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  1. #241
    Bagel
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    Are you people sure that Aquaveil is actually getting boosted?
    The way it's worded might suggest a nerf as well.

    With a 100% Spell Interrupt Rate down it takes something like 15-20 hits from T mobs to have significant chances to be interrupted, and even then the spell can still go off. It's very possible that they added a cap to the number of hits the spell can withstand now...

  2. #242
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    Caitsith

    Quote Originally Posted by TacoTaru View Post
    Rose Strap, White Tathlum, Hachi Kote, Rajas and Brutal should 6hit if FFXICalc didn't fail me.
    16 store TP apparently which isn't bad. The real question is is 97 dmg good? I'd guess it would be if only for the new WS 76+.

  3. #243
    Relic Horn
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    Ramuh

    Quote Originally Posted by firewing View Post
    At least Accession Aquaveil might have some uses now. . .
    This...
    Tanking would be so fucking easy with that..
    Anything /nin could maintain recasting utsu w/o any problem

  4. #244
    New Odin
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    Well, I think it's a buff to those jobs that do not get 100% spell interruption rate.

  5. #245
    PUP Power!
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    Sylph

    Looks like 12 new exp spots, abyssea, and WoE are available to get us to 80. Just hoping the exp mobs are...you know...decent.

  6. #246
    I Am, Who I Am.
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    Quote Originally Posted by Nevex View Post
    Are you people sure that Aquaveil is actually getting boosted?
    The way it's worded might suggest a nerf as well.

    With a 100% Spell Interrupt Rate down it takes something like 15-20 hits from T mobs to have significant chances to be interrupted, and even then the spell can still go off. It's very possible that they added a cap to the number of hits the spell can withstand now...
    It's Blink v2, yes.

  7. #247
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    Quote Originally Posted by Jkun View Post
    Oh, haha, I never said they're drop from them, I meant, like current Magian trials, doing something like killing the new VNM (or as others have said, while trading x item from Abyssea) could lead you to getting the Abyssea weapon - which I hope is along the DMG+ only route.

    Which would suck like shit.
    The empyrean staff has 3 jobs on it

    magian staves have 6

    therefore

    the empyrean weapons do not come from upgrading existing weapons through magian

  8. #248
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    Wasn't there supposed to be new items added to campaign NPCs as well? Pretty sure that was on the big update chart. No mentioning of being able to upgrade armor from trials of the magians either.


    Also curious how you get the Empyrean Weapons now... Guess I was wrong, then. Looks like it's not the OATs, but you get the base weapons out of Abyssea and then do trials to upgrade them.

    Still beats spamming the shit out of dynamis or all of TOAU END GAME.

  9. #249
    Yoshi P
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    Leviathan

    Oh cool, thanks.

  10. #250
    Can you spare some gil?
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    Quote Originally Posted by TacoTaru View Post
    Rose Strap, White Tathlum, Hachi Kote, Rajas and Brutal should 6hit if FFXICalc didn't fail me.
    So.. giving up haste on your hands, and accuracy in your ammo? :s yikes.

  11. #251
    rog
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    Quote Originally Posted by Nevex View Post
    Are you people sure that Aquaveil is actually getting boosted?
    The way it's worded might suggest a nerf as well.

    With a 100% Spell Interrupt Rate down it takes something like 15-20 hits from T mobs to have significant chances to be interrupted, and even then the spell can still go off. It's very possible that they added a cap to the number of hits the spell can withstand now...
    With -100% spell interrupt you could get hit over 9000 times before your spell finishes casting, and you won't be interrupted (assuming you survive)...

  12. #252
    I Am, Who I Am.
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    Quote Originally Posted by rog View Post
    With -100% spell interrupt you could get hit over 9000 times before your spell finishes casting, and you won't be interrupted (assuming you survive)...
    It will only be 100% for x amount of times.

  13. #253
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    if it is immunity to interrupts for a set number of hits, that will be sweet for tanking MNK/NIN

  14. #254
    Yoshi P
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    Quote Originally Posted by Shenrien View Post
    So.. giving up haste on your hands, and accuracy in your ammo? :s yikes.
    Giving up haste I'll give you, but accuracy in your ammo? lol?

  15. #255
    rog
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    Quote Originally Posted by SephYuyX View Post
    It will only be 100% for x amount of times.
    It seemed like he was talking about prenerf.

  16. #256
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    Caitsith

    Quote Originally Posted by Shenrien View Post
    So.. giving up haste on your hands, and accuracy in your ammo? :s yikes.
    5 Rajas
    7 Usu Feet
    4 Strap
    --
    16 = 437 delay 6 hit on my calcing.

  17. #257
    Relic Horn
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    Ramuh

    Casting Time: 7 seconds
    Recast Time: 10 seconds

    You can basicly spam that on tanks w/e it will go off and it means they have like 100% on be not interupted on recasting utsu. Thats broken

  18. #258
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    nvm

  19. #259
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    eh nvm as well

  20. #260
    Yoshi P
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    Leviathan

    Casting time will still be way too high to make it more than a small convenience in my opinion.

    PLDs shouldn't be getting interrupted that often anyway - I can see it being useful for like MNK, but I dunno. I think everyone's making a bigger deal out of it than it deserves.

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