
Originally Posted by
Ramsey
The fact is MP is already in the game and won't be removed. I think two things need to happen. A. melee classes need to have to make use of MP more, and B. there needs to be a way to restore MP, implementing XII's charge and requiring it to use some stamina would be fine I think, as long as that's combined with good overall level design, so that as you progress forward on your mission you run into MP restore points for the entire party.
Mages should feel different from melee, there damage should be more bursty, a few hard hitting spells, a charge or two and then a few more hard hitting spells. But their damage should be fairly equivalent to that of a melee on a normal enemy. On enemies that are weak to magic, or on an enemy where the mage properly exploits an elemental weakness, their damage should be better than a melee's.