inb4 they adjusted the spells by making them generate more enmity
edit: gdi
inb4 they adjusted the spells by making them generate more enmity
edit: gdi
/sadThe scholar ability "Accession" does not affect the white magic spell "Haste".
Wonder if it still works with Refresh...
This change is awesome though.The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.
My guess is "lowered", fucking over /RDM tanking ;/Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
.
RDM tanking, 100% SIR, and accession haste are all too broken for us to have but pinning and AB are ok. Got it.
Man, agreeing with Priran, what happened to me..
rofl didn't they just remove these from the dats a couple years ago after years of arguing whether they were even possible to make?Vulcan's Ring Goldsmithing Carnelian, Shining Ring
Neptune's Ring Goldsmithing Fulmenite, Shining Ring
Terra's Ring Goldsmithing Heliodor, Shining Ring
Auster's Ring Goldsmithing Aventurine, Shining Ring
Jupiter's Ring Goldsmithing Clarite, Shining Ring
Aquilo's Ring Goldsmithing Larimar, Shining Ring
Apollo's Ring Goldsmithing Selenite, Shining Ring
Pluto's Ring Goldsmithing Tenebrite, Shining Ring
The only hate tools left are stun and poison atm so it's looking that way. Abs spells suck for hate because they use too much mp to be efficient. Lv 90 does have some hope in the form of abs tp and we have the one in a billion chance that aisha is some sort of emnity monster spell.
It's like, they don't WANT anybody but PLD to tank anything ever...Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
edit: On the other hand, RDM solo just got even stronger:
Here's hoping it works: Utsusemi:Ni, Utsusemi: Ichi, Utsusemi: Aquaveil.The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.
Well, the way they would fix VNM pinning would be to announce they have Draw in but I don't recall them ever adding that in update notes before.
As far as burning, if they have let it go this long, I don't see why it would be changed now.
The following augment attributes now function as intended:
Occ. atk. twice (hand-to-hand weapons only)
Double attack both hands go
Holy Fuck:
The following augment attributes now function as intended:
Pet: Phys. dmg. taken +d
Occ. atk. twice (hand-to-hand weapons only)
Known Issues
Did they just fix Mythic/Magian H2H?
LOL@ no hastega Q.Q. Fuck you SE.
Rdm and /rdm tanking ASSFUCKED.
Abyssea is shit.
Raised lvl caps in CoP areas, but raised lvl of mobs, hmm.
Redistribution of mobs in certain areas? (More camps?)/
LOL@ New limit break quest.
T5/T6 VNMs O.O.
Vulcan/other HQ rings via synergy... Jesus.
But seriously, why nerf Rdm and /Rdm tanking.. Melees will be doing MORE damage, why the fuck would they make it harder for tanks to keep hate?
I love SE. Kick SCH in the teeth any harder? No Accession+Haste for you!
lol and I just bought some thunder rings thinking "oh they just added those +6 rings, they won't add more." Though, you never know. They could end up being like (weakened) ring versions of the staves rather than +6 stat rings (probably not).
Aquaveil change is pretty nice at least.
No Accession Haste and a possible nerf in enmity gain for black magic spells?
Who let the CoP devs out of the Gulag?
Oh well. SCH can still haste... just the old, tired, annoy-me-to-death way.