
Originally Posted by
Thorny
DW warrior only applies with ridill or OA3 axe, but it is a very strong option as well. They're still less powerful throughout the rest of a dynamis run. The primary reason I'm advocating MNK zerg is because of the minimal amount of support and good error correction available with them. A mnk can reasonably live through practically anything, including oblivion smash. If someone d/cs, chainstun screws up really bad, or something else forces you to wipe.. your DNCed mnks can still zerg without needing their 2hrs up. Having 2 RDM/DRK and 2 BRD gives you a second shot at any zerg if you're using MNKs instead of DRKs or other varied DD.
An argument for WAR would be centered around maximum damage for a zerg(in which case you'd move all the way to DRK I would assume), whereas an argument for MNK favors reliability. In this day and age, I don't think anyone is worried about putting out enough damage in the time period for ein bosses, CoP/DL, baha2, etc.. it's all about reliability. This is why I feel MNK is the best zerg option.
Outright damage? Not really far and away better, no, but it's still got enough of a lead for a nonrelic MNK to be competitive or ahead of a relic SAM, DRK, RNG, WAR. The main bonus comes, again, from reliability. Adding 400 hp onto a DD is going to lessen your death rate drastically in einherjar, dynamis, etc. If you're positive you won't be one shotted, counterstanced MNKs take drastically less damage than hassoed lesser DD while putting out (slightly) more.