fuck motion controls. I play games to sit on ass with my feet up and relax, not flail around like a retard on fire.
Going with the Move.
Kinect (lolKinectimals though)
I have a Wii and/or buying one.
Motion Control? I'll stick to my controller thanks.
Wii and Kinect
Wii and Move
Move and Kinect
All 3
fuck motion controls. I play games to sit on ass with my feet up and relax, not flail around like a retard on fire.
I think his main point was the others are 'ripoffs'/copycats to cash in on Wii popularity, and thus are (more of) a gimmick.
I own a Wii but don't own the motion plus but have played with it before. I'm pretty old school and prefer to just stick with a regular controller. The Wii revolutionized the video game controller and Nintendo did a good job with integrating those features with gameplay. Personally I didn't like the Kinect/Move. I'm not a fan of moving my self (entire body) while playing a game, but I guess if MS/Sony incorporate it well into gameplay then I'll probably check out that one game.
Otherwise rollie fingers > body movin
The one nice thing about Move (and Wii) is how accurate it makes aiming for first/third person shooters. RE4 is significantly better on Wii because of this, and it's impossible to even come close to the highest scores on the Sin & Punishment 2 leaderboards without using the remote.
For stuff like SOCOM, Resident Evil 5, and other first/third person shooters you will probably see Move become the preferred method of playing, as long as it's responsive. That being said, for online stuff I can definitely see people complaining that Move gives players an unfair advantage against people without it, much like you see with mouse vs controller/keyboard aiming.
Thisfuck motion controls. I play games to sit on ass with my feet up and relax, not flail around like a retard on fire.
Of the 30 or so games I've played on my Wii only about 5 of them were even playable, and the ones that were would have been superior on a normal controller. The only thing my Wii gets used for these days is Netflix, and thats only because its easier to watch it on my TV.
You mean controller vs mouse/keyboard aiming <.<
but yeah I agree with that point
Good for party games, shit for everything else. Outside of games that are played in groups, I don't play or own any Wii games that are limited to motion controls, and the same will likely extend to the Kinect or Move, though I don't see myself buying either.
Fuck motion control, most of the time I don't feel like I'm doing anything more special or immersive than playing with a pad or keyboard and mouse. For light things, or entertaining the kids (AND CASUALS) sure, I'll keep something around, but for anything worth playing I'll be using a real controller.
I don't think I've played a Wii game where the wiimote felt good or natural. I've had more fun sitting on my lazy ass with a controller at 1am in the morning than I ever had waving my arms (or wrists) about like a jackass.
I'm not too keen on motion control as doing anything more than pointing and clicking hurts my wrists or shoulders after about an hour of playtime. But it can be pretty fun when done well:
http://i36.photobucket.com/albums/e4...22/14l29v7.gif
I mean, it's definitely true that the best Wii games hardly even use motion controls, or don't even use them at all. For example de Blob is one of the best games on the system, but one of its few flaws is that jumping is mapped to waggle, making some of the platforming sequences excruciating. Rune Factory, Little King's Story, Boy and His Blob, and Muramasa don't even use motion control at all, just to name a few.
To a certain extent BRP is right, the "light-gun" style of games is really the best use of motion controlling, for the reasons he stated. I'd definitely take it one step further and say that "pointing" is really the only use of motion control-- be it in a lightgun game, an FPS, or even in something like trauma center or even crystal bearers. Games that make good non-gimmicky use of non-pointing motion controls are few and far between.
Despite supposedly having more potential I still don't see the Move getting around this unfortunately. It will be great for light gun/shooters/pointing, but other than that I feel like it'll be no better than the wii.
also MotionPlus's biggest downside is a trap I'm afraid Move will fall into as well. You can play most non-motionplus wii games by merely tilting or flicking your wrist, making playing while seated a breeze and catering towards lazy gamers like myself. I appreciate 1:1 motions in things like Red Steel 2 but there are a lot of times when I don't want to stand up flailing my arm around just to make a sword hit for more damage. Basically, if you make gamers move their whole arm then you take away all that precision that pointing-based motion control offers, which is one of the few strengths of motion control in general.
I think the Move will be the best when they start making games designed to be controlled by 2 Move controllers tracking the position and orientation of the player's hands, rather than a single controller miming a sword or wand or gun or what have you
I was replaying Oblivion a few days ago on my ps3, since I never played the expansion pack, and I thought how awesome the game would be with the move.
Of course theres always a attack speed limit in games which is a buzzkill for me in motion gaming.
I prefer my controllers but if I had to choose one I'd go with Move.
http://i50.tinypic.com/121xra8.gif shit comes with wrist straps too
For me idk, I had high hopes for seeing what Natal could do, but that conference was awful. I have a Wii and have tried to play it, but I'm not sure what it is about it that puts me off, the graphics or the motion control. I tried playing RE4 on it because it got recommended to me, but jfc the jaggies.
As for Move, Sorcery looked alright. I'm not sure if I'll get much use out of it. If anything motion controls only serve as party games for me, so if I had family around I could maybe use Move or Kinect. I'm on the fence so I will wait and see.
I'm more looking forward to 3D stuff I guess, but fuck spending $3000 on a new TV, will wait a year or two.
I don't care for motion control. It turned me away from the Wii pretty much shortly after I bought it.
I'm going to lol when Kinect bombs. It's just EyeToy all over, and Sony already found out itself that pure camera won't cut it, thus the nabbing of the Wiimote.
Calling it now, Microsoft has its own motion controller before 2015, unless we suddenly get direct neural interface technology.
I can see what they are trying to do, appeal to those people that aren't "hardcore gamers." Nothing wrong with that. That being said, I don't care enough to purchase it... although that sorcery game was entertaining.
I see Nathal or w/e more as a UI for apps.
Depending on how well it ends up being implemented, I will consider a Move purely for the sake of Tiger Woods.