parties were rare, honestly parties wont be as common just because you dont need them to succeed, as well as we havent really figured out teh best party mechanics yet, harder to lock hate now, in fact i dunno if you can, seems you use provoke reactionary rather than ahead of time. then there is multi mobs sometimes. When people figure out a party pattern, and can make it pay off a lot more than solo people will do it more.
^ I very much doubt the hate mechanics were working correctly in the Alpha.
hmm i think hate mechanics are just different this time around, they prolly would have mentioned if they didnt function at all
There was really no need. You partied if you wanted to, but the biggest reason I didn't party much after the first time was because there was no friend's list to speak of, so I really had no idea who was on, and when.
Yeah, you can just breeze through soloing and doing one star guilelves, but with rewards coming based on time and difficulty, your best bet is going to be to group up with a small pack of close buddies with a balanced party and tromp through them.
If Beta has a friends list, I'll party more simply because I'll know who is on, and I'll have a way to keep in touch with them other than randomly running into them out in the field.
Also, in terms of my Lancer's accuracy, I literally put points into nothing but Str/Dex/Vit, and still whiffed like a dirty devil.
Has anyone played Gladiator yet ? I unfortunately was at work just through all alpha test times. From the abilities it looks like a warrior/paladin hybrid (the warrior tanking abilities at least).
pretty sure they had an effect, but it was definately curtailed, i noticed teh most bang on gladiator for some reason, when going back low level that is. he was really hitting hard with the little poker.
prolly stats are capped, or maybe have some curve so your not as super as you should be on other jobs.
Few questions for those alpha peeps.
1. Do you lose exp when you die? (is there exp?)
2. Is there a raise spell in the game yet?
3. Is it like WOW when you die and you find your body or like ffxi and you HP?
4. Do you think when the full version is released and level caps get moved jobs will be way more specialized and not so generalized? (or does each job feel very specialized already?)
thanks!
they had some type of effect, i did marauder level 5, it was kind of weak, i then did pugilist to like base level 10 went back and got marauder to 6 easy. then back to pug till like 18 went and got marauder to 10 super easy. however i wasnt hitting like one would imagine some one would on a low level mob with 100+ str and i would still miss sometimes with 80+dex and agi. So while i dont think it was a huge effect, it definately effected something.
oh yeah my archer was one shotting even match mobs till like level 8 with the higher stats, i didnt start it earlier, but id imagine that they werent that hax for people who started with base stats.
to reply to the above,
exp loss, in alpha? dont think so but hard to tell because honestly the counter on exp and job exp was lagged to hell, it would show the same % forever generally/
raise spell wasnt in from 1-20 before and i didnt see a raise item, could be in this time though
you hp in this game, dont need to find your body
jobs would feel specialized if you only had those skills, but for DoWar you can think of jobs mostly as type of weapons/and gear you can equip. its not like jobs in ffxi its pretty open
1. No but you get a weakness effect, in beta or release they will add an armor damage system (aka need to repair)(maybe to replace the whole EXP Loss? I'm not sure)
2. Um... not sure, but multiple jobs have it in the .dats including Conjurer.
3. You just hit return in alpha and you'd be ported to wherever you want. Probably be like FFXI in release.
4. wat? Hard to have an idea at level 20 cap... but jobs are already very specialized.
It will be interesting if someone could parser the additive effect of stat points and how much they effect dmg per-point. If the values to big I can't wait to play Archer with 100% AGI as a true glass-cannon.
(Until I get tired of dying when shadowbind doesn't land)
i heard they took agi out the game, so i doubt that will be archer main stat. thing is i think the effect of stats is going to be limited. although i was one shotting mobs 1-8 thats cause they get to knock 3 arrows, so i guess its 3 shotting mobs.
Stats prolly have some hidden cap, or diminishing returns.
archer can definately burst dmg, but then they can die, dont seem to have as good evasion as monk did, and cant get super defense. the knock 3 arrows is hot for like teh first hit, but after that it takes time to do, so its limited after that. however you can get pretty big bursts with 3 arrows> shoot (now you will have more than 1000 tp)>boost attack skill > weaponskill> shoot again> prolly have enough for next weaponskill now
but after that you will get beat up pretty fast
(tp is at least partially dmg based, so if your attacking high defense mob or anti piercing you may not be able to hax it up as much)
they had too many stats, when you count the elemental stats, which supposedly will have an effect. so now you got
str
vit
dex
int
mnd
piety?
earth
water
wind
fire
blah
blah
elemental here
Apparently there was too much bloat with unneeded stats, so they dropped em down. You also can no longer upgrade your elemental affinities through points, which I'd have been surprised if anyone was going to do anyway.