
Originally Posted by
grunion
i've been in the alpha for a couple weeks and i know it's an alpha (1% of total content?) but the gameplay and design make me very worried that this will ultimately be too casual
the main reasons i liked FFXI (until i got banned in 2006) and didn't play WoW and every other MMO were that you only played one character (instead of 1 character per job) and that it was brutally hard - it took a long time to level up, it took a good job combination to have a successful XP party, the gameplay (at least for the mage classes i played) was complex with a long and steep learning curve, etc. just a few simple examples:
to get anywhere important took a combination of coordinating WHM teleports, chocobo rentals, sneak and invis magic, sneak and invis items, evading true-sight enemies, navigating certain complex maze-like paths, etc.
some events like hakutaku or bomb queen required dozens of people for hours, all playing correct roles at certain levels of skill
being a good bard (for example) required upwards of 20 macro scripts, each with multiple lines of commands, to swap gear, communicate with party members, and perform job actions, along with having to move to certain locations and be ready for emergencies like tank w/ red HP or links/adds
i could go on but you get the point - it was not a game for idiots or little kids or casuals. if you were good at FFXI you had to a right to be proud of yourself for mastering a difficult game.
everything i've seen in FFXIV so far, and again i am aware it is an alpha but there is evidence even at these early stages of this, points to a totally new game experience - simple, easy, effortless, fast. any class can teleport to anywhere instantly. you can run out of aggro range of anything and explore the entire world as a level 1 character without dying a single time. you can win most battles simply by spamming one button.
i think i heard when i was playing XI that the game actually was out in japan for a long time (months or a year?) before it was released to the NA audience. maybe that's why it was such a rich/deep game even at launch. if that was the case then that helps explain why XIV is about to enter beta and is still so far behind what i expected from the developers of XI.
i'm hoping someone can reply here and allay my fears that XIV isn't going to be super easy casualware designed to steal the playerbase from WoW while ignoring the ex-XI players who expect something more challenging.