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  1. #641
    New Merits
    Join Date
    Apr 2010
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    247
    BG Level
    4
    FFXIV Character
    Ashley Weiss
    FFXIV Server
    Excalibur
    FFXI Server
    Asura
    WoW Realm
    Stormreaver

    And nevermind, that will teach me to only look for quote boxes when seeking if something had been posted here ><;

  2. #642
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
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    8

    Quote Originally Posted by an hero View Post
    Me too. Does this mean the site + beta is going up soon? Or in a few months?
    They're just having a maintenance and it's fucking up some stuff.

    I don't think that's an indication as to when the beta will begin. "Soon".

  3. #643
    Hydra
    Join Date
    Mar 2010
    Posts
    104
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Hyann no one cares what you believe.=D

  4. #644
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    I care what he believes. Mostly because we're agreeing more often lately. But as soon as he dissents! Death!

  5. #645
    Hydra
    Join Date
    Feb 2008
    Posts
    106
    BG Level
    3

    Stat points re-allocation. Sorry if it's not new but I didn't know what SE's plan was to avoid messing up your character long-term.

    Any idea whether this is only for the beta period?

  6. #646
    New Odin
    Join Date
    Jun 2007
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    8,825
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    8

    It's just a severe case of butthurt.

    Haters gonna hate etc.

    Any idea whether this is only for the beta period?
    No one knows for sure.

    But well, now that it has been implemented, I don't see them taking it away. There's a high chance they'll modify the system based on feedback though.

  7. #647
    Hydra
    Join Date
    Feb 2008
    Posts
    106
    BG Level
    3

    What worries me and my friends the most is the risk of having permanent stat allocation. It'd just push the crowds to rely on guides very early on. If stats are allowed to be re-allocated every once in a while, well this not only solves that problem but opens up so many great possibilities (various setups during your levelling career, specific setup for specific event).

    Can't wait to see how it works.

  8. #648
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    I like a time restriction on reallocation in theory, depending on how long it is and how well that paces with actual gameplay.

  9. #649
    Hydra
    Join Date
    Mar 2010
    Posts
    104
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Hyan View Post
    It's just a severe case of butthurt.

    Haters gonna hate etc.



    No one knows for sure.

    But well, now that it has been implemented, I don't see them taking it away. There's a high chance they'll modify the system based on feedback though.
    No one knows for sure yet every post I see you make is from some high horse where you act like you are the king of xiv knowledge.

    And to keep with the speculation ITT, your mom is the only one who is butthurt. Presumably.

  10. #650
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Kachi View Post
    I like a time restriction on reallocation in theory, depending on how long it is and how well that paces with actual gameplay.
    That sounds like what they're doing. Their goal is probably to let people change, but not switch every hour to create an optimal build for every single situation.

    It will probably take 10-15 minutes to respec just because you'll have >1000 skill points at level 50.

  11. #651
    New Odin
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    Jun 2007
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    Quote Originally Posted by Spoony View Post
    And to keep with the speculation ITT, your mom is the only one who is butthurt. Presumably.
    Clearly :D.

  12. #652
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    Quote Originally Posted by meonline View Post
    Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.
    Hrm I dunno if affinity with character's active skill refers to the fact that you'd have similar stats and gear with similar classes or that there's some sort of generic penalty not related to stats if you use Thunder II with a disciple of war. I hope the penalty is transparent so it's clear what is acceptable and what is not.

    Respec will definitely be in release. Whether it's on a timer or it costs a bunch of gil or there's a timesink involved is up in the air but it will be there.

  13. #653
    Hydra
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    Mar 2010
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    Quetzalcoatl

    Quote Originally Posted by Hyan View Post
    Clearly :D.
    Where's the speculation in that reply bro?! I notice you like to really follow the rules by forming all of your elitist commentary into pseudo-speculation. Or are you agreeing that your mother is indeed butthurt from, this is just friendly speculation here, the reaming you guys exchange nightly?

  14. #654
    Ridill
    Join Date
    Jul 2006
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    12,621
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    9
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    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Nartosar View Post
    Stat points re-allocation. Sorry if it's not new but I didn't know what SE's plan was to avoid messing up your character long-term.

    Any idea whether this is only for the beta period?
    After a certain amount of time u can redistribute allocated stat points

  15. #655
    New Odin
    Join Date
    Jun 2007
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    8,825
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    Quote Originally Posted by Spoony View Post
    Where's the speculation in that reply bro?! I notice you like to really follow the rules by forming all of your elitist commentary into pseudo-speculation. Or are you agreeing that your mother is indeed butthurt from, this is just friendly speculation here, the reaming you guys exchange nightly?
    http://telepromptedanthems.files.wor.../07/u-mad1.jpg

  16. #656
    Chram
    Join Date
    Nov 2005
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    7
    FFXIV Character
    Coren Cypher
    FFXIV Server
    Sargatanas

    Have they mentioned any type of ability akin to the FFXI 2hr? I really like the the concept, but I haven't seen anything so far hinting at anything of this nature.

  17. #657
    Sea Torques
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    Aug 2006
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    499
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    FFXIV Character
    Kawfee Demitasse
    FFXIV Server
    Hyperion
    FFXI Server
    Gilgamesh
    WoW Realm
    Sargeras

    Quote Originally Posted by Coren View Post
    Have they mentioned any type of ability akin to the FFXI 2hr? I really like the the concept, but I haven't seen anything so far hinting at anything of this nature.
    Hopefully, if they do, it will be on say, a 20-30 minute timer, rather than 120.

  18. #658
    Melee Summoner
    Join Date
    May 2010
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    30
    BG Level
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    Destromath

    WoW comparison incoming, read at your own risk.

    FFXI has nice 2 hour abilities, they do cool stuff, once every 2 hours. How fun is it to only have those 'cool' abilities roughly once a play session, maybe twice unless you're able to play all day long.

    Warcraft used to have abilities that had longer cooldowns. They took 30+ minutes for some like Shield Wall. The devs however realized that not only was this a pain because if you're fighting something, use the ability and fail, you don't have it available again until 3 or 4 attempts later. That doesn't work well at all when you're first getting into a dungeon and don't overgear it. Beyond that, they also found that the abilities just weren't being used, because people wanted to save them for the perfect moment. Whats the point of having something you almost never get to use? They changed those abilities, making them take no more than 15 minutes between uses, most down to 10 or less. Some needed to be tweaked a bit so they were slightly less powerful, but it did not break the game in any way to make the 'fun' long cooldown abilities take alot less time between uses. If you like using something once every 2 hours because of what it does why wouldn't you be interested in using it every 10-30 minutes instead so you can do that a couple times a play session instead of maybe once or twice a day.

  19. #659
    Chram
    Join Date
    Nov 2005
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    7
    FFXIV Character
    Coren Cypher
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    Sargatanas

    Quote Originally Posted by Urza View Post
    WoW comparison incoming, read at your own risk.

    FFXI has nice 2 hour abilities, they do cool stuff, once every 2 hours. How fun is it to only have those 'cool' abilities roughly once a play session, maybe twice unless you're able to play all day long.

    Warcraft used to have abilities that had longer cooldowns. They took 30+ minutes for some like Shield Wall. The devs however realized that not only was this a pain because if you're fighting something, use the ability and fail, you don't have it available again until 3 or 4 attempts later. That doesn't work well at all when you're first getting into a dungeon and don't overgear it. Beyond that, they also found that the abilities just weren't being used, because people wanted to save them for the perfect moment. Whats the point of having something you almost never get to use? They changed those abilities, making them take no more than 15 minutes between uses, most down to 10 or less. Some needed to be tweaked a bit so they were slightly less powerful, but it did not break the game in any way to make the 'fun' long cooldown abilities take alot less time between uses. If you like using something once every 2 hours because of what it does why wouldn't you be interested in using it every 10-30 minutes instead so you can do that a couple times a play session instead of maybe once or twice a day.
    Because it then either gets nerfed, or it sucked in the first place if it doesn't break the game to allow it 5x as often. Both of which make it a "normal" ability. Another good comparison would be DP skills from Aion. I don't want sorcs able to stand there all day and blast people for a gazillion dmg. However once a day, either planned as a strategy, or as an "ohshit", is great.

  20. #660
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    I agree about 2 hours, in that they were useful but you kind of held on to them and never really used them much, stuff like benidiction may aswell have been called suicide even more reason not to use it.

    Personally I don't care that 2 hours aren't in the game this time.

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