Rundown for RDM soloing Erebus?
Rundown for RDM soloing Erebus?
Assuming LoO will pop next, how long after the PH is killed will it pop? 16 minutes?
Should be 16 minutes + 0~30 seconds (not random, mobs only spawn in 30 second intervals, so if you see a mob spawn at xx:xx:17, then they can only spawn at xx:xx:17 or xx:xx:47, so if the tod was xx:14:18, it'll pop at xx:30:47).
I see. And is there a known repop timer on LoO? Wiki is giving stuff like opens 16hrs after death, but can take up to 38 hours. Just wondering if that's true.
What is a good low man strat for Lugh? Or how many melee does it take to burn him down?
Does despoil actually work on anything? I've been trying it on everything i run across and have yet to see it work.
Whats the deal with Mnk being the new Sam? I don't play very often, and when I do I usually just craft, but was wondering why Mnk is the new band wagon DD.
Cause thorny levelled it, or because of the Oa3 h2h weapon working with footwork. Depends which posts you are talking about.
I'm still having issues with new abilities and spell showing in recast with the updated resources.xml. Are we still waiting on a fix for this atm or do people have those working now and i'm doing something wrong?
http://img10.imageshack.us/img10/7154/26888089.png
Can't figure out what happened here.
Even without footwork and Oa3 it's the best damage per second of any job. It has been for ages, ohai is just taking it a bit far. We've used MNKs as primary DD for a good 8 months(I've had it for 2). Extra 400 hp on top of having best DPS when accuracy capped makes it an obscenely good choice at 80. 3 MNKs + 3 chainstun + proper buffs downs DL(~12 people no KCs) and 3 MNKs with one chainstun can take out any CoP boss. Added benefit of using them over DRK for zerg is that they (almost) never get one shotted and a tp going off won't kill their damage.
SAM has it's benefits still, but anywhere you can cap acc MNK will be the best damage per second for fodder events while having lowest risk of death. Counterstance tanking is incredibly powerful where viable, and MNK zerg is safer than DRK zerg.
As much as everyone loves taking shots at me, I leveled MNK because it was the best DD, as opposed to trying to convince people it's the best DD because I leveled it.
A touch sensitive are we? The question was why is monk the new bandwagon. Since it isn't actually, it's safe to assume the question is really "why does it seem that way from reading BG?". My answer was simply the actual answer, not a shot at anyone. If tomorrow you said bst was the best DD half the board would start repeating it without giving it a second thought.
MNK has always been a very good job, other people are just finally starting to catch up and realize this.
Phrasing it 'thorny leveled it' as opposed to 'thorny advocates it' implies it's something biased. It's really not, the job has always had the strongest DD potential but accuracy/attack issues made sam more accessible at 75. At 80 they're mostly nonexistant, and MNK reigns supreme. Counterstance tanking is very nice for adding damage, and still mitigates much more damage than a hassoed 2hander, and the additional hp makes it much less likely they'll die in dyna/ein than other DD.
On the mnk vs world discussion I was wondering how much tp a mnk feeds compared to a 6hit sam or 5hit rng. Question is, how is tp gain per hit on the monster calculated including subtle blow? Also, and this probably sounds and is retarded, but if you wore -subtle blow gear on a job that doesn't innate subtle blow does each hit feed more tp than otherwise?
Here is probably one of the biggest advantage of new 2-3 Footwork.
Base tp feed per hit is 9,4 TP
Base tp get per hit is 13 TP
TP after Tornado is 28TP
5 hit to 100TP after WS
Usu hands, rajas, bb and subtle blow trait and you feed mob 6,1TP per kick.
Thats 30,5TP feed per TP phase after ws to 100TP.
Sam gives about 13 per swing so thats 65tp in TP phase (2 x more then Footwork...)
Re: Thorny stuff.
I agree monk has gained probably the most of any DD with 75>80. I disagree that monk was the best DD at 75, even assuming accuracy cap, but that's neither here nor there. Furthermore, I'm unsure why Thorny thinks MNKs are best for zerging...they require less support to zerg for sure, but a DW warrior is better in every way (including effective haste if there's a dancer), whereas a monk's 2hr actually does ?nothing at all? in a full buff zerg setting.
Anyway, monk has definitely moved up, but I'm skeptical it's quite as far-and-away better as Thorny is making it out to be.
Generally, 2h/nin feeds the least TP of any job. Mnk barely beats out a 2h DD without /nin. This is pre-footwork. A footwork (or staff) monk with a proper STP build will be the best for this.
This is all pretty far off.
I like how you wrote that and add math, numbers or evens some basic info as arguments.
TP to mob:
When hit by a melee attack, enemies gain the attacker's Base TP + 3.
Footwork:
Base TP gained while Footwork is active is 13.0 TP per kick.
Treats your base TP as 6.4%, such that mobs receive a base 9.4% per kick.
Subtleblow for MNK on Footwork:
Usu hands 5, BB 5, rajas 5, trait 20 total =35
Store TP for Footwork:
Usu body 6, rajas 5
TP for Footwork:
13*1,11=14,43
100-28=72
14,4x5=72
TP for mob for Footwork:
9,4*0,65=6,11
TP for mob for 450 daley GKT and SAM/war:
(11,5+3)*0,9 (usu hands and rajas) = 13,05
So now point out whats far off?