–Next, can you tell us more about the brand new battle system?
Tanaka: The tempo has changed the most. With the prior system, your action gauge would fill up, and then after that, you would wait for your effect gauge to fill up in order to increase the strength or accuracy of your attack. However, that time spent filling up would translate into just empty waiting time for the players. So the first thing we decided to do was get rid of the effect gauge. Then we made the action gauge longer and made it fill naturally over time. Players could carry out any of the various actions available to them by using up a portion of that gauge. If you fill the gauge completely before attacking, you can pull off around 3 or 4 actions in a row. Even as you carry out those actions, your gauge will start filling again. In the end, we have a battle system that makes for a much quicker battle tempo.