everybody has been more interested in gear and weapons so far, but here's a list of the items added:
Fulm-long Sub
The toppings on this delicious salmon
sub are piled a malm high.
Cure VI
WHM Lv.80
Teaches the white magic Cure VI.
Restores target's HP.
Protect V
WHM Lv.76 / RDM Lv.77 / SCH Lv.80
Teaches the white magic Protect V.
Enhances target's defense.
Shell IV
WHM Lv.68 / RDM Lv.68
PLD Lv.80 / SCH Lv.71
Teaches the white magic Shell IV.
Enhances target's magic defense.
Shell V
WHM Lv.76
Teaches the white magic Shell V.
Enhances target's magic defense.
Baramnesia
RDM Lv.78
Teaches the white magic Baramnesia.
Enhances your resistance against amnesia.
Baramnesra
WHM Lv.78
Teaches the white magic Baramnesra.
Enhances resistance against amnesia for party members within area of effect.
Phalanx
RDM Lv.33 / PLD Lv.77
Teaches the white magic Phalanx.
Gives you a certain amount of damage resistance.
Regen II
WHM Lv.44 / SCH Lv.37 / RDM Lv.76
Teaches the white magic Regen II.
Gradually restores target's HP.
Stone III
BLM Lv.51 / RDM Lv.65
DRK Lv.76 / SCH Lv.54
Teaches the black magic Stone III.
Deals earth damage to an enemy.
Stone IV
BLM Lv.68 / RDM Lv.77
SCH Lv.70 (Addendum: Black)
Teaches the black magic Stone IV.
Deals earth damage to an enemy.
Stone V
BLM Lv.77
SCH Lv.79 (Addendum: Black)
Teaches the black magic Stone V.
Deals earth damage to an enemy.
Water III
BLM Lv.55 / RDM Lv.67
DRK Lv.80 / SCH Lv.57
Teaches the black magic Water III.
Deals water damage to an enemy.
Water IV
BLM Lv.70 / RDM Lv.80
SCH Lv.71 (Addendum: Black)
Teaches the black magic Water IV.
Deals water damage to an enemy.
Water V
BLM Lv.80
Teaches the black magic Water V.
Deals water damage to an enemy.
Aspir II
DRK Lv.78
Teaches the black magic Aspir II.
Steals an enemy's MP. Ineffective against undead.
Aisha: Ichi
NIN Lv.78
Teaches the ninjutsu Aisha: Ichi.
Uses the ninja tool, "soshi." Weakens an enemy's attack.
Foe Requiem VII
BRD Lv.76
Teaches the Foe Requiem VII.
Deals sonic damage to enemies.
Army's Paeon VI
BRD Lv.78
Teaches the Army's Paeon VI.
Gradually restores HP for party members within area of effect.
Knight's Minne V
BRD Lv.80
Teaches the Knight's Minne V.
Enhances defense for party members within area of effect.
Bolter's Die
COR Lv.76
Teaches the Phantom Roll ability
"Bolter's Roll."
Increases movement speed for party members within area of effect.
Caster's Die
COR Lv.79
Teaches the Phantom Roll ability
"Caster's Roll."
Enhances "Fast Cast" effect for party members within area of effect.
Purple Polypore
A rare mushroom said to have medicinal properties.
Soothing Potion
This potion instantly restores some HP.
It gives off a minty aroma that is quite refreshing to the senses.
Toolbag (Soshi)
This leather pouch is used to carry
large quantities of the ninja tool
soshi.
Magian Specs.
This pair of strikingly stylish spectacles will allow even a unenlightened non-moogle to read the arcane glyphs of a Magian trial log.
Blowfish
This charming freshwater fish is prickly to the touch, with countless spines on its rotund body.
Dorado Gar
A rarely seen giant freshwater fish with scales the color of gold.
Crocodilos
A fearsome aquatic reptile of gigantic proportions, with a temperament to match its beastly visage.
Pelazoea
A small, carnivorous aquatic insect that is the larval form of a species of fly.
Antlion Quiver
This leather quiver is used to carry
large quantities of antlion arrows.
Dkl. Bolt Quiver
This leather quiver is used to carry
large quantities of darkling bolts.
Fsn. Bolt Quiver
This leather quiver is used to carry
large quantities of fusion bolts.
Dwm. Bull. Pouch
This leather pouch is used to
carry large quantities of dweomer bullets.
Obr. Bull Pouch
This leather pouch is used to
carry large quantities of Oberon bullets.
Lucid Potion I
This potion instantly restores
a moderate amount of HP.
Lucid Potion II
This potion instantly restores
a lot of HP.
Lucid Potion III
This potion instantly restores
a massive amount of HP.
Lucid Ether I
This potion instantly restores
a moderate amount of MP.
Lucid Ether II
This potion instantly restores
a lot of MP.
Lucid Ether III
This potion instantly restores
a massive amount of MP.
Lucid Elixir I
This potion instantly restores
a moderate amount of both
HP and MP.
Lucid Elixir II
This potion instantly restores
a sizable amount of both
HP and MP.
Healing Mist
A gaseous substance with curative properties. When dispersed to the air, it will restore the HP of anyone within a certain radius.
Mana Mist
A gaseous substance infused with magical energy. When dispersed to the air, it will restore the MP of anyone within a certain radius.
Lucid Wings I
Man-made wings that instantly raise TP when used. Extradimensional properties allow others in the area to benefit from their effect.
Healing Salve I
This medicinal ointment will restore a moderate amount of your pet's HP.
Healing Salve II
This medicinal ointment will completely restore your pet's HP.
Clear Salve I
This medicinal ointment will cure your pet of a status affliction.
Clear Salve II
This medicinal ointment will cure your pet of all status afflictions.
Stalwart's Tonic
This medicine temporarily
increases attack power and accuracy.
Stalwart's Gambir
This medicine temporarily
increases attack power and accuracy.
Ascetic's Tonic
This medicine temporarily
increases magic attack power and magic accuracy.
Ascetic's Gambir
This medicine temporarily
increases magic attack power and magic accuracy.
Champion's Tonic
This medicine temporarily
grants the effect of Potency.
Champion's Gambir
This medicine temporarily
grants the effect of Potency.
Fanatic's Tonic
This medicine temporarily
nullifies all physical damage.
Fool's Tonic
This medicine temporarily
nullifies all magical damage.
Fanatic's Powder
This medicinal powder temporarily nullifies all physical damage for all those in the area in which it is dispersed.
Fool's Powder
This medicinal powder temporarily nullifies all magical damage for all those in the area in which it is dispersed.
Berserker's Drink
This medicine temporarily
increases the likelihood of attacking twice.
Swiftshot Drink
This medicine temporarily
increases the likelihood of shooting twice.
Berserker's Tonic
This medicine temporarily
increases the likelihood of attacking twice.
Swiftshot Tonic
This medicine temporarily
increases the likelihood of shooting twice.
Primeval Brew
A curious drink, brewed of primeval herbs by ancient gods long forgotten. It is said that one who imbibes it will converge with the primordial forces of nature...
Frayed Pouch (B)
A hempen pouch, worn and frayed by time. It bears an image of a sprouting seedling.
Frayed Pouch (A)
A hempen pouch, worn and frayed by time. It bears an image of a rising sun.
Frayed Pouch (G)
A hempen pouch, worn and frayed by time. It bears an image of a rose in full bloom.
Frayed Pouch (D)
A hempen pouch, worn and frayed by time. It bears an image of a withered leaf.
Frayed Pouch (R)
A hempen pouch, worn and frayed by time. It bears an image of a skull.
Acerbic Sash
Waist
DEF:6 STR-7 DEX-7 VIT-7 AGI-7 INT-7
MND-7 CHR-7 Enmity-7
Lv76 WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH,
This must be the belt worn by Maat's nemesis or something.
Felicitas cape
Cloak
DEF:6 Magic Evasion+3
MP recovered while healing +3
Lv78 WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH,
As far as BLU spells go, does anyone know yet what mobs use Acrid Stream or Blazing Bound? Think they're the only ones that don't have a user quite yet.
You're probably going to be stuck using Aurum or Askar since Bullwhip and the new Mantle made 5-hits plausible for almost all two-handers.
Um a lot of the equipment list that is listed here has a lot of stuff that is currently in the game. SE changed the Icons so there is a lot of things that utilities see as "new" but it isn't new, just the icon graphics look more clearer.
I guess I spoke too soon.
Looks like I'll be using ada for at least 3 more months.
P.S. to Ringthree. Hi, the whole value of full usu for MNK doesn't compare to this set in any way shape or form. Unless WAR and DRK suddenly get enough haste elsewhere that we can meet or exceed previous upgrades. Additionally, if I can upgrade ada in the future with magian quests, then its no question this set is really not something I'm going to bother myself with.
So many nice pieces are there. Even if 80% are a deep pain to get 20% are more than plenty to make me happy.
WHERE ARE THE CAMPAIGN ITEMS???????
DRG can now get 25% gear haste and keep a 6-hit for the sacrifice of about 6 acc, this would drop me to 397acc, worth it?
Gear would be:
Perle set, Tern necklace & cape, Goading Belt.
and Adaman Hauberk still stands strong. christ o mighty
Helenus's Earring Rare Exclusive
Earring
HP+5
Set: Magic Accuracy+5
"Magic Atk. Bonus"+5
Lv60 WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH,
Cass. Earring Rare Exclusive
Earring
MP+5
Set: Magic Accuracy+5
"Magic Atk. Bonus"+5
Lv60 WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH,
Goodbye Novio / Moldy.
Adaman Hauberk is still awesome, yes.