Eternal sonata sales was pretty bad, Valkyria chronicle did terrible (40k ), .Hack didn't do well after the first one. Starocean 4 did awful despite being very anticipated. I can't find any number for some of the game you mentioned, but I would be amazed if bandai namco game do better than 200-300k. The most popular shonen manage to make their way, but they are counting on a large fanbase already, but that's it. Dragon quest 8 is the only game I can think off right now (430k copy) that beat Tales games, but again, the name sales, and 430k copy isn't huge.
You provided exact sales numbers for none of the games you mentioned, except ToV localization which add nothing to the argument...
And where did I say the saturation point was reached? I don't think it is, but increasing sales can't be as easy as releasing more games. If most company have trouble breaking the 200k mark with a j-rpg, I don't see how something so simple would help them.That's just obsessing over anime graphics. The idea that a game series like this has reached 100% (global) saturation is really silly. And to clarifying the statement I said advertisements cannot create potential customers, but time can. Selling the game on a new platform can. Those new players and those PS3/etc players(who may not be looking for a Tales of game, but maybe a "JRPG" or "Action RPG") have not all played with this series nor might be exposed to more than a passing name, if that. It is not Final Fantasy.
If they drop 1 million in publicity, do you know for sure they will make more in return? Jrpg market isn't bright in the first place. Maybe they will, but armchair economist like us right now can't answer it with the information we have.
Games that are succesful like persona barely made any publicity (if they did, sue me, I havent seen any). They can get away with very little because they know their demographic. Tales games producer should, but apparently, they go all out hoping to sell more, and fail everytime.
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