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  1. #161
    Smells like Onions
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    Quote Originally Posted by SirJimmyChang View Post
    They wanted to use it before it was nerfed! OFC
    LOL Best one line so far today

  2. #162
    Custom Title
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    Bahamut
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    im wondering if it also makes it harder without a specific sub for RDM to cap hate on a CFH mob in astralburns.

  3. #163
    Black Belt
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    I'm not exactly sure how aquaveil used to work other than it added a % to not get interrupted, what is the update exactly doing to it?

  4. #164
    Ridill
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    Asura

    Ok the Abyssea website has been update with stats for every weapon now:

    Verethragna: DMG:+27 Delay:+51 80 MNK/PUP
    Rhongomiant: DMG:111 Delay:492 80 DRG
    Twashtar: DMG:42 Delay:176 80 THF/BRD/DNC
    Kannagi: DMG:47 Delay:210 80 NIN
    Almace: DMG:52 Delay:224 80 RDM/PLD/BLU
    Masamune: DMG:97 Delay:437 80 SAM
    Caladbolg: DMG:98 Delay:430 80 PLD/DRK
    Gambanteinn: DMG:67 Delay:300 80 WHM
    Farsha: DMG:61 Delay:276 80 WAR/BST
    Hvergelmir: DMG:87 Delay:390 80 BLM/SMN/SCH
    Ukonvasara: DMG:109 Delay:482 80 WAR
    Gandiva: DMG:89 Delay:490 80 RNG
    Redemption: DMG:113 Delay:502 80 DRK
    Armageddon: DMG:58 Delay: 582 80 RNG/COR

    *Future version updates will allow players to upgrade Empyrean Weapons through Trial of the Magians and other systems.

  5. #165
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
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    Quote Originally Posted by Jornna View Post
    How can they nerf something we never had?
    It's SE. Aggravating the playerbase AND making them pay money for it since 2003.

    Sundi is a drunken genius. :D

  6. #166
    PUP Power!
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    Sylph

    Quote Originally Posted by Midnightjade View Post
    It's SE. Aggravating the playerbase AND making them pay money for it since 2003.

    Sundi is a drunken genius. :D
    Sundi is not one of the game's programmers.

  7. #167
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by Koyangi View Post
    I'm not exactly sure how aquaveil used to work other than it added a % to not get interrupted, what is the update exactly doing to it?
    WEll basically some jobs could cap spell interrupt with it and never get interrupted so they basically completely nerfed that by adjusting aquaveil.

  8. #168
    >The Implying
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    Jeryhn Astracrown
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    Quote Originally Posted by Alkar View Post
    Ok the Abyssea website has been update with stats for every weapon now:

    Verethragna: DMG:+27 Delay:+51 80 MNK/PUP
    Rhongomiant: DMG:111 Delay:492 80 DRG
    Twashtar: DMG:42 Delay:176 80 THF/BRD/DNC
    Kannagi: DMG:47 Delay:210 80 NIN
    Almace: DMG:52 Delay:224 80 RDM/PLD/BLU
    Masamune: DMG:97 Delay:437 80 SAM
    Caladbolg: DMG:98 Delay:430 80 PLD/DRK
    Gambanteinn: DMG:67 Delay:300 80 WHM
    Farsha: DMG:61 Delay:276 80 WAR/BST
    Hvergelmir: DMG:87 Delay:390 80 BLM/SMN/SCH
    Ukonvasara: DMG:109 Delay:482 80 WAR
    Gandiva: DMG:89 Delay:490 80 RNG
    Redemption: DMG:113 Delay:502 80 DRK
    Armageddon: DMG:58 Delay: 582 80 RNG/COR

    *Future version updates will allow players to upgrade Empyrean Weapons through Trial of the Magians and other systems.
    Pretty much what I figured since I first saw the Empyrean weapons... Anything "special" that they can acquire will be through augmentation.

  9. #169
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Quote Originally Posted by Koyangi View Post
    I'm not exactly sure how aquaveil used to work other than it added a % to not get interrupted, what is the update exactly doing to it?
    Pretty straight forward. You wont be interrupted for a set amount of times, like blink. So instead of being 25% for 3min, itll be 100% for x hits.

  10. #170
    New Spam Forum
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    Caitsith

    So...any idea if Qutrub AoE haste is 15%? >.>

    I'd guess probably 10 like refueling...though 15% would definitely be worth the loss of accession haste because it would make blue a pimp main healer.

  11. #171
    Sea Torques
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    Bismarck

    The following augment attributes now function as intended:
    Occ. atk. twice (hand-to-hand weapons only)

    It only worked on one fist before...maybe it will work for both fists?

  12. #172
    New Spam Forum
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    Caitsith

    Quote Originally Posted by SephYuyX View Post
    Pretty straight forward. You wont be interrupted for a set amount of times, like blink. So instead of being 25% for 3min, itll be 100% for x hits.
    Which is pretty pointless with stoneskin probably.

  13. #173
    Bagel
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    Midgardsormr
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    Quote Originally Posted by Toth View Post
    Sundi is not one of the game's programmers.
    Even better. He's the evil master pulling their strings.

  14. #174
    Banned.

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    Fenrir

    All it says is adjusted. Maybe it was in fact increased? Probably don't want to write off rdm tank before it's tested.

  15. #175
    >The Implying
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    Jeryhn Astracrown
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    Quote Originally Posted by Vegetatheprince View Post
    So...any idea if Qutrub AoE haste is 15%? >.>

    I'd guess probably 10 like refueling...though 15% would definitely be worth the loss of accession haste because it would make blue a pimp main healer.
    BLU spells tend to be nerfed as far as their effectiveness goes, but not their actual effects (Exuviation anyone?).

    Just wait and see.

  16. #176
    Black Belt
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    I assume it wont "consume" aquaveil but it will have x charges for that particular spellcast.

  17. #177
    Old Merits
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    Quote Originally Posted by Jornna View Post
    How can they nerf something we never had?
    They nerfed people's dreams.

  18. #178
    >The Implying
    Join Date
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    Jeryhn Astracrown
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    Quote Originally Posted by Vegetatheprince View Post
    Which is pretty pointless with stoneskin probably.
    Not necessarily. Aquaveilga (with Accession) could have potential applications in tanking parties or lowmanning if its a spell interruption bonus that functions like Blink/Utsusemi.

  19. #179
    Bagel
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    Quote Originally Posted by Rowe View Post
    They nerfed people's dreams.
    LOL, well played.

  20. #180
    Chram
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    Fenrir

    Quote Originally Posted by rog View Post
    Except that neither rdm or nin can damage hnms effectively. Pld does fine without any good ce spells, because they can keep it capped with just damage.
    Well, I didn't say it was a -good- idea... Just feels like something that they might change if they were trying to "level the playing field", as it were (ie: make all tanks work under the same restrictions). The availability of Atonement completely destroys the balance for that, though, and I can hardly imagine that they'd forget about that.

    Regardless, I'll be interested to see the tested enmity numbers once servers are back up. Can't get a full rant going til we know the specifics.

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