2-3 Footwork.
    Base tp feed per hit is 9,4 TP
    Base tp get per hit is 13 TP

    TP after Tornado is 28TP
    5 hit to 100TP after WS
    Usu hands, rajas, bb and subtle blow trait and you feed mob 6,1TP per kick.
    Thats 30,5TP feed per TP phase after ws to 100TP.
    Sam gives about 13 per swing so thats 65tp in TP phase (2 x more then Footwork...)

  19. #1339
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Re: Thorny stuff.

    I agree monk has gained probably the most of any DD with 75>80. I disagree that monk was the best DD at 75, even assuming accuracy cap, but that's neither here nor there. Furthermore, I'm unsure why Thorny thinks MNKs are best for zerging...they require less support to zerg for sure, but a DW warrior is better in every way (including effective haste if there's a dancer), whereas a monk's 2hr actually does ?nothing at all? in a full buff zerg setting.

    Anyway, monk has definitely moved up, but I'm skeptical it's quite as far-and-away better as Thorny is making it out to be.

    Quote Originally Posted by Kidnoftle View Post
    On the mnk vs world discussion I was wondering how much tp a mnk feeds compared to a 6hit sam or 5hit rng. Question is, how is tp gain per hit on the monster calculated including subtle blow? Also, and this probably sounds and is retarded, but if you wore -subtle blow gear on a job that doesn't innate subtle blow does each hit feed more tp than otherwise?
    Generally, 2h/nin feeds the least TP of any job. Mnk barely beats out a 2h DD without /nin. This is pre-footwork. A footwork (or staff) monk with a proper STP build will be the best for this.

    Quote Originally Posted by Atoreis View Post
    Here is probably one of the biggest advantage of new 2-3 Footwork.
    Base tp feed per hit is 9,4 TP
    Base tp get per hit is 13 TP

    TP after Tornado is 28TP
    5 hit to 100TP after WS
    Usu hands, rajas, bb and subtle blow trait and you feed mob 6,1TP per kick.
    Thats 30,5TP feed per TP phase after ws to 100TP.
    Sam gives about 13 per swing so thats 65tp in TP phase (2 x more then Footwork...)
    This is all pretty far off.

  20. #1340
    Relic Horn
    Join Date
    Mar 2009
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    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by FailureMidgard View Post


    This is all pretty far off.
    I like how you wrote that and add math, numbers or evens some basic info as arguments.

    TP to mob:
    When hit by a melee attack, enemies gain the attacker's Base TP + 3.

    Footwork:
    Base TP gained while Footwork is active is 13.0 TP per kick.
    Treats your base TP as 6.4%, such that mobs receive a base 9.4% per kick.

    Subtleblow for MNK on Footwork:
    Usu hands 5, BB 5, rajas 5, trait 20 total =35

    Store TP for Footwork:
    Usu body 6, rajas 5

    TP for Footwork:
    13*1,11=14,43
    100-28=72
    14,4x5=72

    TP for mob for Footwork:
    9,4*0,65=6,11

    TP for mob for 450 daley GKT and SAM/war:
    (11,5+3)*0,9 (usu hands and rajas) = 13,05

    So now point out whats far off?

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