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  1. #101
    Black Belt
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    Quote Originally Posted by Priran View Post
    The ones that are soloable/duoable are usually some combination of RDM and/or PLD, so you're out of luck unless you have one of those jobs at 75 and geared.

    Additionally, you need to progress through the nation quests to progress through the missions so saying that progressing through WotG isn't hard because the hard parts are all nation quests doesn't make much sense.
    Not at all, I soloed them as WHM. In most situations /SCH, in some /NIN.

    Quote Originally Posted by Baelorn View Post
    I'd say equally as hard then or harder considering I duo'd the last half of SanD missions and all of Bastok.

    I personally didn't get very far in WotG until the WoE announcement about needing mission progress. I don't like the fact that they force you to do quests to advance in the missions. It makes no sense why the quest lines weren't missions to begin with if they wanted you to do them so badly.
    Well, yeah, as did I when I did Sandy. Windy was harder than Sandy though. The only Sandy mission I see as hard to solo would be Blood of Heroes.

    And yeah, I agree. The only hard part about the missions were finding people on the same nation quests as you willing to help. If you're on one of the less popular nations (Windy and Bastok on my server), you were basically shit out of luck. Its why I decided to do the Sandy-line as well after having done most of the Windy ones except for the last one. Sandy I could solo or duo pretty much the entire way up to the last one, while on Windy I needed help on several missions as they weren't possible to solo as WHM.

  2. #102
    CoP Dynamis
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    Kujata

    I don't know why you're arguing about missions, you only have to do like the first two for WoE access.

  3. #103
    fab
    fab is offline
    Puppetmaster
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    progressed to the "Cait Sith" mission of the Wings of the Goddess expansion
    YYYEEEEEEESSSSSSSSSSSSSSS .Thanks alot SE

  4. #104
    Anti-crusade crusader
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    Asura

    If people loose EXP in Walk-of-Echos, like I suspect, random noobs will more then likely never sign up with this.

  5. #105
    CoP Dynamis
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    Quetzalcoatl

    Quote Originally Posted by blue View Post
    I wonder if my campaign items will work in there...
    If they do, Balestarius just went from being an expensive toy to the best G.Axe. At least, speculation on that matter is the only justification I can see for the June 13th sale on Quetz:
    http://www.ffxiah.com/item.php?id=18498

  6. #106
    Banned.

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    Quote Originally Posted by Uzor View Post
    Not only are wotg missions easy, most of them can be soloed or duoed up until like the last two.
    The nation quests were harder than the missions...
    Can you duo Young Behemoth?

  7. #107
    aduidarnenye
    Guest

    Quote Originally Posted by Therin View Post
    Basically, a Public Quest from Warhammer Online.

    FUCK YES. That was the best part of that game and this sounds very similar to it.
    Wow, I was just having a conversation in real life about this very thing. If it is like a public quest it will be very very hot. Public quests in WAR were the best thing it had going for it.

  8. #108
    Sandworm Swallows
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    Quote Originally Posted by fredjanx View Post
    Can you duo Young Behemoth?
    It's significantly easier if you park it in one of the pools, but I don't think it could be duo'ed with any consistency.

    It is technically a nation quest and not a Wings mission.

  9. #109
    Every day I'm wafflin'
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    Fenrir

    My thoughts:

    The fact that there's no real mission-based requirement for entering WoE does suck balls for those of us that pushed to get the missions done in anticipation for being the first to access the zone, but at the end of the day you can't blame SE for doing this. Like it or not, we are not their main remaining customer base - those hordes of retards and JPs spamming Campaign day in, day out are. Those are the people they're trying to keep happy, as is evident by the fact that battlefields such as Fiat Lux are available only to people with the top Campaign rank.

    I don't want to believe it, but from the way the article reads this does indeed sound like a continuation of the Campaign system. If it were supposed to be like Einherjar/Dynamis then why was there emphasis on the inability to "claim" battlefields and why did they choose to compare it to Besieged/Campaign rather than those two endgame events?

    I'm disappointed with this news but we'll have to wait and see what it's actually like. I'm not optimistic, though.

  10. #110
    Every day I'm wafflin'
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    Quote Originally Posted by ringthree View Post
    It's significantly easier if you park it in one of the pools, but I don't think it could be duo'ed with any consistency.

    It is technically a nation quest and not a Wings mission.
    I managed to get it to 10% solo before timing out and my friend managed to beat it solo by using Powder Boots to deaggro it. It's definitely duoable.

  11. #111
    Anti-crusade crusader
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    Quote Originally Posted by aduidarnenye View Post
    Wow, I was just having a conversation in real life about this very thing. If it is like a public quest it will be very very hot. Public quests in WAR were the best thing it had going for it.
    Seconded. If they do it like the lotting system in WAR, would be pretty awesome too.

    For those who do not know:

    WAR has a public quest thing going on, where anyone can participate. They usually ranged from 5-10 minutes. You gain "Participation Points" for anything you do. At the end of the quest, a chest appears, and the game will roll a random 4 digit number for you. Based on how you performed, you will gain a bronze, silver, or gold medal and add points to your roll. The highest 6(?) get a bag at the end were they can pick what they want. It varies from rare gear, to synthesis materials, to just plain currency. The higher your place in the 6, the more rare of bag you get, netting you bigger and better loot. The best thing is, if you don't get anything and you stay in the PQ, you get "Perseverance Points" which will give you a better chance to roll high numbers, and a lower chance to roll low numbers. The PQ restarts in about 2 minutes after the last one ended, and is on an infinate loop.

  12. #112
    Ridill
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    Quote Originally Posted by Aristio View Post
    If people loose EXP in Walk-of-Echos, like I suspect, random noobs will more then likely never sign up with this.
    This would be awesome. Would completely deter people that were just there to leech.

    Edit: On WAR PQ's

    They also have stages that become tougher and tougher and can require a lot more team work depending on which one it is and how it is setup.

  13. #113
    Banned.

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    Quote Originally Posted by ringthree View Post
    It's significantly easier if you park it in one of the pools, but I don't think it could be duo'ed with any consistency.

    It is technically a nation quest and not a Wings mission.
    ffffff, you're right, i thought he meant nation missions, not quests.
    and yup, most WoTG missions up to 27 can be duoed. The only one that can be a trouble is the tree, but paralyze owns it.

  14. #114
    Relic Shield
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    I destroyed it with 2 DDs 2 healers, so duo should be possible... the only "difficult" mission was the windurst one where you have to beats 5 waves of mobs outside if the city, and i did all missions, all quests from all nations. By difficult i mean didnt win on first try w.

  15. #115
    E. Body
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    This event seems to be in the JP style of endgame. NAs will likely hate it.

  16. #116
    Every day I'm wafflin'
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    Fenrir

    Quote Originally Posted by Aristio View Post
    Seconded. If they do it like the lotting system in WAR, would be pretty awesome too.

    For those who do not know:

    WAR has a public quest thing going on, where anyone can participate. They usually ranged from 5-10 minutes. You gain "Participation Points" for anything you do. At the end of the quest, a chest appears, and the game will roll a random 4 digit number for you. Based on how you performed, you will gain a bronze, silver, or gold medal and add points to your roll. The highest 6(?) get a bag at the end were they can pick what they want. It varies from rare gear, to synthesis materials, to just plain currency. The higher your place in the 6, the more rare of bag you get, netting you bigger and better loot. The best thing is, if you don't get anything and you stay in the PQ, you get "Perseverance Points" which will give you a better chance to roll high numbers, and a lower chance to roll low numbers. The PQ restarts in about 2 minutes after the last one ended, and is on an infinate loop.
    We already have this system, it's called Campaign. The only difference lies in the method of ranking people, and WAR's wouldn't work in XI because, as has already been said, the only jobs that would come out on top are PLD, RDM and BLU.

  17. #117
    E. Body
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    Quote Originally Posted by drwaffles View Post
    We already have this system, it's called Campaign. The only difference lies in the method of ranking people, and WAR's wouldn't work in XI because, as has already been said, the only jobs that would come out on top are PLD, RDM and BLU.
    Exactly. BRD would almost never qualify for anything in an event like this if they are doing their job.

  18. #118
    Sea Torques
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    Quote Originally Posted by Xanthe View Post
    In the same vein, you only need Bastok/San d'Oria/Windurst 5-2 complete to enter Dynamis, CoP 3-5 for CoP Dynamis. Of all of the end-game battlefield areas (vs free-roam), Limbus (CoP 6-4) and Salvage (ToAU 15, still easy) are the most restrictive with their mission progression requirements.
    can i hope that mean last part of WoE will be free roam area requiring completion of missions?

  19. #119
    Every day I'm wafflin'
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    Fenrir

    Quote Originally Posted by seiji View Post
    can i hope that mean last part of WoE will be free roam area requiring completion of missions?
    I very much doubt it. The final reward of WotG will probably be in the style of CoP/ToAU rings. WoE was never meant to be free-roaming and I guarantee they won't be making a new zone just for players who put the effort into the missions to swan around in.

  20. #120
    Yoshi P
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    Leviathan

    Quote Originally Posted by drwaffles View Post
    We already have this system, it's called Campaign. The only difference lies in the method of ranking people, and WAR's wouldn't work in XI because, as has already been said, the only jobs that would come out on top are PLD, RDM and BLU.
    The only difference is that Campaign sucks hard because it's unbalanced, extremely limited, and has a horrible horrible horrible reward distribution system.

    WAR's system would work much better than our current one because there is still the luck factor playing into it. As long as you can contribute enough to be eligible for the roll you can still get gear over people who have the #1 participation slot if luck is on your side.

    In fact the only similarities are that both events are open to any player.

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