Basically, a Public Quest from Warhammer Online.
FUCK YES. That was the best part of that game and this sounds very similar to it.
Basically, a Public Quest from Warhammer Online.
FUCK YES. That was the best part of that game and this sounds very similar to it.
So all in all..this will suck because this isn't exclusive to endgame shells? That's all I'm getting from this thread in general. Also I don't know of any Dynamis shells that started off on its release with "neat pulls". It's open to everyone because GASP! They want people to actually participate. The level 70 requirement already kills off most of the campaign population. There's people in your shell that can inadvertently fuck up strategies too, but I assume those people get booted? Shit happens as they say.
If they put it at the end of WoTG people wouldn't have gripes cuz the "I'm better than you/I deserve it" people will be the only ones in it therefore there would be no problems...but allow anyone to access it..there's problems.
It's almost as if they want people to be able to use the content in their game without being forced to do a lot of bullshit like people have been WANTING for years.
Go figure. I don't know though, I honestly don't see a problem with this but then again I'm not one of those players that want exclusivity to content.
Is it really that hard of a concept that people who didn't finish the missions don't do it out of laziness but rather out of lack of interest for grinding to a Cliffhanger after every fucking update, and instead wait until the entire storyline is implemented so they can go from A > B uninterrupted?
Thats what i'm doing, i hate going to the end of a mission arc only to be left without answers until the next update...
I've completed up to "Daughter of a Knight" but after being hit with cliffhangers and waiting for updates i'm just waiting this one out until its finished.
I do not fully understand why many people complain that higher missions are not a requirement for WoE. If I'm not mistaken you only need ToAU Mission Two to have access to Einherjar. You only need Mission 3 for WoTG to have access to WoE. As far as "requirements" there is nothing vastly different between the two.
This is not Job Adjustments. So this is how I feel:![]()
Comparing Apples to Orange?
This is going to be an open area apparently, which means it will be hammered right away after update. Einherjar doesn't even compare.
In the same vein, you only need Bastok/San d'Oria/Windurst 5-2 complete to enter Dynamis, CoP 3-5 for CoP Dynamis. Of all of the end-game battlefield areas (vs free-roam), Limbus (CoP 6-4) and Salvage (ToAU 15, still easy) are the most restrictive with their mission progression requirements.
Right but in Dynamis shells people could talk to each other, communicate plans, etc. In this some guy might think he knows best and completely fuck things up and guess what, you can't do anything about it. Sure that guy might not be there the next time you do a run but some other guy probably will be. That's the problem I have with it, there is no real coordination in campaign people just do whatever the fuck they want. Now if my ls is somewhere and we're trying to do things carefully and some random guy just runs in and screws up then what the fuck. I can't see any possible justification for this retarded system. Just make shit fucking instanced.
Salvage had a much higher requirement. So does sky, sea, limbus, etc.
Tieing Missions and Endgame content is nothing but a way to force players who DOESNT care about lore and storyline to rush through cutscenes and BCNMs just because they want to partecipate to a new event.
Back during CoP days, my LS sacks had to ran Omega/Ultima over and over for people who really didnt care about Tenzen or the Emptyness just because we needed people for Limbus.
I'd really prefer to have a storyline for those actually interested in storylines, not to mention the final BC rewards will be more than enough to push a few lazy asses into saving Vanadiel once again.
As for the Campaign issue, it's FF11 all over again. Everytime I do Campaign during JP time, all I see is people working together.
Beaucedine [S] during NA time is a bunch of idiots who run around chased by NMs just to drop dead in front of those 10 people fighting the same mob and have Shadowhand obliterate them all.
Everyone is mad now, I can't wait until we dat mine and find the materials are to make evolith etched equipment that sucks.
Except WotG missions are so easy that basically everyone who wants to do them has done them within a day or two of them being added, making it ridiculously difficult to catch up.
Edit: In an unrelated note, that circle-of-green-shields animation apparently being a BLM JA makes me think it's the temporary invincibility oh-shit-skill given to every nuker in every MMO ever.
Not only are wotg missions easy, most of them can be soloed or duoed up until like the last two.
The nation quests were harder than the missions...
I am lulzing right now at this. The best part is that my ls is giving dkp for advancing on missions so that we can enter walk of echoes right now.
Some of the requirments seem to be a way for SE to deal with Mules. Imagine if your Einherjar "mule" had to participate in order to get a feather?
The ones that are soloable/duoable are usually some combination of RDM and/or PLD, so you're out of luck unless you have one of those jobs at 75 and geared.
Additionally, you need to progress through the nation quests to progress through the missions so saying that progressing through WotG isn't hard because the hard parts are all nation quests doesn't make much sense.
I'd say equally as hard then or harder considering I duo'd the last half of SanD missions and all of Bastok.
I personally didn't get very far in WotG until the WoE announcement about needing mission progress. I don't like the fact that they force you to do quests to advance in the missions. It makes no sense why the quest lines weren't missions to begin with if they wanted you to do them so badly.
In regards to if this is like Union style looting...
Would be nice if they gave each person the capability of their own individual loot pool with a chance for items based off of how well they did in the "battle" like EXP/AN in Campaign (prolly higher chance/multiple items if in pts/alliances?). Least this way, people just can't afk and lot from others.
I just hope they get their system down better as to which players are doing their jobs. No that whm isn't supposed to be subbed /nin off handing a K-club whacking the AoEing mob because "I'm capped on curing"