Just to mention to everyone worrying about the performance of the GTX460 cards, don't.
I got a score of about 2600 points on High from the benchmark (With GTX460 1gb, Phenom X4 965BE, 4Gb ram), which seems pretty low, but the game is running just fine with 1920x1080 res, high shadows, high text quality and filtering. Naturally no AA or Ambient Occlusion though, but the game still looks pretty damn good. Also my GTX460 is just barely overclocked where as the CPU is running stock atm. So it's possible to increase performance from what I'm having. It's not as bad card for this game as it first seemed to be.
I have this weird flickering shadows and can't figure out what's wrong. I was hoping some of you could shed some light.
Here's a screenshot of my char:
http://i104.photobucket.com/albums/m...irdshadows.jpg
If you look at my left cheek, you will notice that the part where the light "blends in" with the darker part, the blending isn't smooth. It has lines.
When your character is standing still, it doesn't remain completely still, right? Your char kind of sways back and forth a bit. When my char sways back and forth, those lines flicker, and it's kind of annoying.
I tried changing various settings but haven't had any luck getting rid of those lines.
Anyone got any ideas?
Edit: That pic was taken with maxed out settings except for AO and DoF. I'm using a GTX 460 1Gb.
Edit2: Here's another pic. You can see the lines pretty clearly at the bottom of the torso.
http://i104.photobucket.com/albums/m...rdshadows2.jpg
Edit3: Didn't read the last 2 pages so didn't see that everyone else is also having this problem. Oh well, glad it's not just my system.![]()
A lot of people are having that problem right now, including myself. I guess just wait for either the driver manufacturers or SE to fix it.
yeah I have this too with my GTX 460 1GB
I'm happy to hear it's not just isolated to ATI cards. It makes me think that a universal fix from SE is possible rather than just saying, "GPU card makers need to fix it."
Any ideas what might cause Afterburner to show 0% gpu load while playing? 9800GX2, QX9650 etc. - scored 3300~ on high and can't get over 10fps anywhere. suspecting the low frame rate and the low load indicator are related.
hey all. Im helping my buddy install the client and all of the updates. Does any one have a good site that has all of the updates to download. Its taking him like 24 hrs to update and then at around 10 hrs is shuts down and has to restart. If anyone can help out it would be greatly appreciated. Thanks so much
I thought it was running better too, but also in Uldah. I noticed in previous tests with bushes/trees on the screen my fps would hit hard and load max out. Uldah doesn't really have these as much (and I did notice more gpu loading by standing in a bush there), whereas I imagine Gridania has them more than Limsa.
+1 for the general point there. My 470 is out of commission for a while so I put my 4870 back in. I bench 2400-high with this, but on 1650x1080 (res-bg, norm shadows, high textures, DoF on) in Uldah I get 40-50+ fps outside the city. In the city I stay in the 20s, not sure that I ever drop below those. Its not a spectacular score, and the settings aren't top tier, but this card is doing a hell of a job.
My other pc that has a 8600GT shows the same when the game is running. But my laptop with a 8600M GT uses the gpu. I don't get.
I've done some testing (Athlon 2 x3 @3.3 GHz, Radeon 5750 @840 MHz) with different settings and my favourite setup so far is:
Resolution: 1920x1080
Buffer Size: 3/4
AA: 2x
Shadow Detail: High
Texture Quality: High
Texture Filtering: Highest
Depth of Field: On
Extended Drawing: Off
30-60 fps in La Noscea. Limsa is still shitty but at least it only goes sub 20 in the inn...
Buffer Size obviously has a dramatic effect on frame rate as it renders the non-UI graphics at a lower resolution. The good thing about it, compared to lowered overall resolution, is that the UI remains razor sharp, and you don't get the scaling artifacts that going below your native resolution normally results in. The performance with 3/4 buffer size and 2x AA is much, much better than full buffer size and no AA. It's a very nice option to have.
I really wish they would add a toggle hotkey for extended drawing. Increased leaf density on two trees in the far distance can kill 10-20% of the frame rate in La Noscea... and what's even worse is the significant decrease of frame rate in places where extending drawing has absolutely no visible effect at all. On the other hand it makes Limsa-Lominsa look much more impressive at a cost of 1-2 fps. Really needs to be toggleable or re-programmed.
I can definitely recommend lowering the buffer size to increase performance - especially if you don't sit very close to your monitor.
Image quality with 3/4 buffer size:
Spoiler: show
Anyone got any idea if there's a particularly good catalyst driver for my card?
edit: Stupid photobucket resize. Best upload site for full res screenshots?
To the people having GPU loaf/temp issues, are you playing with buffer resolution at double? I just tried it and it pins my GPU load at 96-99% and puts my temps at furmark levels.
1440x900 (windowed)
8xQ MSAA
Everything at highest/high with AO and DoF off
HD 5870 - 10.8 Drivers
This was in Gridania while raining, doesn't happen with Buffer resolution set at resolution and 1920x1200 full screen.
Did they change it so names are no longer affected by background resolution? Before if you set it to half you couldn't hardly read names.
if you put buffer size at 3/4 aren't you just playing at 1440x810 ? That would be very noticeable blurrines/pixelation on 1080p native screens.
Also, I have played the game at 1440x900 because the monitors at work suck and that's the highest res one I could find, and my performance really isn't that much better than it is when I play at 1080p at home on the same computer, talking ~3-5fps difference at most
I'm not sure whether it's (0.75 * x * 0.75 * y) or (0.75 * x * y).
At any rate, it's obviously noticable pixelation and loss of detail.. Still, the framerate difference was massive for me, and the only way I could make the game both run and look somewhat satisfactory. Some may actually prefer the much softer look too, compared to the high detail but jaggy edges of 1080p. Very few computers can handle anti-alias on top of that background resolution in this game.
At 1080p, no AA: 30-35 average fps in the field. Frequently dipped into low 20s. Shitty fps during cutscenes.
At 1080p, 3/4, 2x AA: 40-50 average fps in the field. No sub 30 dips. Still janky in Limsa, but decent during cutscenes.
Has anyone with CF setup tried the open beta with the Catalyst 10.8 driver?
Does CF work? Do you have any problem viewing cutscenes?