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  1. #1141
    Cardiac Cat
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    Nov 2006
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    11,604
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    9
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    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by omegaB View Post
    dunno why everyone wants to alt tab, you can basically run it in a window the size of your monitor and got to other progs wo alt tab.

  2. #1142
    Relic Weapons
    Join Date
    Sep 2007
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    347
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    4

    Sorry for the incoming long post.

    Quote Originally Posted by Azriell View Post
    My assumption has been that soloing exp, or going as a small group, won't require a healer. This also explains why Conjurer is a mix of healing and offensive magic (so it can still solo effectively).

    However, I believe that endgame will require some to focus only on healing. Conjurer will probably fulfill both roles (damage and healing) just fine, but will need to focus on one or the other for any given endgame encounter, if only for MP purposes and so someone doesn't die because the healer was nuking when the boss took 75% of the tank's life in one hit.
    Quote Originally Posted by Azriell View Post
    Yeah multiple jobs have some sort sort of healing ability, but I don't think you're going to see enough output from these abilities to offset the damage inflicted by endgame bosses. Using XI as an example, the difference between someone /WHM with Cure 3, and a SCH, RDM, or WHM with Cure 4 (not to mention higher tiers) is pretty huge.

    In addition to this, we come back to effectiveness. You could probably take 2~3 melee classes and equip them with TP-based healing abilities, and replace a single healing Conjurer, but you would see a markable decrease in their overall damage. I have to assume that it would probably be best to let a healer heal, and a damage dealer deal damage (at endgame).
    Aside from expecting that there will likely be a Mystic class that focuses on healing/defensive magic, I think the current answer to a healing class is simple: make one. Combining skills from Conjurer and Thaumaturge is a simple way to make a healer. For the time being, whatever class-exclusive abilities those two have will probably determine which makes the better healer.

    But I think it's a mistake to assume that focused roles will be needed, particularly given that all classes will have MP. Meaning that all classes will probably be expected to equip some kind of useful spell, and what's more useful than curative spells?


    Quote Originally Posted by Hyan View Post
    If this takes some load off the leader's chest, I'm all up for it though.

    It was quite stressful being the leader sometimes in XI, now I can hopefully focus on doing something more productive with my time than inviting people.
    I agree. Too often parties fell apart just because nobody wanted the hassle of being the leader. I think this will greatly ease the process of party-building, and maybe even alleviate the effects of elitism. It was easy enough to pass over a DRG who was LFG, but how many of those same people will tell one who joins up on their own that they need to switch or leave?

    Quote Originally Posted by BlackheartX View Post
    People don't notice the important things. Also macros will allow you to change gear, I wonder if that means in combat or is it just a fast way to change jobs.
    Also will it have any bearing on combat. (Probably because the PS3 controller would be less gimp then, thats assuming keyboard and mouse get fixed)

    P.S.

    I hope its like the old system without line limitations. (All gear swap haters rage on if it is)
    I believe the intention is to allow you to change jobs more quickly. They pretty clearly separate that it's needed for changing jobs, and ALSO for things in combat. Sounds like separating them. I think if people learn to exploit midbattle job changes, SE will fix it. Armor swapping is a valid concern, though. I doubt that gearswapping would even be very useful early in the game, but I do hope they prevent it. My guess is that you'll only be able to do it out of combat in passive mode.

    Quote Originally Posted by Kuya View Post
    Have enough people been suggesting that they implement a system that remembers what skills and equipment you had with a previous job? Seems like having to requip skills and equipment is a real roadblock to the kind of fluidity they wanted when changing jobs.
    Isn't XI already like this? I could swear that as long as you have it in your inventory, it automatically remembers what you were last wearing on that job and equips it. I don't know why they couldn't make something similar for XIV that includes skills.

    I doubt that gearswapping would even be very useful early in the game, but I do hope they prevent it. My guess is that you'll only be able to do it out of combat in passive mode.

  3. #1143
    A. Body
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    Jul 2008
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    Caitsith

    XI has a memory, just not for BLU in terms of skills.

  4. #1144
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
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    20,043
    BG Level
    10

    Yea, they have no reason not to do the same for equipment in ffxiv, but considering how skills work now, they should extend it to kills too. It wouldn't have mattered in ffxiv if you could change jobs only in a moghouse; you're already experiencing downtime by having to go back to a city to do this, but in ffxiv you can change right in a field, so i think it would be appropriate if the game remembered what skills you had set for the job before you changed.

  5. #1145
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    I'm sure it'll pop up on their official beta forums, as its a pretty good idea. As it stands now, the only things that stay on your character are things that both of them are qualified to use at that point in time.

  6. #1146
    New Merits
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    Apr 2010
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    Detozi Deis
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    Gilgamesh
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    Quetzalcoatl

    FFXIV Random Question: Where can I find those pictures put up a few days ago of the new DOH/DOL classes? One of them was a picture of a Miqo'te culinarian in white, I can't seem to find it anywhere. If anyone could help me out I'd appreciate it! Thanks

  7. #1147
    Melee Summoner
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    Mar 2010
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    Leviathan

    ttp://pds20.egloos.com/pds/201007/08/75/a0059575_4c350a5c465a3.jpg


  8. #1148
    New Merits
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    Detozi Deis
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    Gilgamesh
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    Quote Originally Posted by Zenshio View Post
    ttp://pds20.egloos.com/pds/201007/08/75/a0059575_4c350a5c465a3.jpg

    Thank you! It's from Famitsu isn't it? I think they took the picture down or something...

  9. #1149
    They call me Lord Null for a reason.
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    Aug 2008
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    Have we gotten any information on attribute effects? I know it took a while for people to learn what they effected, but since we get to chose this time I would like to know what does what. Hope its the same as XI. I would hate to put all my points into DEX thinking it would effect my accuracy, then come to find out that something ridiculous like INT effects accuracy.

  10. #1150
    Melee Summoner
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    Leviathan

    Quote Originally Posted by YukonWildAss View Post
    Thank you! It's from Famitsu isn't it? I think they took the picture down or something...
    Yeah, it's from Famitsu. I don't know why they took them down, it surprised me too. You can find the rest here, if you need them : ttp://bokky.egloos.com/885242 ^^

  11. #1151
    New Merits
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    Detozi Deis
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    Gilgamesh
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    Quote Originally Posted by Zenshio View Post
    Yeah, it's from Famitsu. I don't know why they took them down, it surprised me too. You can find the rest here, if you need them : ttp://bokky.egloos.com/885242 ^^
    Again, thank you very much!

  12. #1152
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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    Oct 2008
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    Quote Originally Posted by Null View Post
    I would hate to put all my points into DEX thinking it would effect my accuracy, then come to find out that something ridiculous like INT effects accuracy.
    http://farm5.static.flickr.com/4073/...9c54ea6d_o.png

  13. #1153
    {Refresh} {Cat}
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    Emirii Mei
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    Hyperion
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    Unicorn

  14. #1154
    Sea Torques
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    Dec 2005
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    Ragnarok

    iirc i red in some interview that ranger class , was going to be almost full dex

  15. #1155
    Old Merits
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    Quote Originally Posted by supercoco View Post
    iirc i red in some interview that ranger class , was going to be almost full dex
    Well with no AGI that could be true or a mix of STR and DEX.

  16. #1156
    Kristenn's Kat
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    Mar 2010
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    Were the stats something we can reset multiple times, or are we stuck with them, or do we get a limited number of resets?

    Pretty sure this got addressed before, but I'm not remembering what was said.

    For some reason I'm not comfortable with the idea of having to allocate my statistics this time around, but I can't really do anything about that.

  17. #1157
    Melee Summoner
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    Apr 2010
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    Ifrit

    From what we know at the moment, you will allocate them and reallocate them every time you change jobs. There is no limit to the amount of resetting you can do at the moment, but there may be a limit/fee/etc. associated at a later time.

  18. #1158
    Ridill
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    Jul 2006
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    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Reiryuu View Post
    From what we know at the moment, you will allocate them and reallocate them every time you change jobs. There is no limit to the amount of resetting you can do at the moment, but there may be a limit/fee/etc. associated at a later time.
    WRONG. u will be able to re-allocate them after a "set amount of time" is the most we have heard. ppl will be able to tell u more tomorrow. They dont want changing jobs to be as easy to XI where u can go from mage to melee to mage in 5 minutes. Want a little bit of thought process behind it

  19. #1159
    New Spam Forum
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    Apr 2010
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    Bismarck

    Quote Originally Posted by Katlan View Post
    WRONG. u will be able to re-allocate them after a "set amount of time" is the most we have heard. ppl will be able to tell u more tomorrow. They dont want changing jobs to be as easy to XI where u can go from mage to melee to mage in 5 minutes. Want a little bit of thought process behind it
    Maybe my sarcasm detector is broken again; I don't think it will be very fun, challenging, or insightful to play the stat-reallocating minigame every time I want to switch between a DOW and a DOM.

  20. #1160
    They call me Lord Null for a reason.
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    Aug 2008
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    While it would be nice if not a bit over impowering. That would take a bit of time after enough levels.

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