
Originally Posted by
meonline
I was just pointing out that if it wasn't a bug SE may have already considered the whole AoE thing.
The weapons having attack speed on them is a far cry from someone telling em I'm wrong because they have attack speed + on them. I'm not even sure if the beta version will even have that. Possibly slower weapons will regen stamina slower? If so, again, haste won't exist, it will just be stamina regen.
Marauder AoE from standing still is only 1 attack every 15 seconds. They also have Brandish, which is an AoE weaponskill that has nothing to do with standing still.
PUGs get Siesmic shock (which hits things in a line in front of you, can also be used to hit things at range if needed), Glads get Circle Blade, Lancers get Leg Sweep, Archers get Wide Volley, CON's get the elemental nukes (Fire, Thunder etc), not sure what Thaums get.
All classes though get some sort of AoE at lowish levels. They all cost either TP or MP though.
Edit: Corrected a skill.