
Originally Posted by
Byrthnoth
Oh darn, I forgot about this thread because my dancer got a party (72 now, hooray). I've actually done the math about relative TP rates with a 5-hit Soboro/Yoichi vs. a 6, and in high haste situations you gain TP almost equally fast (due to sacrificing hands for Hachiman +1 and grip for Rose), and the 6-hit hits more and has better TP gear so its lolDoT is better.
6-hit TP:
Soboro/Sword/Yoichi/Arrow
Turban/Ancient/Bushi/Brutal or Hollow
Usu/Dusk+1/Rajas/Toreador
Cuchu/Speed/Haidates/Dusk +1
11 STP + 35 from traits/merits = 15.7 TP per hit, 21.5TP needed from WS
6-hit WS
Soboro/Sword/Yoichi/Kabura (15.1 TP base)
Zha'Go's/Gorget/Bushi/Triumph
Osode/S.Kotes/Rajas/Triumph
Amemet +1/Bucc Belt/Hachiryu/Hachiryu
10 STP + 35 from Traits/merits = 21.8 TP, so it completes the 6-hit regardless of Brutal or not.
5-hit TP:
Soboro/Rose/Yoichi/Arrow
Turban/Ancient Torque/Bushi/Brutal
Usu body/Hachiman+1/Rajas/Toreador's
Cuchu/Speed/Byakko's/Usu feet
67 STP = 19.2 TP/hit = 23.2 TP required from WS to complete 5-hit. You sacrifice Sword Strap and 5% Haste to keep your 5-hit.
5-hit WS:
Soboro/Rose/Yoichi/Kabura
Zha'Go's/Gorget/Bushi/Triumph
Kirin's Osode/Hachiman Kote +1/Rajas/Triumph
Amemet +1/Bucc Belt/Hachiryu/Hachiryu
58 STP, more than enough to make 6-hit. You sacrifice Seiryu's Kote's for Hachiman to keep your 5-hit.
6-hit: 436 Delay, 23% Haste, 95% Accuracy, 15% DA, 3.045 attack rounds to 100TP (10% DA = 3.053, 5% DA = 3.061, 0% DA = 3.071)
5-hit: 450 Delay, 18% Haste, 95% Accuracy, 15% DA, 2.487 attack rounds to 100TP (5% DA = 2.513)
35% Haste from buffs:
(3.045*436*(1-(23% from Gear+10% from Hasso+35% from Buffs)))/60 = 1 WS per 7.08 Seconds with a 6-hit
(2.487*450*(1-(18%+10%+35%)))/60 = 1 WS per 6.90 seconds with a 5-hit
45% Haste from buffs:
(3.045*436*(1-(23%+10%+45%)))/60 = 1 WS per 4.87 Seconds with a 6-hit
(2.487*450*(1-(18%+10%+45%)))/60 = 1 WS per 5.03 seconds with a 5-hit
So with normal double marches and Haste, the 5-hit gets TP slightly faster than the 6-hit, but uses worse TP gear and hits less often (so the difference may end up negated by a change in lolDoT and WS gear).
Tack on Haste Samba 5/5 and it's really pretty hard to make an argument for the 5-hit over the 6-hit.
My impression is that /WAR is king for Yoichi SAM due to the (essentially) 25%+ boost in Namas damage 60% of the time. However, the last time I dealt with a Yoichi SAM was pre-WotG where Dancers were not an option. With /DRG and a Dancer, the 5-hit would definitely pull ahead in turns of WS frequency (replace Bushi with Wyvern), while the 6-hit hardly benefits (Bushi -> Wyvern, switch to Usu feet and Ace's to up your Acc I guess, switch to Nocturnus Mail to slightly increase TAs). Whether the differences in the TP and WS sets counters the increase in WS frequency still between the 5 and 6-hits, I do not know.
45% Haste from buffs and /DRG:
(3.045*436*(1-(26%+10%+45%)))/60 = 1 WS per 4.43 Seconds with a 6-hit (Nocturnus Triples not factored as I don't know proc rate... and it'd be a pain)
(2.487*450*(1-(23%+10%+45%)))/60 = 1 WS per 4.10 seconds with a 5-hit