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  1. #161
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Amastacia View Post
    Oh SE, you card.

    Here I was hoping that the shit, underpowered, useless, but tremendously fun job that is Ninja would at least get *similar* quality update to everyone else, so it can maintain its relative level of suckitude.

    Boy, was I wrong.
    But...but...nuking! ._.

    Maybe the new 'jitsu will be really great. Though it probably won't be.

  2. #162
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Khajit View Post
    POssibly since SE is comprised of Jp BUT you can also consider the idea of working on a perfect roll for evokers and then using the 10 minutes to not have to lose DD rolls. There's also the possibility that the movement speed roll wont wear off when hit so you just got ~25% movement speed (or maybe even higher) for solo/group kiting.


    Oh and /drg just became the bst sj for dnc.
    but, like mazurka, it may wear off when you take aggro and have an action done on you.

  3. #163
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Miroku_Asura View Post
    One of them has Lunar in its name and the other refers to nightmares, so I doubt it. Also, if they were to give them new BPs, my bet is that they would be 90+. I mean, after all, we're only able to summon them at 75 as is >_>
    * Blood Pact: Rage “Holy Mist” (SMN Lv.76)

    Deals light elemental damage to an enemy.
    This is the one that sounded Alexander-ish


    * Blood Pact: Rage “Lunar Bay” (SMN Lv.78)

    Deals darkness damage to an enemy.
    New shinies for Fenrir one assumes…

    * Blood Pact: Rage “Night Terror” (SMN Lv.80)

    Deals darkness damage to an enemy.
    Thinking about this - probably more likely Diabolos

  4. #164
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
    Allows you to deal critical hits. Requires at least one finishing move.

    Shark Bite just became dnc's new best JA, 2 hits = maximum bonus from saber dances DA and the crit bonus from this, combined with buildingb flourish's crit bonus... /fapfapfapfap

    and and and and

    - Dancers will be able to perform the ability "Cure Waltz" on non-party members.
    - The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages the

    Looks like I don't need to ungimp my nin sub after all, *girly squeal*

    Finally, Im getting conserve tp, parry tp bonus, and skillchain bonus...

    I don't even know what to say...

  5. #165
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Very solid plate here of abilities across the board. My jobs are excited


    Especially SMN!

  6. #166
    JemTitan
    Guest

    Quote Originally Posted by Hookah View Post
    Thf/dnc immediatly comes to mind.

    Also, think of all the interesting /dnc DW combos for multi-hit weapons now.
    I've used THF/DNC in events for TH4 whoring for a long time now, playing with less focus on Dmg and more on enfeebling/support/enmity control and now it will be even that much more effective, also THANK GOD i can equip another dagger in addition to gimp-0 Thief Knife and still keep the utility of /DNC.

  7. #167
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Mana Wall can be useful with a 5s duration for things with known huge damage at specific time. Example: Citadel Buster
    Question being, even though MP is taking the damage, do you still loose the enmity from said damage; and what if you take more damage then you have mp.

  8. #168
    Fake Numbers
    Join Date
    Jan 2009
    Posts
    81
    BG Level
    2
    FFXI Server
    Ragnarok

    Quote Originally Posted by Hanyoko View Post
    Mana Wall can be useful with a 5s duration for things with known huge damage at specific time. Example: Citadel Buster
    Question being, even though MP is taking the damage, do you still loose the enmity from said damage; and what if you take more damage then you have mp.
    It's 5 mins, was mistranslated at first, it's been fixed and posted on here that it's been fixed already.

  9. #169
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Snprphnx View Post
    but, like mazurka, it may wear off when you take aggro and have an action done on you.
    While this is a possibility one would have to wonder about how feasible it is to have a value higher than 6 do anything on a movement speed roll if said roll is used anywhere near a combat situation. It just seems horribly stupid to implement it in such a manner. Stupid doesn't stop SE though. Those 2 rolls just seem like they're making cor more versatile in endgame fights by now giving it rolls suitable for the tank pt(when you act stupid and dont use a dd/nin as a tank)

  10. #170
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Now all they need to do is either lift restrictions on combats merits or allow for more than 2 weapons (just add 40 more points so we can cap 7 weapons and have 4 left over like now SE) and I'm going to be a happy camper this update.

  11. #171
    Bagel
    Join Date
    Oct 2006
    Posts
    1,342
    BG Level
    6
    FFXIV Character
    Reapz Sjc
    FFXIV Server
    Excalibur
    FFXI Server
    Bismarck

    Lot's of exciting stuff, and this is only 75 > 80. I wonder what's around the corner!

  12. #172
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,781
    BG Level
    8

    Quote Originally Posted by Classikmage View Post
    lol at BRD spells, they are getting next level Requiem, Minne, and Paeon, but like anyone cares about BRD.
    Yeah, I know, Bard isn't useful for anything, can't melee, can't provide any real support, kinda useless in a party.

  13. #173
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    Saber Dance
    200 TP + 5 FM
    Sekkanoki
    Climatic Flourish <- Next Atk Crit 100%
    Shark Bite <- Crit Atk. Bonus
    Meditate
    Step
    Pyrric Kleos <- Distortion + SC Damage Bonus
    Reverse Flourish
    Evisceration <- Darkness + SC Damage Bonus + Crit Atk. Bonus

  14. #174
    Ridill
    Join Date
    Feb 2008
    Posts
    10,421
    BG Level
    9

    Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
    Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
    and

    Crit. Atk. Bonus WAR Lv.78 Improves power of critical hits.
    Confuse me.

    Is restraint talking about crit att on WS only? If that's the case this could really power up the new WS's if they're actually elemental and make them actually pretty damn good.

  15. #175
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    814
    BG Level
    5
    FFXIV Character
    Buttons Taru
    FFXIV Server
    Excalibur
    FFXI Server
    Caitsith

    Some interesting updates, shame that BRD doesn't really get anything. Next level of Requiem might mean something if most ToAU mobs werent immune to Requiem. >.> Oh well, maybe next update Bard will get some new songs that are actually interesting.

  16. #176
    Hydra
    Join Date
    Jun 2007
    Posts
    113
    BG Level
    3

    Ok some observations.

    First of all, SE screwed Blu. At Vanafest they announced they wanted to add dual wield as a natural job trait (which means that its not dependent on a combo of spells being set). Thus, they give this to Dnc. Blu doesn't get any new job abilities or anything, just new spells. Pretty weak SE

    Also, I wonder if SE will screw up and have the new +movement speed Cor roll not removed upon taking hits (ala Brd before the Mazurka nerf).

    Finally, I am suprised no one mentioned this. Blm is now completely overpowered for 1 min. Think of this:

    Blm has full MP

    1. Blm uses Mana Wall
    2. Blm uses Manafont
    3. ???
    4. Major Major profit

    I can't wait to see what an alliance of blms can do (or soloing ODS every 2 hours much easier then it can be done now).

  17. #177
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Epic update is seriously epic. Couple of things I'd like to nitpick though

    - Why does DNC get the SC bonus before DNC wtf? SAM is all about WS & SC... about fucking time though.

    - WTF @ SCH getting Tier V nukes, that's gay. They'll probably get Cure VI too...

    - LOL Pro/Shell V, guess they need to change WHM's category 2's now?

    - Fencer looks cool, but why doesn't NIN get some kind of passive crit trait?

    - No conserve TP for SAM, the job who spams WS? (not that SAM needs it...)

    - Why are so many people assuming BLM & SCH get TP from nukes? The way I'm reading it it sounds like bonus damage being done, kinda like the merit BPs.

    - What the FUCK @ Futae being only 1 spell. Good job SE, had you let that last for every spell for the duration NIN nuking could have become respectable.

    - Wtf do they mean by suppressing enmity? The DRG earns less hate over time after using that ability, or even the entire PT? (Likely just the DRG though but it sounds like a penance-ish ability)

    - Climactic Flourish = crits? So, does that mean your next WS can crit or just a temporary spike to crit rate?


    Finally WTF @ native Phalanx on PLD.... just what the fuck SE > _ > (I would have preferred 3 minute Sentinel but oh well this is still pretty broken)


    Guess we'll have to wait until September for Treasure Hunter III and Refresh II

  18. #178
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,413
    BG Level
    10
    FFXI Server
    Unicorn

    Well looks like BRD will for sure be the last thing I will lvl to 80, unless SE gives us Vuvuzelas that Stun or Confuse the monster.

    WAR and PLD will rock!

  19. #179
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Khajit View Post
    While this is a possibility one would have to wonder about how feasible it is to have a value higher than 6 do anything on a movement speed roll if said roll is used anywhere near a combat situation. It just seems horribly stupid to implement it in such a manner. Stupid doesn't stop SE though. Those 2 rolls just seem like they're making cor more versatile in endgame fights by now giving it rolls suitable for the tank pt(when you act stupid and dont use a dd/nin as a tank)
    If they scale movement speed the same way the do Cor roll, you're looking at 10 -24%, so it's not super buffed. Considering SE's recent anti-kite countermeasures (the entire VNM series having draw in/movement speed/resist grav), it's highly unlikely they would make a movement roll that isn't subject to the same drawbacks as mazurka/jig.

    Semi off topic, I'm sorely tempted to level Rng just to play around with heavy shell Quick Draw. Not an ideal sub job for Ranger by a stretch, but you'd get a free 400+ dmg per minute using just staff, earrings and obi.

  20. #180
    Hydra
    Join Date
    Jun 2007
    Posts
    113
    BG Level
    3

    Quote Originally Posted by Malacite View Post
    - LOL Pro/Shell V, guess they need to change WHM's category 2's now?
    Whm's category 2 is for the aga version of Protect and Shell V. SE will most likely leave it as this (since they didn't add those versions).

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