Actually, the multiple craft proficiency is unknown and no, you can't warp back to town from anywhere in the final version. That was exclusive to the alpha version and maybe beta. You're going off assuming people like crafting and that it's fun. Not everyone feels that crafting is a blast. I doubt DoH classes will be in parties. Maybe outside around parties. Or maybe groups will take breaks, switch to their crafting classes, and take care of repairs with a little downtime.
Anyway...I wasn't asking how crafting classes will work or what various roles they play. In fact, I wasn't asking a question. I was talking about the durability system and how it could directly affect progression and economy and how, "Uh, look for a crafter...somewhere around...somewhere" or "Pay a NPC a fuck load of gil" to take care of your equipment repairs seems quite annoying.


