
Originally Posted by
Kaylia
Have you seen player-made city? Player's market? Entertainer class (no actual use)? They were trying to let the community shape the world as much as they could, which is the opposite of current mmo. FFXIV is much closer to WoW than any open world mmo like Ultima Online or SWG. Basically, in these games, you were tossed in a huge world with a lot of options, but no particular goals (capping your skills is usually the first thing that come to mind, but they werent holding you by the hand).
Read dragonix post on this page for an accurate description of the "crafter life". I couldn't do it better. Basically, a crafter would become a part of the landscape with his house, his harvester machine, and the way he was intereacting with other players. In FFXIV, everything will be mechanical and artificial. You will run to the guildleve counters, spam enter, run to the npc, spam enter, craft your thing, and collect the reward. If there is exchange with other players, it will be a simple formality the same way it is in FFXI and WoW.