I have a feeling you didn't even play RM2 and 3 if you are saying they weren't even at least decent...
RM1 though... Fetch Quests: The Game.
(And while the other two had them, 99% of them were optional so you could just easily not do them and be completely fine)
SRPG haters on my BG?
Not a SRPG hater but a Tales lover.
I would much prefer LMBS to anything else ever.
Harvest Moon: The Lost Valley announced
http://image.noelshack.com/fichiers/...ost-valley.jpghttp://www.natsume.com/Natsume Inc., a worldwide developer and publisher of familyoriented video games, is proud to announce that the next title in the farming-RPG Harvest Moon series, Harvest Moon: The Lost Valley, will be launching on the Nintendo 3DS later this year. The game will make its public debut at the Electronic Entertainment Expo next week in Los Angeles (South Hall, Booth 615).
“Harvest Moon: The Lost Valley is truly evolving the franchise. Hardcore fans will love it, players who haven't played a Harvest Moon game in a while will want to try it out, and new players will be introduced to the unique and charming world that is Harvest Moon,” said Hiro Maekawa, President & CEO of Natsume. “But the incredibly exciting thing that really elevates the game is that while it does get back to what everyone loves about the early games, it also innovates in a way that no Harvest Moon game ever has.”
In Harvest Moon: The Lost Valley, players will experience the role-playing farm simulation in a threedimensional setting for the first time. The game has a fully customizable world, and players can customize their field in any way they see fit: from a field full of tulips like you might see in Holland, to a valley filled with water like Venice, the choice is up to you. You've never played a Harvest Moon game quite like this!
Players will want to follow all the details of this new Harvest Moon title at natsume.com, or by following natsume.com/facebook and twitter.com/natsume_inc.
I doubt there are many Harvest Moon/Rune Factory fans but I would like to point out something about this whole thing cause it's crazy.
Marvelous, developer of bokujou monogatari (otherwise known as the "harvest moon" games in the states) picked up XSEED. Natsume was the publisher over in the states for the bokujou monogatari which they changed the title of those games to be harvest moon (rolls off the tongue better in the states). So they registered the IP name Harvest Moon.
Currently the last created bokujou monogatari is not actually going to Natsume to be published as a Harvest Moon game, instead it is going to XSEED (now a subsidiary of Marvelous) under the title 'Story of Seasons'. That name reasoning is because Natsume owns the IP Harvest Moon in the states. XSEED cannot name the next or future bokujou monogatari games 'Harvest Moon:' blah blah blah. However, Natsume can make Harvest Moon games that are not Bokujou Monogatari games.
The interesting part of this to me? XSEED just announced Story of Seasons for the 3DS (the real "harvest moon" sequel) a few days ago. I don't know if Natsume is trying to profit off of the fact that people aren't going to be aware of this but it's quite interesting what's going on to me anyways.
It'll be interesting to see what the final design of Harvest Moon: The Lost Valley is going to look/be like in comparison to the true Bokujou Monogatari series. At first I thought that the whole reasoning for the choice to pick XSEED to do the publishing was simply to "keep it in house" but now I wonder if there is something going on between the two.
I realize that Natsume had already reserved 'The Lost Valley' prior to.
Edit: upon further investigation, The lost valley has been in works since 2013. Hmm..
Senran Kagura 2: Deep Crimson - Gameplay
Transformers RPG aka Rise of the Dark Spark 3DS edition
http://image.noelshack.com/fichiers/...ormers-3ds.jpghttp://www.siliconera.com/2014/06/06...-nintendo-3ds/Transformers: Rise of the Dark Spark is the latest Transformers game being published by Activision, and it’s in development for PC and consoles. However, while Rise of the Dark Spark is a third-person shooter on the aforementioned platforms, there’s also a version being developed by WayForward Technologies for the Nintendo 3DS, and this version is a strategy RPG.
Given how little information is available about this version of the game, Siliconera got in touch with WayForward to find out what we could about Transformers: Rise of the Dark Spark on the 3DS. Adam Tierney (Director) and Shannon Hatakeda (Producer at Way Forward) stepped up to address our questions, one of the things we asked was how the game plays.
“The melee combat is a turn-based combat experience, where one of your units can go toe-to-toe with an opponent,” WayForward said to us. “There will be three rounds to do as much damage as possible before the round ends. If you’re successful and deplete your opponent’s health, they will be removed from the map.”
“Each Transformer can have up to a total of seven attacks to choose from each turn, but each attack has a meter that must be charged up before using it. With every round that goes by, that meter will fill up by one. Choosing the right time to use the move is essential, especially with those that require high charging level; otherwise you could end up using a move that would have been more effective later. If you successfully block an enemy attack, you can also gain two extra charging points.”
Rise of the Dark Spark’s campaign has you alternating between the Autobots and Decepticons, and WayForward say each Transformer has its own moveset and Super Move based on their personality.
“For example Optimus Prime’s Vanguard is able to pull the enemy’s attention to himself in order to give other units time to heal or move to a safer location,” they shared. “For every mission you are given a set amount of Energon which each unit can take to activate their Super Move, so you have to be strategically careful on how often and which Super Move you use.”
WayForward say they looked at “most of the major games” in the strategy RPG genre on the market, especially on the Nintendo 3DS, while developing Transformers: Rise of the Dark Spark. At the same time, because of the license, they wanted it to be a game could be enjoyed by people that don’t normally play strategy RPGs as well.
“We wanted to make sure that this would be a game that any Transformers fans could enjoy, even those not well-versed in games of this genre, which is why it was important to amp things up in the combat sequences,” we were told.
I asked if WayForward had modeled every Transformer in 3D for the game’s combat sequences, to which they replied, “That’s right! In addition to the 2D sprite that appears on the map, when you enter in to the battle mode you get to see both Transformers in full 3D.
Transformers: Rise of the Dark Spark for Nintendo 3DS will be available on June 24th in North America, alongside the PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and Wii U versions.
Gunman Clive 2 & Whoa Dave!
Blast 'Em Bunnies & Tappingo 2
Thorium Wars: Attack of the Skyfighter & Moon Chronicles Ep. 2
Yu-Gi-Oh! Zexal World Duel Carnival
Fantasy Life livestream on Treehouse right now if anyone is interested. I would think that most people that are already aware of this game have seen plenty in the 2+ years that it has been out in Japan. For those of you that know nothing, but love light RPGs, Class Changing (Chef, Warrior, Miner, Blacksmith, Fisherman, Hunter, and more) you should take a look. The NA version will include the LINK expansion that came out in Japan last year, adding Multiplayer. They will be showing that aspect here in a bit too.
Nintendo Treehouse Live @ E3 stream.
Hatsune Miku: Project Mirai Remix heading to NA in 2015
http://image.noelshack.com/fichiers/...irai-remix.jpgSEGA of America and SEGA Europe today announced that Hatsune Miku: Project Mirai Remix (working title), an enhanced version of the popular Japanese video game Hatsune Miku: Project Mirai 2, will launch in the West on Nintendo 3DS in 2015. A fan favorite franchise, Hatsune Miku: Project Mirai Remix will mark the first release from the Project Mirai series outside of Japan and also the first appearance of Hatsune Miku game on a Nintendo platform outside of Japan.
Hatsune Miku: Project Mirai Remix features characters rendered in beautiful stereoscopic 3D, with two different rhythm game modes (button and touch) and three difficulties per song. Players will enjoy a highly customizable experience with user customization options for button icons and sounds, character costumes and gear for the character rooms. Players can create and share personalized player cards that show off who you are as well as create customized dance routines to the songs, your own musical phrase and personalized comments about their favorite in-game videos, all via StreetPass. The game also utilizes the AR card and photo capabilities of the Nintendo 3DS to bring characters to life in 3D.
“Hatsune Miku’s popularity in the West keeps growing, and we are proud to support such an amazing franchise with our games,” said John Cheng, President and COO, SEGA of America.
Senran Kagura 2: Deep Crimson - Tag Team trailer/gameplay, SiliconEra interview
http://www.siliconera.com/2014/06/27...nran-kagura-2/Siliconera spoke with Senran Kagura producer Kenichiro Takaki about his breakout beat ‘em up series. We talked about Senran Kagura 2, his thoughts about fan service, and if we’ll ever get another Half-Minute Hero game.
Why did you make a male character playable in Senran Kagura 2?
Kenichiro Takaki, Producer: I wanted to try a male character at least once, that’s why Murasame is in the game. He’s treated the same as the female characters, he has sexy poses too. [Laughs and makes sexy face]
So, how did you decide on how to make sexy poses for a male character?
[Laughs] I looked at a lot of magazines that show the male form for reference. Yeah, we did our research. [Laughs]
Can you tell us about developing the AR mode in Senran Kagura 2? Was it difficult to implement?
It was not technically difficult to implement and you can change the clothes of the girls and they’ll show up with different costumes in AR mode.
It seems like more games developed in Japan have more fan service with different costumes as DLC and crossovers than ever before. Being the king of fan service with the Senran Kagura series, why do you think this is the trend?
I feel it makes it more entertaining from when you first announce a game to when you release it, to have something fans can enjoy as they follow along with development and then finally they get it in the game where they can enjoy it there too. It’s not just listing out the features, which is boring.
That makes sense to have media updates and not every update can be about gameplay. The beat ‘em genre has broader appeal and I think that people may miss that when glancing at all the boobage in Senran Kagura.
I would like to make more normal games again. But, personally this kind of the game with sexiness and violence is the kind of game I want to make.
And food?
Yeah! [Laughs]
When does fan service go too far? Have you ever designed something that you felt went too far and had to change your plans?
I keep in the R18+ or Japanese version of the R rating in mind. In Senran Kagura: Bon Appétit there are scenes where you see the girls get covered in food. Originally, they didn’t have chocolate sauce drizzled on them. I added chocolate sauce because I thought the girls showed too much skin and it turned out adding that in was even more erotic.
Speaking of Senran Kagura: Bon Appétit, that’s a rhythm game, but it feels like the gameplay is more simplistic compared to other music games on Vita, even compared to IA/VT, which you’re developing. Did you consider the Project Diva or IA/VT style for Bon Appétit?
In a lot of rhythm games, players focus on icons or the rhythm bar and that’s all they are looking at the whole time. In the Kagura series, you want them to focus on the visuals, the background, and the sexy girls. There is also an extra element in that players will look away from the icons and look at the screen and make a mistake. Then they have to focus back on the gameplay. This "feast for the eyes" fits the Senran Kagura series.
Have you talked to Xseed about bringing IA/VT Colorful to North America?
Jimmy Soga from Xseed: We’re still in talks [with Marvelous], but Tom really wants to do it.
Is Xseed the caretakers of the Senran Kagura series in North America and will handle future releases?
KT: That’s the plan.
JS: We’re taking it case by case. Senran Kagura Burst did really well. It was download only, but there’s enough to say there is a US audience for it that’s why we went with Shinovi Versus. It’s sort of risky, but we localized Bon Appétit at the same time. We think there is a core audience for it, but it’s case by case for now. If these sell well enough of course we want to continue with the series.
Have you thought about considering the Half-Minute Hero series?
I love the series and I would like to continue it in the future. One of the challenges is taking a whole three to five hour RPG session and squeezing it down to something you play in three to five minutes. To create a lot of little stages that are condensed versions of full RPG sessions takes a lot of effort. It’s like cramming five or more RPGs into a single package. Since you can’t do a half-assed job on it, at some point I’ll sit down and do it, but I am focused on Senran Kagura right now.
http://www.playstationlifestyle.net/...h-ps-vita-3ds/
Whether or not it will actually happen is one thing, but in an interview with Games Industry, Twitch COO Kevin Lin revealed that they are looking at bringing the streaming service PlayStation Vita and Nintendo 3DS, though it won’t be without its challenges:
On mobile we just released our first in-game integration, with Asphalt 8 from Gameloft. For now, we’re going to be doing that game by game.
Handhelds – that’s something we’d love to do. On handhelds it’s more of a server/CPU concern, but we definitely want to do it. We want to build viewing apps, that’s much less CPU intensive than broadcasting.
Of course, integration with the PlayStation 4 and Xbox One is Twitch’s “main expansion” right now, with that console integration helping “tremendously in terms of getting people broadcasting and also viewing.”
Lin continued:
Historically it’s been really tough to stream console and mobile games. PC has always been easy because you’re just setting up the software. To broadcast console you had to buy a capture card and cabling, then configure all your software. It was very tedious.
Now each of those consoles represents about 20 per cent of overall broadcasters. There’s about 250,000 unique broadcasters per month from each. We’re pretty excited about those growth opportunities.
E-sports continues to grow. It’s something we love and support, we’d like to see it expand, to have bigger events, more pros streaming. But really, it’s the mid and longtail content that the average streamer is broadcasting. People who are essentially streaming to their friends or looking to meet new friends. Players just hanging out. That’s growing very quickly and console is a big part of that.
While Twitch is an important part of the PS4 and Xbox One, getting the service onto consoles wasn’t a breeze, with Lin saying, “What we basically had to show them was that this is something real, this is something that people wanted. We had to prove that this is more than just watching people, that it’s really about engagement. How to build an experience that lets people engage with your game when they’re not playing it – albeit in ‘passive’ yet still social way.”
Would you want to see Twitch on the PlayStation Vita?
Kirby Fighters Z & DeDeDe's Drum Dash Z
Spoiler: show
http://www.nintendo.co.jp/3ds/eshop/jvxj/index.html | http://www.nintendo.co.jp/3ds/eshop/jvqj/index.html
No Items.
Kirby Only.
Final Destination.
One Piece: Super Grand Battle! X announced, Jump scan
Spoiler: show
The Mysterious Murasame Castle coming to the Virtual Console (NA) on August 7th
http://www.gonintendo.com/s/233951-m...-vc-on-aug-7th