Wait so for lowest settings would it be running quarter and 8sample? I thought it was the other way around <_<
I don't see a real difference from AAx2 vs AAx4/8. Well i do, but it for stuff in the far distance that doesnt matter as much
I basically have the same score as Celeras and did a little testing this morning w/EVGA precision running in the background: (didn't bother for this past saturday's test)
spec's: i7 965X (3.2) OC'd to 3.875
gtx 480 SC (not OC's further)
got around a 4200'ish on the benchmark on high
Shadows High (highest settings don't work correctly),
AAx2 & 4 (don't see a real difference - but it was at AAx4 aside when i enabled AO, I then lowered it to AAx2)
Ambient Occlusion is broken on gtx 470/80's so can't test it properly and it was disabled
Don't care about DoF so it wasn't enabled
#Character creation hard capped at 59/60 fps
#Game was basically hard capped at 29/30fps w/the periodic (1-2 second) dip (before going back to 29/30 fps) to 23/20 fps when you first enter a heavily populated area. There was the random fps stutter, but everyone is getting that here and there.
#I tested it w/Ambient Occlusion enabled (but couldn't see any characters / npc's / mobs) and it lowered my fps by -4-6 on average. Lowered it by- 4/5 fps on average, went back to 29/30fps in low populated areas and about -4/7 fps on heavily populated areas. I "think" this is still an accurate assessment since it seems to load all mobs/npc's but just not display them correctly. As you could still see special effect animation coming off from ppl fighting and stuff.
I just wonder what this would be like if the game wasn't hard capped at 30 fps, Im guessing I would be stable at 59/60 fps and AO would lower it to about 45-50fps. But I have no idea how to judge what it would be like at 60 fps
Beta isn't optimized so don't get gray hairs about performance especially on something that's lolcapped. Also 50mhz over core I beat both your scores with a 5850 that doesn't mean the same thing will happen when the game releases. Also ambient occlusion rofls everyone ones fps unless your some type of hardcore enthusiast running multiple cards with a professional CPU.
nVidia users, go get the new 460 release Candidate drivers. Nothing specifically for FFXIV, but they wreck everywhere else. Just sayin~ 7/Vista 64bit:
http://www.nvidia.com/object/win7-wi...96-driver.html
460 driver for the 480 also?
Do I really have to answer that? Click the link and read x.x;
I had assumed (perhaps incorrectly, but it makes too much sense to me anyway >.> ) that the window/double/half/quarter are carry overs from XI with some changes. They are just like the background resolutions (256x256, 512x512,1024x1024) only they are in reference to your window (or fullscreen) size. Makes sense to me they would continue working that way. Which also gives a little credibility to the guess that they will once again have capped fps, as they are in the habit of reusing concepts.
Unrelated, it feels a lot like I'm capping out the 4870 running at 1776x1000. The gpu is running 99% nearly the entire time (and generally hovering around 30fps until I get near a gathering spot, takes a massive dive). Noticed its also running mostly throughout the low res benchmark, and 99% 24/7 in the high. Upped my cpu .3ghz and saw zero change in scores, and ingame and in the benchmark my cpu never passes 25% (the core focusing on xiv runs about 70% or so). The game is definitely playable, but suffers from AH-syndrome easily with moderate settings on a higher resolution. I think only 512mb is definitely not helping the cause.
*Disclaimer, just random thoughts, not asking any of you questions about why something doesn't work.
So I finally OC'd my i7 to 3.8 after getting my H50. I ran the Benchmark again, and the only performance I got was an increase of ~200. Any ideas as to why this boost is so marginal?