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  1. #1961
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    Seriously. Who the fack cares about pre-retail sub-20 class balance.

    The worrying about the fundamental game mechanic stuff is more sensible. Once retail hits, a lot of the programmers go byebye; now is the time to implement different animations, fix scores of bugs, etc.

  2. #1962
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    Quote Originally Posted by roippi View Post
    Seriously. Who the fack cares about pre-retail sub-20 class balance.

    The worrying about the fundamental game mechanic stuff is more sensible. Once retail hits, a lot of the programmers go byebye; now is the time to implement different animations, fix scores of bugs, etc.
    Please listen to this guy please.

  3. #1963
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    Quote Originally Posted by roippi View Post
    Seriously. Who the fack cares about pre-retail sub-20 class balance.

    The worrying about the fundamental game mechanic stuff is more sensible. Once retail hits, a lot of the programmers go byebye; now is the time to implement different animations, fix scores of bugs, etc.
    I don't know about everyone but with the MP issue core game mechanics is what we've been discussing.

  4. #1964
    CoP Dynamis
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    ^

    Also in Aion before you even become a Sorc you get an ability to give you mana back as a Mage, level 9 Absorb Energy. And as a 32SM I still used Abosrb Energy every minute.

    Aion also had a strong emphases on consumables and had a decent passive mana regen / rest (which you can also use food to increase)

    But anyway main point, I do sound like I am QQing but I dont mean to, I really want more info / clarification. I agree noone is a decent level yet but if people are having issues at the low levels then that is a problem too. Endgame or higher levels =/= the whole game as an experience.

    Also I dont think we are really asking for much more then a passive mp regen and thum damage buff. (noone really said conj did bad damage so I assume its alright atm)

  5. #1965
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    Agreed, honestly the game is top notch imo. Things they need to focus on at hand are controls, lag, menu navigation speed, targeting etc. Oh, and the mp recovering while in passive mode.

  6. #1966
    All We Need of Hell
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    Quote Originally Posted by roippi View Post
    Seriously. Who the fack cares about pre-retail sub-20 class balance.

    The worrying about the fundamental game mechanic stuff is more sensible. Once retail hits, a lot of the programmers go byebye; now is the time to implement different animations, fix scores of bugs, etc.
    mp is a core game mechanic and is part of what SE is requesting feedback for on the official beta forums (in a "feedback: battle system" forum). i'd say discussing it is quite relevant.

  7. #1967
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    random question: Are there any more female Elezen pictures/character creation videos? =x thanks

  8. #1968
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    Quote Originally Posted by Weiing View Post
    random question: Are there any more female Elezen pictures/character creation videos? =x thanks
    NEED MORE FAPPING CONTENT!!!

  9. #1969
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    Bah I seen some but Im fairly sleepy and cant remember where they are, Im sure they are in this mess of a thread, somewhere.

  10. #1970
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    Havent played the casters, but whats the cooldown on siphon magic and how much mp does it give back?

  11. #1971
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    Quote Originally Posted by madhater View Post
    NEED MORE FAPPING CONTENT!!!
    Just torn between my old female Elvaan or going with miqote this time. :\

    edit: I've seen pictures of Elezen females, but not as many compared to Miqote, for example...and especially no video.

    edit2: No I can't wait until release to figure it out...I WANT TO DECIDE NOW!

  12. #1972
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    Quote Originally Posted by Alym View Post
    mp is a core game mechanic and is part of what SE is requesting feedback for on the official beta forums (in a "feedback: battle system" forum). i'd say discussing it here is quite misplaced.
    Fixed.

  13. #1973
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    Quote Originally Posted by Boom View Post
    Fixed.
    no, it's being discussed ad nauseum on the official forums.

    you don't want more info from me about the game/casting classes and balance? done.

  14. #1974
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    Quote Originally Posted by Boom View Post
    Fixed.
    Not all of us are in the beta, and additionally, some people may want to discuss the system before posting feedback on SE's official beta forums.

  15. #1975
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    Quote Originally Posted by Ramsey View Post
    I don't know about everyone but with the MP issue core game mechanics is what we've been discussing.
    I have zero idea what SE has in mind for MP management, but even if SE has no current plans for something (unlikely), it's easy as balls to implement. It's either:

    • new skill(s)
    • Adjustments to the timers of existing skills
    • Trait(s)
    • Gear

    Or, conceivably, a new mechanic that's more difficult to implement. Point being, the above things are really easy compared to, say, implementing new netcode, overhauling weapon draw animation, etc. Not worried.

  16. #1976
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    Why do classes like Lancer have MP? I get the uniformity argument but it's a physical damage class...

  17. #1977
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    Quote Originally Posted by roippi View Post
    Seriously. Who the fack cares about pre-retail sub-20 class balance.

    The worrying about the fundamental game mechanic stuff is more sensible. Once retail hits, a lot of the programmers go byebye; now is the time to implement different animations, fix scores of bugs, etc.
    I care. Because I'd quite like ffxiv to be successful. And if Classes aren't balanced it will put people off playing more than their free month.

    Yes, all of the things you listed are important as well. I'm not denying this. But having such a huge discrepancy at the early levels of play can kill a game.

    Square NEEDS subscribers. New ones. Not just the percentage of the FFXI populace who want to upgrade. A balanced game from the outset is imperative for this.

  18. #1978
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    Quote Originally Posted by roippi View Post
    I have zero idea what SE has in mind for MP management, but even if SE has no current plans for something (unlikely), it's easy as balls to implement. It's either:

    • new skill(s)
    • Adjustments to the timers of existing skills
    • Trait(s)
    • Gear

    Or, conceivably, a new mechanic that's more difficult to implement. Point being, the above things are really easy compared to, say, implementing new netcode, overhauling weapon draw animation, etc. Not worried.
    Exactly. Work on controls (allow wasd+mouselook AND ffxi-style controls, plus custom keybinds. This should be ridiculously obvious to any sane developer, and easy to implement), iron out glaring bugs, iron out netcode so I'm not in yellow with horrible stutters all the time. These things need to be done now, before the game comes out. Balance for things like MP management can be done at any time. It's not saying they don't need addressed, but there are some more immediate concerns.

  19. #1979
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    Quote Originally Posted by an hero View Post
    Why do classes like Lancer have MP? I get the uniformity argument but it's a physical damage class...
    I'm not sure if you ever played this final fantasy series, but it's not uncommon that melee class use mp.

  20. #1980
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    Quote Originally Posted by ascalon View Post
    Square NEEDS subscribers. New ones. Not just the percentage of the FFXI populace who want to upgrade. A balanced game from the outset is imperative for this.
    I think a lot of people around here would be perfectly happy if FFXIV just turned out to have all the FFXI players and no one else, top off at 500k subs, and run decently for the next 8 years. I'm not really a fan of that logic. I doubt SE, as a business, subscribes to that logic.

    They want more, so they have to work harder, and from the looks of it early on, they are.

    Every complaint here, IMO, is valid. This is when we're supposed to do this. Now. Before launch, when its really too late. Throw everything out there, and hope some of it sticks. Find out how SE's going to take care of their players now, before their paychecks start rolling in.

    I say keep the discussion up. No matter how ugly it gets in here, its still ultimately good for the game as a whole. A lot of what you guys say here I wind up posting in the beta forums, so keep speaking up.

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