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Thread: Broke or Changed 6/21     submit to reddit submit to twitter

  1. #301
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    Was in dynamis xarc last night on thief. Put up fresh shadows for pull.
    Melee attack absorbed by shadow
    Paladin cast banish 2 and took damage
    Melee attack absorbed by shadow
    mobs slept and saw that I had 1 shadow remaining and wondering how this happened.

  2. #302
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    it had divine emblem up

  3. #303
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    Quote Originally Posted by Hanyoko View Post
    Was in dynamis xarc last night on thief. Put up fresh shadows for pull.
    Melee attack absorbed by shadow
    Paladin cast banish 2 and took damage
    Melee attack absorbed by shadow
    mobs slept and saw that I had 1 shadow remaining and wondering how this happened.
    This could just be how those Clionid work or w/e, but one of them casted Blizzard IV on my SMN and it wiped my shadows (Utsu) and did damage.

  4. #304
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    Quote Originally Posted by Karbuncle View Post
    This could just be how those Clionid work or w/e, but one of them casted Blizzard IV on my SMN and it wiped my shadows (Utsu) and did damage.
    There are no Clionids in Dynamis-Xarcabard. It was a handfull of Kindred Demons and a Vanguard Eye.

    Quote Originally Posted by Afrohatch View Post
    it had divine emblem up
    Maybe, but in the past new abilties have not been used by older mobs (drgs 2hr for example). Though; has testing shown that Divine Emblem lets players nuke through shadows?

  5. #305
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    Quote Originally Posted by Isiolia View Post
    I haven't seen that behavior, but I did notice that my Enspells seemed to be capped at their ~300 skill damage of 20 even with Light Arts + gear pushing me to 326 skill - should easily be doing 21 at that point.

    Also tested Phalanx and level 5 Phalanx II to still both be blocking 28 damage, where they both "should" do more (I know Phalanx was already capped at 28 though). Phalanx II, in theory, needed 325 skill for 29, which we couldn't get before.

    From what I've seen, there does seem to be some tweaking/capping going on with some Enhancing magic though. Sadly, they still have En-II doing skill checks on-hit :/
    That's disappointing, but on the bright side, it means I don't need to drag out as much gear for SCH when I'm a buffing whore. Still stuck with the earring/torque for barspells.

  6. #306
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    I noticed something similar during an Ultima fight last night.

    I had Aerial armour from a SMN, but I was still being hit by Holy II with the blink effect active. I've been away from the game a while, but as I recall AA works like Utsusemi and should have blinked those spells 100% of the time until it was gone.

  7. #307
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    Quote Originally Posted by Tirgen View Post
    I noticed something similar during an Ultima fight last night.

    I had Aerial armour from a SMN, but I was still being hit by Holy II with the blink effect active. I've been away from the game a while, but as I recall AA works like Utsusemi and should have blinked those spells 100% of the time until it was gone.
    You got really lucky. I've never had AA work like Utsu 100% of the time, and there are going to be a lot of times when it'll be up and you don't absorb the attack.

  8. #308
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    Quote Originally Posted by Dathus View Post
    You got really lucky. I've never had AA work like Utsu 100% of the time, and there are going to be a lot of times when it'll be up and you don't absorb the attack.
    I have never had AA not act like Utsusemi in the 7 years of playing summoner. Maybe you're thinking of blink? Blink always fails at the worst times.

  9. #309
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    Green Ribbon +1 fixed. ; ;

  10. #310
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    Quote Originally Posted by Hanyoko View Post
    There are no Clionids in Dynamis-Xarcabard. It was a handfull of Kindred Demons and a Vanguard Eye.

    No shit? i was telling you i had a similar situation happen to me with another mob family, saying it might be a widespread glitch, in other places outside of Dynamis.

  11. #311
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    This is a game breaking one....I am unable to cast Fire II Aero II or Water II on SMN/BLM. Didn't test Stone II. Warp II and all other spells level 37 and under work fine if I'm not mistaken.
    Before anyone asks, I tried casting these from the spell menu on two separate days having logged out and changed jobs(main and sub) in between.

  12. #312
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    Quote Originally Posted by Natsuchii View Post
    Green Ribbon +1 fixed. ; ;
    Aye, I knew this wouldn't last

  13. #313
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    Quote Originally Posted by geno3302 View Post
    I have never had AA not act like Utsusemi in the 7 years of playing summoner. Maybe you're thinking of blink? Blink always fails at the worst times.
    Yes, blink is always a crapshoot. In this case I am certain I was under effect of Aerial Armor and still getting tagged by Holy II

  14. #314
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    Aerial Armor is not utsusemi and hasn't been in at least four years. (memory fails prior to that point)

    It is WHM/RDM style blink spell but with 3 instead of 2. In all other respects it is identical to WHM/RDM style blink and is not 100% like utsu.

    Edit: A friend of mine thought it was 100% - came as a big surprise to them when they went in to Uninvited Guests and got creamed in 10 seconds.

  15. #315
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    Quote Originally Posted by geno3302 View Post
    This is a game breaking one....I am unable to cast Fire II Aero II or Water II on SMN/BLM. Didn't test Stone II. Warp II and all other spells level 37 and under work fine if I'm not mistaken.
    Before anyone asks, I tried casting these from the spell menu on two separate days having logged out and changed jobs(main and sub) in between.
    You have Spellcast loaded? Spellcast does not work with casting tier2s on SMN/BLM (and by extension, SMN/SCH I'd assume). I presume it's because of the conflict with avatar tier2s.

  16. #316
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    EDIT Scratch that, changed some things up and meh.

  17. #317
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    Quote Originally Posted by Sodalitas View Post
    You have Spellcast loaded? Spellcast does not work with casting tier2s on SMN/BLM (and by extension, SMN/SCH I'd assume). I presume it's because of the conflict with avatar tier2s.
    I have spellcast loaded, forgot about that one lol. I didn't realize it had an effect on the menu too, but now that I think of how spellcast works it makes sense.

  18. #318
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    Alacrity appears to be broken, at least while weakened. I've been using it so I can continue keeping chains while duoing. The client says the spell is ready (Recast, /recast, menu, etc.), but when I go to cast, it says I am unable to cast at this time. Not sure if this is a new thing with Alacrity, but I've always used Celerity for raises while weakened for a long time (<3 Campaign).

    I'd do more testing to confirm, but I am in the middle of exping right now...

  19. #319
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    Quote Originally Posted by Sodalitas View Post
    You have Spellcast loaded? Spellcast does not work with casting tier2s on SMN/BLM (and by extension, SMN/SCH I'd assume). I presume it's because of the conflict with avatar tier2s.
    I'm pretty sure this was changed and fixed looooooong ago.

    Edit, it was changed and fixed in version 2.20.

    Quote Originally Posted by http://windower.net/plugins/spellcast/changelog
    Fixed: Mixup between Blood Pacts and Spells for stuff like Fire II, silly weird people can do smn/blm again… but please dont do that

  20. #320
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    Quote Originally Posted by Karbuncle View Post
    No shit? i was telling you i had a similar situation happen to me with another mob family, saying it might be a widespread glitch, in other places outside of Dynamis.
    After re-reading your statements I understand what you were getting at now; Since my block was quoted thought you just typed the wrong mob family or something rather then a "had something similar" kind of reply.

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